CHANGELOG

1.3.2

  • manifest changes for the VSCode extension tutorial
  • changed print color to be bright
  • added an error and warn function (same as print but text is red and yellow)
  • extends Node now gets stripped to add better VSCode support

1.3.1

  • manifest updates

1.3.0

  • Visual Studio Code support!!! Enable the websocket in the mod config (restart game for it to take effect), install the Finapse Xecute extension and start executing code with a button in the bottom left or by setting an action shortcut in your settings :3
  • added a wait(seconds) function i hate godot i hate godot i hate godot i h

1.2.6

  • Added an icon.png and a homepage link for Tacklebox
  • Fixed a bug replacing print with customPrnt in places where it shouldn't (ty Aym)
  • Removed a line of code that spammed errors in the debug console (ty Kikin)

1.2.5

  • Added a button to delete/stop all previously executed scripts
  • Added more keywords to the syntax highlighting
  • Clear button now adds func _ready(): automatically
  • Added an error message for parser errors in local chat

1.2.0

  • Made the executor window resizable
  • Added button to save code to a .gd file
  • Arranged the buttons a bit more neatly

1.1.0

  • Added button to open *.gd files in the editor
  • Made executor window draggable
  • loadstring function now strips starting and ending whitespaces
  • Fixed version formatting for TackleBox metadata

1.0.1

  • Added BlueberryWolfi's Keybinds and Player libraries to use from inside script
  • Made the keybind to open F1 and customizable in the settings

1.0.0

  • Working execution in full script environment
  • Added default localPlayer variable