using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("ZephiaLux.TurnThatGuitarOff")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ZephiaLux.TurnThatGuitarOff")]
[assembly: AssemblyTitle("ZephiaLux.TurnThatGuitarOff")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace ZephiaLux.TurnThatGuitarOff;
public class Mod : IMod, global::System.IDisposable
{
public Mod(IModInterface modInterface)
{
modInterface.Logger.Information("TURN THAT GUITAR OFF");
modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerPatcher());
}
public void Dispose()
{
}
}
internal class PlayerPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <func_waiter>5__2;
private MultiTokenWaiter <index_waiter>5__3;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap3;
private Token <token>5__5;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Expected O, but got Unknown
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<func_waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[2]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "_play_at_point";
}
}, false, false);
<index_waiter>5__3 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "index";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val2 != null)
{
return val2.Value == 0;
}
}
return false;
}
}, false, false);
<>7__wrap3 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
if (<index_waiter>5__3.Matched)
{
break;
}
if (<func_waiter>5__2.Matched)
{
if (<index_waiter>5__3.Check(<token>5__5))
{
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
}
}
else
{
<func_waiter>5__2.Check(<token>5__5);
}
goto IL_0201;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)46, (uint?)null);
<>1__state = 3;
return true;
case 3:
{
<>1__state = -3;
goto IL_0201;
}
IL_0201:
<token>5__5 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap3).MoveNext())
{
<token>5__5 = <>7__wrap3.Current;
<>2__current = <token>5__5;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap3 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap3 != null)
{
((global::System.IDisposable)<>7__wrap3).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/guitar_string_sound.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter func_waiter = new MultiTokenWaiter(new Func<Token, bool>[2]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "_play_at_point";
}
}, false, false);
MultiTokenWaiter index_waiter = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "index";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val2 != null)
{
return val2.Value == 0;
}
}
return false;
}
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
yield return token;
if (index_waiter.Matched)
{
continue;
}
if (func_waiter.Matched)
{
if (index_waiter.Check(token))
{
yield return new Token((TokenType)89, (uint?)1u);
yield return new Token((TokenType)46, (uint?)null);
}
}
else
{
func_waiter.Check(token);
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}