Decompiled source of FailPunch v1.0.2

GDWeave/mods/FailPunch/FailPunch.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using Serilog;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("FailPunch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FailPunch")]
[assembly: AssemblyTitle("FailPunch")]
[assembly: SecurityPermission(8, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace FailPunch;

public class Config
{
}
public class Mod : IScriptMod, IMod, global::System.IDisposable
{
	[CompilerGenerated]
	private sealed class <Modify>d__9 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public Mod <>4__this;

		private MultiTokenWaiter <fail>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__9(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 11u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
		}

		private bool MoveNext()
		{
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Expected O, but got Unknown
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Expected O, but got Unknown
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Expected O, but got Unknown
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d4: Expected O, but got Unknown
			//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Expected O, but got Unknown
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ff: Expected O, but got Unknown
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Expected O, but got Unknown
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Expected O, but got Unknown
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_037d: Expected O, but got Unknown
			//IL_0378: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Expected O, but got Unknown
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b0: Expected O, but got Unknown
			//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Expected O, but got Unknown
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Expected O, but got Unknown
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Expected O, but got Unknown
			try
			{
				int num = <>1__state;
				Mod mod = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<fail>5__2 = new MultiTokenWaiter(new Func<Token, bool>[10]
					{
						(Token t) => (int)t.Type == 40,
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 89,
						(Token t) => enumIdent(t, "_enter_state"),
						(Token t) => (int)t.Type == 80,
						(Token t) => enumIdent(t, "STATES"),
						(Token t) => (int)t.Type == 84,
						(Token t) => enumIdent(t, "FISHING_CANCEL"),
						(Token t) => (int)t.Type == 81,
						(Token t) => (int)t.Type == 89
					}, false, false);
					<>7__wrap2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("_punched");
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("animation_data");
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = new Token((TokenType)76, (uint?)null);
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("bobber_position"));
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = new Token((TokenType)77, (uint?)null);
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new IntVariant(1L, false));
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)null);
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					break;
				case 12:
					<>1__state = -3;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
				{
					Token current = <>7__wrap2.Current;
					if (<fail>5__2.Check(current))
					{
						mod.Logger.Information(((object)current).ToString());
						mod.Logger.Information("Injecting _punched");
						<>2__current = new Token((TokenType)89, (uint?)2u);
						<>1__state = 1;
						return true;
					}
					<>2__current = current;
					<>1__state = 12;
					return true;
				}
				<>m__Finally1();
				<>7__wrap2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>7__wrap2 != null)
			{
				((global::System.IDisposable)<>7__wrap2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__9 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__9(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public Config Config;

	public ILogger Logger;

	public Mod(IModInterface modInterface)
	{
		Config = modInterface.ReadConfig<Config>();
		modInterface.Logger.Information("Initializing FailPunch!");
		Logger = modInterface.Logger;
		modInterface.RegisterScriptMod((IScriptMod)(object)this);
	}

	public void Dispose()
	{
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Entities/Player/player.gdc";
	}

	private static bool enumInt(Token t, int i)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (!(t is ConstantToken))
		{
			return false;
		}
		ConstantToken val = (ConstantToken)t;
		if (!(val.Value is IntVariant))
		{
			return false;
		}
		return ((IntVariant)val.Value).Value == i;
	}

	private static bool enumString(Token t, string s)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (!(t is ConstantToken))
		{
			return false;
		}
		ConstantToken val = (ConstantToken)t;
		if (!(val.Value is StringVariant))
		{
			return false;
		}
		return ((StringVariant)val.Value).Value == s;
	}

	private static bool enumDouble(Token t, double num)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (!(t is ConstantToken))
		{
			return false;
		}
		ConstantToken val = (ConstantToken)t;
		if (!(val.Value is RealVariant))
		{
			return false;
		}
		return ((RealVariant)val.Value).Value == num;
	}

	private static bool enumIdent(Token t, string ident)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		if (!(t is IdentifierToken))
		{
			return false;
		}
		return ((IdentifierToken)t).Name == ident;
	}

	[IteratorStateMachine(typeof(<Modify>d__9))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter fail = new MultiTokenWaiter(new Func<Token, bool>[10]
		{
			(Token t) => (int)t.Type == 40,
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 89,
			(Token t) => enumIdent(t, "_enter_state"),
			(Token t) => (int)t.Type == 80,
			(Token t) => enumIdent(t, "STATES"),
			(Token t) => (int)t.Type == 84,
			(Token t) => enumIdent(t, "FISHING_CANCEL"),
			(Token t) => (int)t.Type == 81,
			(Token t) => (int)t.Type == 89
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token current = enumerator.Current;
				if (fail.Check(current))
				{
					Logger.Information(((object)current).ToString());
					Logger.Information("Injecting _punched");
					yield return new Token((TokenType)89, (uint?)2u);
					yield return (Token)new IdentifierToken("_punched");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new IdentifierToken("animation_data");
					yield return new Token((TokenType)76, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("bobber_position"));
					yield return new Token((TokenType)77, (uint?)null);
					yield return new Token((TokenType)82, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new IntVariant(1L, false));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)89, (uint?)null);
				}
				else
				{
					yield return current;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}