using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using FPCTweaks.Patches;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("FPCTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+b9835c039cc8969cd95ace686a68d72ae836498e")]
[assembly: AssemblyProduct("FPCTweaks")]
[assembly: AssemblyTitle("FPCTweaks")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace FPCTweaks
{
public class Config
{
[JsonInclude]
public bool AutoLook = true;
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public static Mod? Instance;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
Instance = this;
if (Config.AutoLook)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new AutoLook());
}
modInterface.RegisterScriptMod((IScriptMod)(object)new SoftLockPatch());
}
public void Dispose()
{
}
}
}
namespace FPCTweaks.Patches
{
public class AutoLook : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter_cam>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 12u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Expected O, but got Unknown
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Expected O, but got Unknown
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Expected O, but got Unknown
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Expected O, but got Unknown
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Expected O, but got Unknown
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Expected O, but got Unknown
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Expected O, but got Unknown
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02e4: Expected O, but got Unknown
//IL_0300: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Expected O, but got Unknown
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0337: Expected O, but got Unknown
//IL_0350: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Expected O, but got Unknown
//IL_0355: Unknown result type (might be due to invalid IL or missing references)
//IL_035f: Expected O, but got Unknown
//IL_037c: Unknown result type (might be due to invalid IL or missing references)
//IL_0386: Expected O, but got Unknown
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter_cam>5__2 = new MultiTokenWaiter(new Func<Token, bool>[8]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "mouse_look";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "Input";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "is_action_pressed";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "mouse_look";
}
}
return false;
},
(Token t) => (int)t.Type == 81
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)38, (uint?)null);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("camera_zoom");
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)10, (uint?)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)2u);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("mouse_look");
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)23, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
break;
case 13:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter_cam>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 13;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter_cam = new MultiTokenWaiter(new Func<Token, bool>[8]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "mouse_look";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "Input";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "is_action_pressed";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "mouse_look";
}
}
return false;
},
(Token t) => (int)t.Type == 81
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter_cam.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)1u);
yield return new Token((TokenType)38, (uint?)null);
yield return (Token)new IdentifierToken("camera_zoom");
yield return new Token((TokenType)10, (uint?)null);
yield return (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)89, (uint?)2u);
yield return (Token)new IdentifierToken("mouse_look");
yield return new Token((TokenType)23, (uint?)null);
yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
yield return new Token((TokenType)89, (uint?)1u);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class SoftLockPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter_lock>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 9u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Expected O, but got Unknown
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Expected O, but got Unknown
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Expected O, but got Unknown
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Expected O, but got Unknown
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Expected O, but got Unknown
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Expected O, but got Unknown
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_0243: Expected O, but got Unknown
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Expected O, but got Unknown
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Expected O, but got Unknown
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter_lock>5__2 = new MultiTokenWaiter(new Func<Token, bool>[5]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("Input");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("set_mouse_mode");
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
break;
case 10:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter_lock>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 10;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Menus/Main Menu/main_menu.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter_lock = new MultiTokenWaiter(new Func<Token, bool>[5]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter_lock.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)1u);
yield return (Token)new IdentifierToken("Input");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("set_mouse_mode");
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new ConstantToken((Variant)new RealVariant(0.0, false));
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)89, (uint?)1u);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
}