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Sulayre-Lure-3.2.0 icon

Lure

API to make adding content to WEBFISHING easier, faster and compatible.

Date uploaded 2 weeks ago
Version 3.2.0
Download link Sulayre-Lure-3.2.0.zip
Downloads 1566
Dependency string Sulayre-Lure-3.2.0

This mod requires the following mods to function

NotNet-GDWeave-2.0.13 icon
NotNet-GDWeave

Mod loader & runtime script patching for Godot

Preferred version: 2.0.13

README

Github + Documentation

Lure Shrimp

Features

Lure allows you to...

  • Add your own fish, props, bobbers, colors, titles, eyes, mouths and noses!
  • Add custom shirts/undershirts, hats and accessories with alternative meshes for any vanilla or modded species!
  • Add new species with unique voices with modded and vanilla pattern compatibility!
  • Add custom patterns for Vanilla AND anyone’s modded species!
  • Add new items that can have any function from any node linked to it!
  • Make whole new maps without having to replace things from the base game!
  • Change the lobby's max players up to 250 (or reducing it down to 2)!
  • Filter lobby search to easily find modded lobbies or dedicated servers!

...it also makes modding easier and less annoying with the following tweaks :)

  • Updates the character colors shader so now patterns can have additional static colors on their textures.
  • Items/Cosmetics loaded with lure have a unique prefix related to the mod's folder they were loaded from, allowing multiple mods to have same the same item/cosmetic file names.
  • Streamlines the process of finding your mod's assets by using Lure's unique prefixes when referencing assets inside the mod's folder.
  • Saves modded items and cosmetic data on a separate file so the vanilla content doesn't get corrupted on uninstall!

Known Issues

  • Modded items and cosmetics get wiped of the save file when restarting the game, this is intentional and temporary until further notice.
  • Spawning a modded prop in a session will most likely crash the game of everyone who doesn't have the mod that adds the prop you're placing, don't test this, its a theory with how actors work in the game.