Decompiled source of AutoclickerTweaks v1.0.0

GDWeave/mods/AutoclickerTweaks/AutoclickerTweaks.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("AutoclickerTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+30d4fa47a9d598299303e0ac9a185a09c11c88bb")]
[assembly: AssemblyProduct("AutoclickerTweaks")]
[assembly: AssemblyTitle("AutoclickerTweaks")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace AutoclickerTweaks;

public class Config
{
	[JsonInclude]
	public float AutoclickerSpeed = 0.11f;
}
public class Fishing3Patch : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public Fishing3Patch <>4__this;

		private MultiTokenWaiter <readyMatch>5__1;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__2;

		private Token <token>5__3;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 9u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Expected O, but got Unknown
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Expected O, but got Unknown
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Expected O, but got Unknown
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Expected O, but got Unknown
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Expected O, but got Unknown
			//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02df: Expected O, but got Unknown
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a4: Expected O, but got Unknown
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Expected O, but got Unknown
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<readyMatch>5__1 = new MultiTokenWaiter(new Func<Token, bool>[5]
					{
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "_ready";
						},
						(Token t) => (int)t.Type == 80,
						(Token t) => (int)t.Type == 81,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89
					}, false, false);
					<>s__2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)87, (uint?)null);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("autoclick_timer");
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("wait_time");
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = new Token((TokenType)23, (uint?)null);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					if (Mod.Config.AutoclickerSpeed < 0.001f)
					{
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.001, false));
						<>1__state = 7;
						return true;
					}
					<>2__current = (Token)new ConstantToken((Variant)new RealVariant((double)Mod.Config.AutoclickerSpeed, false));
					<>1__state = 8;
					return true;
				case 7:
					<>1__state = -3;
					goto IL_02f6;
				case 8:
					<>1__state = -3;
					goto IL_02f6;
				case 9:
					<>1__state = -3;
					goto IL_033b;
				case 10:
					{
						<>1__state = -3;
						goto IL_033b;
					}
					IL_033b:
					<token>5__3 = null;
					break;
					IL_02f6:
					<>2__current = <token>5__3;
					<>1__state = 9;
					return true;
				}
				if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
				{
					<token>5__3 = <>s__2.Current;
					if (<readyMatch>5__1.Check(<token>5__3))
					{
						<>2__current = <token>5__3;
						<>1__state = 1;
						return true;
					}
					<>2__current = <token>5__3;
					<>1__state = 10;
					return true;
				}
				<>m__Finally1();
				<>s__2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__2 != null)
			{
				((global::System.IDisposable)<>s__2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Minigames/Fishing3/fishing3.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter readyMatch = new MultiTokenWaiter(new Func<Token, bool>[5]
		{
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "_ready";
			},
			(Token t) => (int)t.Type == 80,
			(Token t) => (int)t.Type == 81,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (readyMatch.Check(token))
				{
					yield return token;
					yield return new Token((TokenType)87, (uint?)null);
					yield return (Token)new IdentifierToken("autoclick_timer");
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("wait_time");
					yield return new Token((TokenType)23, (uint?)null);
					if (Mod.Config.AutoclickerSpeed < 0.001f)
					{
						yield return (Token)new ConstantToken((Variant)new RealVariant(0.001, false));
					}
					else
					{
						yield return (Token)new ConstantToken((Variant)new RealVariant((double)Mod.Config.AutoclickerSpeed, false));
					}
					yield return token;
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}
public class Mod : IMod, global::System.IDisposable
{
	public static Config Config;

	public Mod(IModInterface modInterface)
	{
		Config = modInterface.ReadConfig<Config>();
		modInterface.RegisterScriptMod((IScriptMod)(object)new Fishing3Patch());
	}

	public void Dispose()
	{
	}
}