LureRefreshed
Maintainers' continuation of Lure, an API to make adding content to WEBFISHING easier, faster and compatible.
| Last updated | 10 months ago | 
| Total downloads | 65490 | 
| Total rating | 12 | 
| Categories | Libraries | 
| Dependency string | TeamLure-LureRefreshed-4.3.1 | 
| Dependants | 65 other packages depend on this package | 
This mod requires the following mods to function
README
Lure: Refreshed - Maintainers' continuation of Lure.
  
4.3.1
- Bug where heads of species were white is fixed. ( yeeter )
 
4.3.0
- Update Lure's supported game version.
 - Fixed issues with SteamNetwork.
 - Changed the Map Selector position to be in the Create Lobby section.
 - Added a Status to the Main Menu to indicate Lure Running.
 
4.2.2
- Modded map spawn positions now work properly (kitty-girl on GitHub)
 - Void Portals no longer crash modded maps that don't contain a spawn position for them (kitty-girl on GitHub)
 - Added a new C# patch that turns the const shops list in shop.gd into a var instead of a const, allowing adding custom shops to it externally without patches.
 - Modded maps can now be hidden from the map list with a "hidden" value in the maps dictionary, can be set both when calling add_map or by editing it directly by accessing the Lure node.
 
4.2.1
- Lure has been updated for WEBFISHING 1.10
 - Added a new popup window that lets you know if Lure is not updated for the current game version
 - Joining friends who are playing cutom maps through Steam is still bugged. (yeah)
 
4.2.0
- added a new vanilla filterer to the base game's save data loader as a second layer of security for crash prevention and save corruption
 - now the save splitter actually works, sorry.
 - corrupted saves (vanilla saves with mod references) should fix themselves on load now, please lmk if it works!
 
4.1.0
- lure shouldn't crash anymore and all modded content should work as usual
 - modded map lobbies may be buggy?
 - max player tweak discontinued
 - lure lobby filters discontinued (no more dedicated lobbies filter sorry)
 - Emote wheel is fixed on widescreen
 - steam joins are still not fixed so don't use modded maps with the steam-friends lobby setting please
 - lure modded props/actors no longer rely on a C# patch
 - C# patch changes
 
4.0.0
- Lure now has proper save data splitting for modded things! your vanilla save data will remain intact if you uninstall mods.
 - Lure's vanilla items and cosmetics list is now a const to avoid human error
 - Lure now prevents resource loading when a new version of the game comes out to avoid save corruption (experimental)
 - Lure now supports custom emotes! check the GitHub documentation.
 - Lobby settings improvements
 - The game now loads lure assets like 90% faster because I got rid of all the prints that are not critical errors.
 
Features
Lure allows you to...
- Add your own fish, props, bobbers, colors, titles, eyes, mouths and noses!
 - Add custom shirts/undershirts, hats and accessories with alternative meshes for any vanilla or modded species!
 - Add new species with unique voices with modded and vanilla pattern compatibility!
 - Add custom patterns for Vanilla AND anyone’s modded species!
 - Add new items that can have any function from any node linked to it!
 - Add custom emotes!
 - Make whole new maps without having to replace things from the base game!
 - Change the lobby's max players up to 250 (or reducing it down to 2)!
 - Filter lobby search to easily find modded lobbies or dedicated servers!
 
...it also makes modding easier and less annoying with the following tweaks :)
- Updates the character colors shader so now patterns can have additional static colors on their textures.
 - Items/Cosmetics loaded with lure have a unique prefix related to the mod's folder they were loaded from, allowing multiple mods to have same the same item/cosmetic file names.
 - Streamlines the process of finding your mod's assets by using Lure's unique prefixes when referencing assets inside the mod's folder.
 - Saves modded items and cosmetic data on a separate file so the vanilla content doesn't get corrupted when uninstalling!
 
Known Issues
- Joining friends through Steam causes map desync.