fixed script share gui not containing players or containing duplicate players
1.3.4
partially switched over to Socks player API
added a script share menu (top left) and -sendscript [name] chat command to share scripts with other Finapse users easily
1.3.3
reverted a change that caused executing new scripts to break processing on previously run scripts
1.3.2
manifest changes for the VSCode extension tutorial
changed print color to be bright
added an error and warn function (same as print but text is red and yellow)
extends Node now gets stripped to add better VSCode support
1.3.1
manifest updates
1.3.0
Visual Studio Code support!!! Enable the websocket in the mod config (restart game for it to take effect), install the Finapse Xecute extension and start executing code with a button in the bottom left or by setting an action shortcut in your settings :3
added a wait(seconds) function i hate godot i hate godot i hate godot i h
1.2.6
Added an icon.png and a homepage link for Tacklebox
Fixed a bug replacing print with customPrnt in places where it shouldn't (ty Aym)
Removed a line of code that spammed errors in the debug console (ty Kikin)
1.2.5
Added a button to delete/stop all previously executed scripts
Added more keywords to the syntax highlighting
Clear button now adds func _ready(): automatically
Added an error message for parser errors in local chat
1.2.0
Made the executor window resizable
Added button to save code to a .gd file
Arranged the buttons a bit more neatly
1.1.0
Added button to open *.gd files in the editor
Made executor window draggable
loadstring function now strips starting and ending whitespaces
Fixed version formatting for TackleBox metadata
1.0.1
Added BlueberryWolfi's Keybinds and Player libraries to use from inside script
Made the keybind to open F1 and customizable in the settings