using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("TenTeypek.BetterLobbyList")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+ddcf10a0b669676ac17636796bf0280ce934c265")]
[assembly: AssemblyProduct("TenTeypek.BetterLobbyList")]
[assembly: AssemblyTitle("TenTeypek.BetterLobbyList")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace TenTeypek.BetterLobbyList;
public class MainMenuScript : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <lobbySortWaiter>5__2;
private MultiTokenWaiter <ifLobbySearchSortWaiter>5__3;
private MultiTokenWaiter <matchLobbySearchSortWaiter>5__4;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap4;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 16u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_040e: Unknown result type (might be due to invalid IL or missing references)
//IL_0418: Expected O, but got Unknown
//IL_0434: Unknown result type (might be due to invalid IL or missing references)
//IL_043e: Expected O, but got Unknown
//IL_04cc: Unknown result type (might be due to invalid IL or missing references)
//IL_04d6: Expected O, but got Unknown
//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
//IL_04fc: Expected O, but got Unknown
//IL_051e: Unknown result type (might be due to invalid IL or missing references)
//IL_0528: Expected O, but got Unknown
//IL_0544: Unknown result type (might be due to invalid IL or missing references)
//IL_054e: Expected O, but got Unknown
//IL_0571: Unknown result type (might be due to invalid IL or missing references)
//IL_057b: Expected O, but got Unknown
//IL_0598: Unknown result type (might be due to invalid IL or missing references)
//IL_05a2: Expected O, but got Unknown
//IL_05c5: Unknown result type (might be due to invalid IL or missing references)
//IL_05cf: Expected O, but got Unknown
//IL_05ec: Unknown result type (might be due to invalid IL or missing references)
//IL_05f6: Expected O, but got Unknown
//IL_0619: Unknown result type (might be due to invalid IL or missing references)
//IL_0623: Expected O, but got Unknown
//IL_0640: Unknown result type (might be due to invalid IL or missing references)
//IL_064a: Expected O, but got Unknown
//IL_0645: Unknown result type (might be due to invalid IL or missing references)
//IL_064f: Expected O, but got Unknown
//IL_066f: Unknown result type (might be due to invalid IL or missing references)
//IL_0679: Expected O, but got Unknown
//IL_046b: Unknown result type (might be due to invalid IL or missing references)
//IL_0475: Expected O, but got Unknown
//IL_0470: Unknown result type (might be due to invalid IL or missing references)
//IL_047a: Expected O, but got Unknown
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Expected O, but got Unknown
//IL_025d: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Expected O, but got Unknown
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
//IL_03ad: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<lobbySortWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[10]
{
(Token t) => (int)t.Type == 51,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 62,
delegate(Token t)
{
IdentifierToken val13 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val13 != null && val13.Name == "LOBBY_SORT";
},
(Token t) => (int)t.Type == 78,
delegate(Token t)
{
IdentifierToken val12 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val12 != null && val12.Name == "PLAYER_HIGH";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val11 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val11 != null && val11.Name == "PLAYER_LOW";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val10 != null && val10.Name == "RANDOM";
}
}, false, true);
<ifLobbySearchSortWaiter>5__3 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 38,
delegate(Token t)
{
IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val9 != null && val9.Name == "lobby_search_sort";
},
(Token t) => (int)t.Type == 11,
delegate(Token t)
{
ConstantToken val7 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val7 != null)
{
Variant value2 = val7.Value;
IntVariant val8 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
if (val8 != null)
{
return val8.Value == 2;
}
}
return false;
}
}, false, false);
<matchLobbySearchSortWaiter>5__4 = new MultiTokenWaiter(new Func<Token, bool>[9]
{
delegate(Token t)
{
IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val6 != null && val6.Name == "LOBBY_SORT";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "RANDOM";
},
(Token t) => (int)t.Type == 86,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "search_button";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "text";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "Random";
}
}
return false;
}
}, false, false);
<>7__wrap4 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("PING");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
break;
case 4:
<>1__state = -3;
break;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)2u);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("LOBBY_SORT");
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("PING");
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("search_button");
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("text");
<>1__state = 13;
return true;
case 13:
<>1__state = -3;
<>2__current = new Token((TokenType)23, (uint?)null);
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("Closest"));
<>1__state = 15;
return true;
case 15:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)null);
<>1__state = 16;
return true;
case 16:
<>1__state = -3;
break;
case 17:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap4).MoveNext())
{
Token current = <>7__wrap4.Current;
if (<lobbySortWaiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
if (<ifLobbySearchSortWaiter>5__3.Check(current))
{
<>2__current = (Token)new ConstantToken((Variant)new IntVariant(3L, false));
<>1__state = 4;
return true;
}
if (<matchLobbySearchSortWaiter>5__4.Check(current))
{
<>2__current = current;
<>1__state = 5;
return true;
}
<>2__current = current;
<>1__state = 17;
return true;
}
<>m__Finally1();
<>7__wrap4 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap4 != null)
{
((global::System.IDisposable)<>7__wrap4).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Menus/Main Menu/main_menu.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter lobbySortWaiter = new MultiTokenWaiter(new Func<Token, bool>[10]
{
(Token t) => (int)t.Type == 51,
(Token t) => (int)t.Type == 89,
(Token t) => (int)t.Type == 62,
delegate(Token t)
{
IdentifierToken val13 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val13 != null && val13.Name == "LOBBY_SORT";
},
(Token t) => (int)t.Type == 78,
delegate(Token t)
{
IdentifierToken val12 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val12 != null && val12.Name == "PLAYER_HIGH";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val11 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val11 != null && val11.Name == "PLAYER_LOW";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val10 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val10 != null && val10.Name == "RANDOM";
}
}, false, true);
MultiTokenWaiter ifLobbySearchSortWaiter = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 38,
delegate(Token t)
{
IdentifierToken val9 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val9 != null && val9.Name == "lobby_search_sort";
},
(Token t) => (int)t.Type == 11,
delegate(Token t)
{
ConstantToken val7 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val7 != null)
{
Variant value2 = val7.Value;
IntVariant val8 = (IntVariant)(object)((value2 is IntVariant) ? value2 : null);
if (val8 != null)
{
return val8.Value == 2;
}
}
return false;
}
}, false, false);
MultiTokenWaiter matchLobbySearchSortWaiter = new MultiTokenWaiter(new Func<Token, bool>[9]
{
delegate(Token t)
{
IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val6 != null && val6.Name == "LOBBY_SORT";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "RANDOM";
},
(Token t) => (int)t.Type == 86,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "search_button";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "text";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "Random";
}
}
return false;
}
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (lobbySortWaiter.Check(current))
{
yield return current;
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new IdentifierToken("PING");
}
else if (ifLobbySearchSortWaiter.Check(current))
{
yield return (Token)new ConstantToken((Variant)new IntVariant(3L, false));
}
else if (matchLobbySearchSortWaiter.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)2u);
yield return (Token)new IdentifierToken("LOBBY_SORT");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("PING");
yield return new Token((TokenType)86, (uint?)null);
yield return (Token)new IdentifierToken("search_button");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("text");
yield return new Token((TokenType)23, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("Closest"));
yield return new Token((TokenType)89, (uint?)null);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class Mod : IMod, global::System.IDisposable
{
public Mod(IModInterface modInterface)
{
modInterface.Logger.Information("Hello, world!");
modInterface.RegisterScriptMod((IScriptMod)(object)new MainMenuScript());
modInterface.RegisterScriptMod((IScriptMod)(object)new ServerButtonScript());
modInterface.RegisterScriptMod((IScriptMod)(object)new SteamNetworkScript());
}
public void Dispose()
{
}
}
public class ServerButtonScript : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <updateLobbyNameWaiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 15u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Expected O, but got Unknown
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Expected O, but got Unknown
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Expected O, but got Unknown
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Expected O, but got Unknown
//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Expected O, but got Unknown
//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0306: Expected O, but got Unknown
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Expected O, but got Unknown
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
//IL_0355: Expected O, but got Unknown
//IL_0378: Unknown result type (might be due to invalid IL or missing references)
//IL_0382: Expected O, but got Unknown
//IL_039f: Unknown result type (might be due to invalid IL or missing references)
//IL_03a9: Expected O, but got Unknown
//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
//IL_03d3: Expected O, but got Unknown
//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0400: Expected O, but got Unknown
//IL_0423: Unknown result type (might be due to invalid IL or missing references)
//IL_042d: Expected O, but got Unknown
//IL_044a: Unknown result type (might be due to invalid IL or missing references)
//IL_0454: Expected O, but got Unknown
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<updateLobbyNameWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[10]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "_update_lobby_name";
},
(Token t) => (int)t.Type == 38,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "label_toggle";
},
(Token t) => (int)t.Type == 13,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "custom_name";
},
(Token t) => (int)t.Type == 8,
(Token t) => t is ConstantToken,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, true);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)38, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)15, (uint?)null);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("OptionsMenu");
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("chat_filter");
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)3u);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("new_name");
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)23, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("custom_name");
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)2u);
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
<>2__current = new Token((TokenType)40, (uint?)null);
<>1__state = 13;
return true;
case 13:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)3u);
<>1__state = 15;
return true;
case 15:
<>1__state = -3;
break;
case 16:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<updateLobbyNameWaiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 16;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Menus/Main Menu/ServerButton/server_button.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter updateLobbyNameWaiter = new MultiTokenWaiter(new Func<Token, bool>[10]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "_update_lobby_name";
},
(Token t) => (int)t.Type == 38,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "label_toggle";
},
(Token t) => (int)t.Type == 13,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "custom_name";
},
(Token t) => (int)t.Type == 8,
(Token t) => t is ConstantToken,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 89
}, false, true);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (updateLobbyNameWaiter.Check(current))
{
yield return current;
yield return new Token((TokenType)38, (uint?)null);
yield return new Token((TokenType)15, (uint?)null);
yield return (Token)new IdentifierToken("OptionsMenu");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("chat_filter");
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)89, (uint?)3u);
yield return (Token)new IdentifierToken("new_name");
yield return new Token((TokenType)23, (uint?)null);
yield return (Token)new IdentifierToken("custom_name");
yield return new Token((TokenType)89, (uint?)2u);
yield return new Token((TokenType)40, (uint?)null);
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)89, (uint?)3u);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class SteamNetworkScript : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <extendsWaiter>5__2;
private MultiTokenWaiter <lobbyDistanceWaiter>5__3;
private TokenConsumer <consumer>5__4;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap4;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 6u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Expected O, but got Unknown
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Expected O, but got Unknown
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Expected O, but got Unknown
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<extendsWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[2]
{
(Token t) => (int)t.Type == 51,
(Token t) => (int)t.Type == 89
}, false, true);
<lobbyDistanceWaiter>5__3 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_find_all_webfishing_lobbies";
},
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "addRequestLobbyListDistanceFilter";
},
(Token t) => (int)t.Type == 80
}, false, true);
<consumer>5__4 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 81));
<>7__wrap4 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)59, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("distance");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
break;
case 5:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("distance");
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<consumer>5__4.SetReady();
break;
case 7:
<>1__state = -3;
break;
}
while (((global::System.Collections.IEnumerator)<>7__wrap4).MoveNext())
{
Token current = <>7__wrap4.Current;
if (!<consumer>5__4.Check(current))
{
if (<consumer>5__4.Ready)
{
<consumer>5__4.Reset();
}
if (<extendsWaiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
if (<lobbyDistanceWaiter>5__3.Check(current))
{
<>2__current = current;
<>1__state = 5;
return true;
}
<>2__current = current;
<>1__state = 7;
return true;
}
}
<>m__Finally1();
<>7__wrap4 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap4 != null)
{
((global::System.IDisposable)<>7__wrap4).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Singletons/SteamNetwork.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter extendsWaiter = new MultiTokenWaiter(new Func<Token, bool>[2]
{
(Token t) => (int)t.Type == 51,
(Token t) => (int)t.Type == 89
}, false, true);
MultiTokenWaiter lobbyDistanceWaiter = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "_find_all_webfishing_lobbies";
},
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "addRequestLobbyListDistanceFilter";
},
(Token t) => (int)t.Type == 80
}, false, true);
TokenConsumer consumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 81));
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (!consumer.Check(current))
{
if (consumer.Ready)
{
consumer.Reset();
}
if (extendsWaiter.Check(current))
{
yield return current;
yield return new Token((TokenType)59, (uint?)null);
yield return (Token)new IdentifierToken("distance");
yield return new Token((TokenType)89, (uint?)null);
}
else if (lobbyDistanceWaiter.Check(current))
{
yield return current;
yield return (Token)new IdentifierToken("distance");
consumer.SetReady();
}
else
{
yield return current;
}
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}