Decompiled source of QuickEquip v1.0.1

GDWeave/mods/QuickEquip/QuickEquip.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using QuickEquip.Mods;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("QuickEquip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("QuickEquip")]
[assembly: AssemblyTitle("QuickEquip")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace QuickEquip
{
	public class Config
	{
		[JsonInclude]
		public bool SomeSetting = true;
	}
	public class Mod : IMod, global::System.IDisposable
	{
		public Config Config;

		public Mod(IModInterface modInterface)
		{
			Config = modInterface.ReadConfig<Config>();
			modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerPatch());
			modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerHudPatch());
		}

		public void Dispose()
		{
		}
	}
}
namespace QuickEquip.Mods
{
	public class PlayerHudPatch : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private string path;

			public string <>3__path;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public PlayerHudPatch <>4__this;

			private MultiTokenWaiter <equipItem>5__1;

			private TokenConsumer <newlineConsumer>5__2;

			private global::System.Collections.Generic.IEnumerator<Token> <>s__3;

			private Token <token>5__4;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num != -3 && (uint)(num - 1) > 6u)
				{
					return;
				}
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}

			private bool MoveNext()
			{
				//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fc: Expected O, but got Unknown
				//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0201: Expected O, but got Unknown
				//IL_0224: Unknown result type (might be due to invalid IL or missing references)
				//IL_022e: Expected O, but got Unknown
				//IL_0246: Unknown result type (might be due to invalid IL or missing references)
				//IL_0250: Expected O, but got Unknown
				//IL_024b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0255: Expected O, but got Unknown
				//IL_0278: Unknown result type (might be due to invalid IL or missing references)
				//IL_0282: Expected O, but got Unknown
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Expected O, but got Unknown
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<equipItem>5__1 = new MultiTokenWaiter(new Func<Token, bool>[4]
						{
							delegate(Token t)
							{
								IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val2 != null && val2.Name == "_equip_item";
							},
							(Token t) => (int)t.Type == 80,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "item";
							},
							(Token t) => (int)t.Type == 82
						}, false, false);
						<newlineConsumer>5__2 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>s__3 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_02cd;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__2.Reset();
						goto IL_01b3;
					case 2:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<newlineConsumer>5__2.SetReady();
						goto IL_02c5;
					case 7:
						{
							<>1__state = -3;
							goto IL_02c5;
						}
						IL_02c5:
						<token>5__4 = null;
						goto IL_02cd;
						IL_01b3:
						if (<equipItem>5__1.Check(<token>5__4))
						{
							<>2__current = <token>5__4;
							<>1__state = 2;
							return true;
						}
						<>2__current = <token>5__4;
						<>1__state = 7;
						return true;
						IL_02cd:
						do
						{
							if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
							{
								<token>5__4 = <>s__3.Current;
								continue;
							}
							<>m__Finally1();
							<>s__3 = null;
							return false;
						}
						while (<newlineConsumer>5__2.Check(<token>5__4));
						if (<newlineConsumer>5__2.Ready)
						{
							<>2__current = <token>5__4;
							<>1__state = 1;
							return true;
						}
						goto IL_01b3;
					}
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>s__3 != null)
				{
					((global::System.IDisposable)<>s__3).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__2 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__2(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.path = <>3__path;
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/HUD/playerhud.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__2))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter equipItem = new MultiTokenWaiter(new Func<Token, bool>[4]
			{
				delegate(Token t)
				{
					IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val2 != null && val2.Name == "_equip_item";
				},
				(Token t) => (int)t.Type == 80,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "item";
				},
				(Token t) => (int)t.Type == 82
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (equipItem.Check(token))
						{
							yield return token;
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							yield return new Token((TokenType)81, (uint?)null);
							newlineConsumer.SetReady();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
	public class PlayerPatch : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private string path;

			public string <>3__path;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			public PlayerPatch <>4__this;

			private MultiTokenWaiter <equipHotbarIf>5__1;

			private MultiTokenWaiter <equipItem>5__2;

			private TokenConsumer <newlineConsumer>5__3;

			private global::System.Collections.Generic.IEnumerator<Token> <>s__4;

			private Token <token>5__5;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num != -3 && (uint)(num - 1) > 71u)
				{
					return;
				}
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}

			private bool MoveNext()
			{
				//IL_0505: Unknown result type (might be due to invalid IL or missing references)
				//IL_050f: Expected O, but got Unknown
				//IL_0532: Unknown result type (might be due to invalid IL or missing references)
				//IL_053c: Expected O, but got Unknown
				//IL_0558: Unknown result type (might be due to invalid IL or missing references)
				//IL_0562: Expected O, but got Unknown
				//IL_0585: Unknown result type (might be due to invalid IL or missing references)
				//IL_058f: Expected O, but got Unknown
				//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_05b8: Expected O, but got Unknown
				//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_05de: Expected O, but got Unknown
				//IL_0601: Unknown result type (might be due to invalid IL or missing references)
				//IL_060b: Expected O, but got Unknown
				//IL_0628: Unknown result type (might be due to invalid IL or missing references)
				//IL_0632: Expected O, but got Unknown
				//IL_0656: Unknown result type (might be due to invalid IL or missing references)
				//IL_0660: Expected O, but got Unknown
				//IL_067d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0687: Expected O, but got Unknown
				//IL_06ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_06b5: Expected O, but got Unknown
				//IL_06d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_06dc: Expected O, but got Unknown
				//IL_0700: Unknown result type (might be due to invalid IL or missing references)
				//IL_070a: Expected O, but got Unknown
				//IL_0727: Unknown result type (might be due to invalid IL or missing references)
				//IL_0731: Expected O, but got Unknown
				//IL_0755: Unknown result type (might be due to invalid IL or missing references)
				//IL_075f: Expected O, but got Unknown
				//IL_077c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0786: Expected O, but got Unknown
				//IL_07aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_07b4: Expected O, but got Unknown
				//IL_07d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_07de: Expected O, but got Unknown
				//IL_07fb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0805: Expected O, but got Unknown
				//IL_0829: Unknown result type (might be due to invalid IL or missing references)
				//IL_0833: Expected O, but got Unknown
				//IL_0855: Unknown result type (might be due to invalid IL or missing references)
				//IL_085f: Expected O, but got Unknown
				//IL_085a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0864: Expected O, but got Unknown
				//IL_0884: Unknown result type (might be due to invalid IL or missing references)
				//IL_088e: Expected O, but got Unknown
				//IL_08ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_08b5: Expected O, but got Unknown
				//IL_08d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_08e3: Expected O, but got Unknown
				//IL_08fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0906: Expected O, but got Unknown
				//IL_0901: Unknown result type (might be due to invalid IL or missing references)
				//IL_090b: Expected O, but got Unknown
				//IL_092b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0935: Expected O, but got Unknown
				//IL_0952: Unknown result type (might be due to invalid IL or missing references)
				//IL_095c: Expected O, but got Unknown
				//IL_0980: Unknown result type (might be due to invalid IL or missing references)
				//IL_098a: Expected O, but got Unknown
				//IL_09a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_09ad: Expected O, but got Unknown
				//IL_09a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_09b2: Expected O, but got Unknown
				//IL_09d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_09dc: Expected O, but got Unknown
				//IL_09f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a03: Expected O, but got Unknown
				//IL_0a27: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a31: Expected O, but got Unknown
				//IL_0a53: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a5d: Expected O, but got Unknown
				//IL_0a58: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a62: Expected O, but got Unknown
				//IL_0a82: Unknown result type (might be due to invalid IL or missing references)
				//IL_0a8c: Expected O, but got Unknown
				//IL_0aa9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ab3: Expected O, but got Unknown
				//IL_0ad7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ae1: Expected O, but got Unknown
				//IL_0afe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b08: Expected O, but got Unknown
				//IL_0b03: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b0d: Expected O, but got Unknown
				//IL_0b31: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b3b: Expected O, but got Unknown
				//IL_0b5f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b69: Expected O, but got Unknown
				//IL_0b82: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b8c: Expected O, but got Unknown
				//IL_0b87: Unknown result type (might be due to invalid IL or missing references)
				//IL_0b91: Expected O, but got Unknown
				//IL_0bb1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0bbb: Expected O, but got Unknown
				//IL_0bd8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0be2: Expected O, but got Unknown
				//IL_0c06: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c10: Expected O, but got Unknown
				//IL_0c2d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c37: Expected O, but got Unknown
				//IL_0c32: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c3c: Expected O, but got Unknown
				//IL_0c60: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c6a: Expected O, but got Unknown
				//IL_0c83: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c8d: Expected O, but got Unknown
				//IL_0c88: Unknown result type (might be due to invalid IL or missing references)
				//IL_0c92: Expected O, but got Unknown
				//IL_0cb6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0cc0: Expected O, but got Unknown
				//IL_0cd9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ce3: Expected O, but got Unknown
				//IL_0cde: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ce8: Expected O, but got Unknown
				//IL_0d0c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d16: Expected O, but got Unknown
				//IL_0d31: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d3b: Expected O, but got Unknown
				//IL_0d36: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d40: Expected O, but got Unknown
				//IL_0d64: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d6e: Expected O, but got Unknown
				//IL_0d87: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d91: Expected O, but got Unknown
				//IL_0d8c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0d96: Expected O, but got Unknown
				//IL_0dba: Unknown result type (might be due to invalid IL or missing references)
				//IL_0dc4: Expected O, but got Unknown
				//IL_0de6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0df0: Expected O, but got Unknown
				//IL_0deb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0df5: Expected O, but got Unknown
				//IL_0e19: Unknown result type (might be due to invalid IL or missing references)
				//IL_0e23: Expected O, but got Unknown
				//IL_0e90: Unknown result type (might be due to invalid IL or missing references)
				//IL_0e9a: Expected O, but got Unknown
				//IL_0ebe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ec8: Expected O, but got Unknown
				//IL_0ee1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0eeb: Expected O, but got Unknown
				//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ef0: Expected O, but got Unknown
				//IL_0f14: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f1e: Expected O, but got Unknown
				//IL_0f3b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f45: Expected O, but got Unknown
				//IL_0f69: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f73: Expected O, but got Unknown
				//IL_0f8c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f96: Expected O, but got Unknown
				//IL_0f91: Unknown result type (might be due to invalid IL or missing references)
				//IL_0f9b: Expected O, but got Unknown
				//IL_0fbf: Unknown result type (might be due to invalid IL or missing references)
				//IL_0fc9: Expected O, but got Unknown
				//IL_0fe6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0ff0: Expected O, but got Unknown
				//IL_1014: Unknown result type (might be due to invalid IL or missing references)
				//IL_101e: Expected O, but got Unknown
				//IL_1037: Unknown result type (might be due to invalid IL or missing references)
				//IL_1041: Expected O, but got Unknown
				//IL_103c: Unknown result type (might be due to invalid IL or missing references)
				//IL_1046: Expected O, but got Unknown
				//IL_106a: Unknown result type (might be due to invalid IL or missing references)
				//IL_1074: Expected O, but got Unknown
				//IL_1098: Unknown result type (might be due to invalid IL or missing references)
				//IL_10a2: Expected O, but got Unknown
				//IL_0365: Unknown result type (might be due to invalid IL or missing references)
				//IL_036f: Expected O, but got Unknown
				//IL_0400: Unknown result type (might be due to invalid IL or missing references)
				//IL_040a: Expected O, but got Unknown
				//IL_042a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0434: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<equipHotbarIf>5__1 = new MultiTokenWaiter(new Func<Token, bool>[5]
						{
							delegate(Token t)
							{
								IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val4 != null && val4.Name == "has";
							},
							(Token t) => (int)t.Type == 80,
							delegate(Token t)
							{
								IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val3 != null && val3.Name == "slot";
							},
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 86
						}, false, false);
						<equipItem>5__2 = new MultiTokenWaiter(new Func<Token, bool>[4]
						{
							delegate(Token t)
							{
								IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val2 != null && val2.Name == "_equip_item";
							},
							(Token t) => (int)t.Type == 80,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "item_data";
							},
							(Token t) => (int)t.Type == 82
						}, false, false);
						<newlineConsumer>5__3 = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
						<>s__4 = tokens.GetEnumerator();
						<>1__state = -3;
						goto IL_10ef;
					case 1:
						<>1__state = -3;
						<newlineConsumer>5__3.Reset();
						goto IL_04bf;
					case 2:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)2u);
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)47, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("state");
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)3u);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("STATES");
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("FISHING");
						<>1__state = 10;
						return true;
					case 10:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 11;
						return true;
					case 11:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("STATES");
						<>1__state = 12;
						return true;
					case 12:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 13;
						return true;
					case 13:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("FISHING_CAST");
						<>1__state = 14;
						return true;
					case 14:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 15;
						return true;
					case 15:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("STATES");
						<>1__state = 16;
						return true;
					case 16:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 17;
						return true;
					case 17:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("FISHING_CHARGE");
						<>1__state = 18;
						return true;
					case 18:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 19;
						return true;
					case 19:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 20;
						return true;
					case 20:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("cam_push");
						<>1__state = 21;
						return true;
					case 21:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 22;
						return true;
					case 22:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(-0.3, false));
						<>1__state = 23;
						return true;
					case 23:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 24;
						return true;
					case 24:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("locked");
						<>1__state = 25;
						return true;
					case 25:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 26;
						return true;
					case 26:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 27;
						return true;
					case 27:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 28;
						return true;
					case 28:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("interact_prevention");
						<>1__state = 29;
						return true;
					case 29:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 30;
						return true;
					case 30:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 31;
						return true;
					case 31:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 32;
						return true;
					case 32:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("rod_cast_dist");
						<>1__state = 33;
						return true;
					case 33:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 34;
						return true;
					case 34:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
						<>1__state = 35;
						return true;
					case 35:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 36;
						return true;
					case 36:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("animation_data");
						<>1__state = 37;
						return true;
					case 37:
						<>1__state = -3;
						<>2__current = new Token((TokenType)76, (uint?)null);
						<>1__state = 38;
						return true;
					case 38:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("bobber_visible"));
						<>1__state = 39;
						return true;
					case 39:
						<>1__state = -3;
						<>2__current = new Token((TokenType)77, (uint?)null);
						<>1__state = 40;
						return true;
					case 40:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 41;
						return true;
					case 41:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 42;
						return true;
					case 42:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)4u);
						<>1__state = 43;
						return true;
					case 43:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("_enter_animation");
						<>1__state = 44;
						return true;
					case 44:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 45;
						return true;
					case 45:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("equip"));
						<>1__state = 46;
						return true;
					case 46:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 47;
						return true;
					case 47:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 48;
						return true;
					case 48:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 49;
						return true;
					case 49:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 50;
						return true;
					case 50:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 51;
						return true;
					case 51:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant(0L, false));
						<>1__state = 52;
						return true;
					case 52:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 53;
						return true;
					case 53:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(false));
						<>1__state = 54;
						return true;
					case 54:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 55;
						return true;
					case 55:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.5, false));
						<>1__state = 56;
						return true;
					case 56:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 57;
						return true;
					case 57:
						<>1__state = -3;
						<newlineConsumer>5__3.SetReady();
						goto IL_10e7;
					case 58:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("skip_anim");
						<>1__state = 59;
						return true;
					case 59:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 60;
						return true;
					case 60:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 61;
						return true;
					case 61:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 62;
						return true;
					case 62:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("forced");
						<>1__state = 63;
						return true;
					case 63:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 64;
						return true;
					case 64:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 65;
						return true;
					case 65:
						<>1__state = -3;
						<>2__current = new Token((TokenType)82, (uint?)null);
						<>1__state = 66;
						return true;
					case 66:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("set_prev");
						<>1__state = 67;
						return true;
					case 67:
						<>1__state = -3;
						<>2__current = new Token((TokenType)23, (uint?)null);
						<>1__state = 68;
						return true;
					case 68:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
						<>1__state = 69;
						return true;
					case 69:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 70;
						return true;
					case 70:
						<>1__state = -3;
						<>2__current = new Token((TokenType)86, (uint?)null);
						<>1__state = 71;
						return true;
					case 71:
						<>1__state = -3;
						<newlineConsumer>5__3.SetReady();
						goto IL_10e7;
					case 72:
						{
							<>1__state = -3;
							goto IL_10e7;
						}
						IL_10e7:
						<token>5__5 = null;
						goto IL_10ef;
						IL_10ef:
						do
						{
							if (((global::System.Collections.IEnumerator)<>s__4).MoveNext())
							{
								<token>5__5 = <>s__4.Current;
								continue;
							}
							<>m__Finally1();
							<>s__4 = null;
							return false;
						}
						while (<newlineConsumer>5__3.Check(<token>5__5));
						if (<newlineConsumer>5__3.Ready)
						{
							<>2__current = <token>5__5;
							<>1__state = 1;
							return true;
						}
						goto IL_04bf;
						IL_04bf:
						if (<equipHotbarIf>5__1.Check(<token>5__5))
						{
							<>2__current = <token>5__5;
							<>1__state = 2;
							return true;
						}
						if (<equipItem>5__2.Check(<token>5__5))
						{
							<>2__current = <token>5__5;
							<>1__state = 58;
							return true;
						}
						<>2__current = <token>5__5;
						<>1__state = 72;
						return true;
					}
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>s__4 != null)
				{
					((global::System.IDisposable)<>s__4).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__2 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__2(0)
					{
						<>4__this = <>4__this
					};
				}
				<Modify>d__.path = <>3__path;
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__2))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter equipHotbarIf = new MultiTokenWaiter(new Func<Token, bool>[5]
			{
				delegate(Token t)
				{
					IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val4 != null && val4.Name == "has";
				},
				(Token t) => (int)t.Type == 80,
				delegate(Token t)
				{
					IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val3 != null && val3.Name == "slot";
				},
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 86
			}, false, false);
			MultiTokenWaiter equipItem = new MultiTokenWaiter(new Func<Token, bool>[4]
			{
				delegate(Token t)
				{
					IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val2 != null && val2.Name == "_equip_item";
				},
				(Token t) => (int)t.Type == 80,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "item_data";
				},
				(Token t) => (int)t.Type == 82
			}, false, false);
			TokenConsumer newlineConsumer = new TokenConsumer((Func<Token, bool>)((Token t) => (int)t.Type == 89));
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token token = enumerator.Current;
					if (!newlineConsumer.Check(token))
					{
						if (newlineConsumer.Ready)
						{
							yield return token;
							newlineConsumer.Reset();
						}
						if (equipHotbarIf.Check(token))
						{
							yield return token;
							yield return new Token((TokenType)89, (uint?)2u);
							yield return new Token((TokenType)47, (uint?)null);
							yield return (Token)new IdentifierToken("state");
							yield return new Token((TokenType)86, (uint?)null);
							yield return new Token((TokenType)89, (uint?)3u);
							yield return (Token)new IdentifierToken("STATES");
							yield return new Token((TokenType)84, (uint?)null);
							yield return (Token)new IdentifierToken("FISHING");
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new IdentifierToken("STATES");
							yield return new Token((TokenType)84, (uint?)null);
							yield return (Token)new IdentifierToken("FISHING_CAST");
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new IdentifierToken("STATES");
							yield return new Token((TokenType)84, (uint?)null);
							yield return (Token)new IdentifierToken("FISHING_CHARGE");
							yield return new Token((TokenType)86, (uint?)null);
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("cam_push");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(-0.3, false));
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("locked");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("interact_prevention");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("rod_cast_dist");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("animation_data");
							yield return new Token((TokenType)76, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new StringVariant("bobber_visible"));
							yield return new Token((TokenType)77, (uint?)null);
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)89, (uint?)4u);
							yield return (Token)new IdentifierToken("_enter_animation");
							yield return new Token((TokenType)80, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new StringVariant("equip"));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new IntVariant(0L, false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(false));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new RealVariant(1.5, false));
							yield return new Token((TokenType)81, (uint?)null);
							newlineConsumer.SetReady();
						}
						else if (equipItem.Check(token))
						{
							yield return token;
							yield return (Token)new IdentifierToken("skip_anim");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new IdentifierToken("forced");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							yield return new Token((TokenType)82, (uint?)null);
							yield return (Token)new IdentifierToken("set_prev");
							yield return new Token((TokenType)23, (uint?)null);
							yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
							yield return new Token((TokenType)81, (uint?)null);
							yield return new Token((TokenType)86, (uint?)null);
							newlineConsumer.SetReady();
						}
						else
						{
							yield return token;
						}
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}