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Calico
Calico; anti-lag improvements & client optimizations.
Date uploaded | 2 months ago |
Version | 0.7.1 |
Download link | Teemaw-Calico-0.7.1.zip |
Downloads | 9075 |
Dependency string | Teemaw-Calico-0.7.1 |
This mod requires the following mods to function
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README
Calico
Calico; anti-lag improvements & client optimizations for WEBFISHING.
About
Calico aims to improve the performance of WEBFISHING in multiplayer scenarios.
Improvements & optimizations
- Dedicated thread for compression and sending packets
- Dedicated thread for receiving and decompressing packets
- GPU instancing of common meshes (all trees, logs, bushes, mushrooms, etc.)
- Smoothing camera panning/motion by decoupling it from physics updates
- Reducing physics update rate
- Skipping cosmetics loading for players that have not changed
- Optimize player animation updates
- Other player processing optimizations (caught item, held item, sound effects)
- QoL features
- Grant other users moderation permissions to kick, ban, and unban
- Lobby IDs which cannot be spoofed for joining lobbies
- Other bug fixes
Install
Thunderstore (Recommended)
Visit the Thunderstore page for Calico.
Manual
- Download the latest release zip
- Unzip into your WEBFISHING directory such that the
Teemaw.Calico
folder ends up inWEBFISHING\GDWeave\mods\
- Optionally edit the configuration file in
WEBFISHING\GDWeave\configs\Teemaw.Calico.json
- You're done!
Configuration
The Teemaw.Calico.json
configuration file has the following schema and default values:
{
"DynamicZonesEnabled": true,
"LobbyQolEnabled": true,
"MapSoundOptimizationsEnabled": true,
"MeshGpuInstancingEnabled": true,
"MultiThreadNetworkingEnabled": true,
"PlayerOptimizationsEnabled": true,
"ReducePhysicsUpdatesEnabled": false,
"SmoothCameraEnabled": true,
"ZzCompatOverrideMayCauseCrash": false
}
DynamicZonesEnabled
Normally, the game will load and hold all zones (shop, aquarium, islands, etc.) in the scene tree regardless of where your character currently is. Enabling this will dynamically attach and detach zones from the scene tree as you move between them.
Files modified:
res://Scenes/Map/main_map.gdc
res://Scenes/Map/Tools/transition_zone.gdc
LobbyQolEnabled
This brings a few QoL features to lobbies:
- Peer moderators - hosts running Calico can grant other Calico users permissions to kick, ban, and unban.
- Lobby IDs - unique to each lobby and cannot be spoofed.
- A new button in the Esc menu lets you see and copy this ID.
- Other players with Calico installed can join with this ID.
- Fixes a bug in vanilla where player names are blank in some places.
Files modified:
res://Scenes/Entities/Player/player.gdc
res://Scenes/HUD/Esc Menu/esc_menu.gdc
res://Scenes/HUD/Playerlist/player_entry.gd
res://Scenes/HUD/Playerlist/playerlist.gd
res://Scenes/Menus/Main Menu/main_menu.gdc
res://Scenes/Singletons/SteamNetwork.gdc
MapSoundOptimizationsEnabled
This enables optimizations relating to sound effects of the map.
File modified:
res://Scenes/Map/Props/bush_particle_detect.gdc
MeshGpuInstancingEnabled
Enabling this will reduce the number of GPU draw calls by combining calls for multiple copies of the same mesh into a single call. Game objects which currently benefit from this include trees, bushes, mushrooms, water, etc.
File modified:
res://Scenes/Map/main_map.gdc
MultiThreadNetworkingEnabled
This enables dedicated send and receive threads for sending and reading network packets. Packet compression and decompression are also offloaded from the main thread.
File modified:
res://Scenes/Singletons/SteamNetwork.gdc
PlayerOptimizationsEnabled
This enables patching of player scripts to optimize cosmetic loading, animation updates, sound effects, etc.
Files modified:
res://Scenes/Entities/actor.gdc
res://Scenes/Entities/Player/guitar_string_sound.gdc
res://Scenes/Entities/Player/held_item.gdc
res://Scenes/Entities/Player/player.gdc
res://Scenes/Entities/Player/sound_manager.gdc
ReducePhysicsUpdatesEnabled
(Disabled by default)
[!IMPORTANT]
It's highly recommended to setSmoothCameraEnabled
totrue
if this option is enabled. Normally, the game camera's movement is tied to the physics update rate. If you enable reduced physics updates without smooth camera, it may feel like the game is running slower during camera panning or player movement.SmoothCameraEnabled
will decouple camera updates from physics updates.
This reduces the physics update rate to free up CPU cycles for other tasks. This will patch a few processes that are tied to the normal physics update rate such that they feel the same with a reduced update rate.
There are many game processes which are tied to the physics update rate. If you see animations being slow or weird, this is probably why. Like any issue you may have with the mod, please feel free to create an issue or PR.
Files modified:
res://Scenes/Entities/Player/Face/player_face.gdc
res://Scenes/Entities/Player/player.gdc
res://Scenes/HUD/playerhud.gdc
res://Scenes/Minigames/Fishing3/fishing3.gdc
res://Scenes/Singletons/globals.gdc
SmoothCameraEnabled
This option decouples camera position updates from the physics cycle. This will help make the game feel more responsive
if your framerate is faster than the physics update rate. Normally, the game runs physics at 60Hz. Without this option
enabled, it may feel like your game is locked to 60fps during camera panning or player movement. This is much more
noticeable with the reduced physics update rate of ReducePhysicsUpdatesEnabled
, so is highly recommended to be enabled
along with ReducePhysicsUpdatesEnabled
.
Files modified:
res://Scenes/Entities/Player/player.gdc
res://Scenes/Entities/Player/player_headhud.gdc
res://Scenes/Entities/Player/tail_root.gdc
ZzCompatOverrideMayCauseCrash
By default, Calico will check your loaded mods list against a list of known incompatible mods. This allows Calico to disable certain patches that would have caused a crash. However, Calico cannot know if a previously conflicting mod has been updated with a fix.
If a previously conflicting mod has been fixed, setting this option to true
will override the compatibility checks.
Calico will then faithfully respect the patches enabled in your config.
Files modified when set to false
:
res://Scenes/Menus/Splash/splash.gdc
(There are no modified files when set to true
.)
Troubleshooting
If Calico is causing your game to crash, it's likely that there is a conflict with another mod. Here are some general guidelines to help get your game running by disabling some of Calico's features.
[!TIP]
If you are experiencing a conflict using Calico with some other mod, feel free to open an issue or PR. While we work on a fix, try the following.
I have a guitar mod
Try disabling PlayerOptimizationsEnabled
.
I have a fishing mod
Try disabling ReducePhysicsUpdatesEnabled
.
I have a custom map
Try disabling DynamicZonesEnabled
, MeshGpuInstancingEnabled
, MapSoundOptimizationsEnabled
, or some combination of
the above.
I have other camera mods
Try disabling SmoothCameraEnabled
, ReducePhysicsUpdatesEnabled
, or both.
I have other networking related mods
Try disabling MultiThreadNetworkingEnabled
.
Building
To build the project, you need to set the GDWeavePath
environment variable to your game install's GDWeave directory (
e.g. G:\games\steam\steamapps\common\WEBFISHING\GDWeave
). This can also be done in Rider with
File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties
or with a .user file in
Visual Studio.
CHANGELOG
0.7.1
- Fixed compatibility with WebfishingRichPresence and TitlesPlus.
- This was a regression following 0.7.0.
0.7.0
- Updated patches for WEBFISHING v1.12
- 0.6.0 also works on v1.12 but contains unnecessary patches.
- Removed the player desync fix from
LobbyQolEnabled
.- This is now fixed in the vanilla game.
- Added peer moderation features to
LobbyQolEnabled
.- The lobby host can grant moderation permissions to other players from the lobby list.
- Moderators are able to kick, ban, and unban other players as if they were the host.
- Fixed compatibility with BetterCosmeticDefaulter.
- This was a regression following WEBFISHING v1.11.
ReducePhysicsUpdatesEnabled
now defaults tofalse
.- This was changed in 0.6.0 but was not added to the changelog.
0.6.0
- Updated to support WEBFISHING v1.11
- Previous WEBFISHING versions are no longer supported.
- Added a fix for player/fishing-line/entity desync to
LobbyQolEnabled
. - Added a fix for blank player usernames to
LobbyQolEnabled
. - Removed the "Most players" filter option from
LobbyQolEnabled
.- This is now included in the vanilla game.
0.5.2
- Disables patches if known incompatible mods are loaded.
- Added a popup to show which features/mods are incompatible.
- Added a config option to override this check.
- Fixed crashing when loading into most custom maps with
MeshGpuInstancingEnabled
.- Meshes will not be instanced, but the game will no longer crash.
0.5.1
- Made the lobby list scroll grabber larger.
- Fixed the player count sort filter overflowing.
0.5.0
- Fixed compatibility issues with Lure.
- This fixes a crash when joining a lobby with Lure and certain mods installed.
- Added lobby QoL patches option.
- Lobby IDs are now included in this option.
- Adds an option at the main menu to sort lobbies by player count.
- Fixes the lobby list not showing 1000 lobbies.
- Hides join/leave messages for players who are blocked.
LobbyIdsEnabled
has been removed. It is now part ofLobbyQolEnabled
.
0.4.2
- Added searching for lobbies by unique ID.
- This is currently experimental and disabled by default.
- This adds the option to view and copy the lobby's unique ID from the Esc menu.
- If enabled, lobby IDs copied from the menu can be used as a lobby code.
0.4.1
- Fixed loading screen timeout patching.
- It actually works now.
0.4.0
- Added loading screen timeout.
- This will get you past the loading screen when you're unable to connect to another player in the lobby.
- Added map sound optimizations.
- This detaches inactive audio player nodes from the scene tree.
- Optimized actor signals with
PlayerOptimizationsEnabled
. - Optimized player sound effects and guitar audio with
PlayerOptimizationsEnabled
.- This detaches inactive audio player nodes from the scene tree.
0.3.4
- Fixed changing accessories with
PlayerOptimizationsEnabled
.
0.3.3
- Fixed camera jitter when player is rotated on the X axis (pitch) with
SmoothCameraEnabled
. - Improved compatibility with some system environments.
0.3.2
- Fixed camera jitter when player scale changes with
SmoothCameraEnabled
.
0.3.1
- Fixed the direction of player rotation on the Z axis (roll) with
SmoothCameraEnabled
.- This fixes the rotation of the player when using Ragdoll for example.
- Improved linearity of the camera with
SmoothCameraEnabled
.- This should help with player movement feeling strange/off. If it still feels strange, v-sync may also help.
0.3.0
- Added dynamic zones
- Zones are dynamically detached and attached to the scene tree as you move between them.
- This is currently disabled by default in the config
- Improved compatibility with other mods that hook into _controlled_process
- This fixes compatibility with YAAM
- Fixed a crash when
PlayerOptimizationsEnabled
is disabled andSmoothCameraEnabled
is enabled. - Fixed the direction of player rotation on the X axis (pitch) with
SmoothCameraEnabled
.- This fixes the rotation of the player when using Flyfishing for example.
- Minor changes to
PlayerOptimizationsEnabled
0.2.1
- Fixed some rocks/objects not having collision with
MeshGpuInstancingEnabled
. - Fixed water not respecting the game's quality setting with
MeshGpuInstancingEnabled
. - Fixed player tail attachment jitter with
ReducePhysicsUpdatesEnabled
enabled.- As of this version, tail attachment is now patched by
SmoothCameraEnabled
. You will needSmoothCameraEnabled
to enable the fix.
- As of this version, tail attachment is now patched by
- Fixed player rotation speed with
ReducePhysicsUpdatesEnabled
. - Fixed dialog cooldown speed with
ReducePhysicsUpdatesEnabled
. - Fixed player size scaling with
SmoothCameraEnabled
. - Fixed compatibility with SmoothCam with
SmoothCameraEnabled
set tofalse
.SmoothCameraEnabled
remains incompatible with SmoothCam.
- Removed a debug log. Sorry for polluting your GDWeave logs!
0.2.0
- Added smooth camera mode -- highly recommended if reducing physics updates
- Added water meshes to GPU instancing
- Fixed compatibility with BetterCosmeticDefaulter
- Fixed face animation duration with reduced physics updates
0.1.1
- Initial release