Decompiled source of RingsABell v1.0.1

GDWeave/mods/RingsABell/RingsABell.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using RingsABell.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("RingsABell")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+97a81ccb42db413256792dc4f03a90c6ce842dbb")]
[assembly: AssemblyProduct("RingsABell")]
[assembly: AssemblyTitle("RingsABell")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace RingsABell
{
	public class Mod : IMod, global::System.IDisposable
	{
		public Mod(IModInterface modInterface)
		{
			modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerInitPatch());
			modInterface.RegisterScriptMod((IScriptMod)(object)new StepPatch());
		}

		public void Dispose()
		{
		}
	}
}
namespace RingsABell.Patches
{
	public class PlayerInitPatch : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			private MultiTokenWaiter <waiter_ready>5__2;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 12u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_0171: Unknown result type (might be due to invalid IL or missing references)
				//IL_017b: Expected O, but got Unknown
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a1: Expected O, but got Unknown
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cd: Expected O, but got Unknown
				//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f3: Expected O, but got Unknown
				//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f8: Expected O, but got Unknown
				//IL_021a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0224: Expected O, but got Unknown
				//IL_0246: Unknown result type (might be due to invalid IL or missing references)
				//IL_0250: Expected O, but got Unknown
				//IL_026c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0276: Expected O, but got Unknown
				//IL_0298: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a2: Expected O, but got Unknown
				//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_02ce: Expected O, but got Unknown
				//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fb: Expected O, but got Unknown
				//IL_0318: Unknown result type (might be due to invalid IL or missing references)
				//IL_0322: Expected O, but got Unknown
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<waiter_ready>5__2 = new MultiTokenWaiter(new Func<Token, bool>[5]
						{
							(Token t) => (int)t.Type == 48,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "_ready";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 86
						}, false, false);
						<>7__wrap2 = tokens.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 2;
						return true;
					case 2:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("get_node");
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("_setup_plr");
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						<>2__current = new Token((TokenType)3, (uint?)null);
						<>1__state = 10;
						return true;
					case 10:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 11;
						return true;
					case 11:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 12;
						return true;
					case 12:
						<>1__state = -3;
						break;
					case 13:
						<>1__state = -3;
						break;
					}
					if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
					{
						Token current = <>7__wrap2.Current;
						if (<waiter_ready>5__2.Check(current))
						{
							<>2__current = current;
							<>1__state = 1;
							return true;
						}
						<>2__current = current;
						<>1__state = 13;
						return true;
					}
					<>m__Finally1();
					<>7__wrap2 = null;
					return false;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap2 != null)
				{
					((global::System.IDisposable)<>7__wrap2).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__1 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__1(0);
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__1))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter waiter_ready = new MultiTokenWaiter(new Func<Token, bool>[5]
			{
				(Token t) => (int)t.Type == 48,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "_ready";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 86
			}, false, false);
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token current = enumerator.Current;
					if (waiter_ready.Check(current))
					{
						yield return current;
						yield return new Token((TokenType)89, (uint?)1u);
						yield return (Token)new IdentifierToken("get_node");
						yield return new Token((TokenType)80, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
						yield return new Token((TokenType)81, (uint?)null);
						yield return new Token((TokenType)84, (uint?)null);
						yield return (Token)new IdentifierToken("_setup_plr");
						yield return new Token((TokenType)80, (uint?)null);
						yield return new Token((TokenType)3, (uint?)null);
						yield return new Token((TokenType)81, (uint?)null);
						yield return new Token((TokenType)89, (uint?)1u);
					}
					else
					{
						yield return current;
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
	public class StepPatch : IScriptMod
	{
		[CompilerGenerated]
		private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
		{
			private int <>1__state;

			private Token <>2__current;

			private int <>l__initialThreadId;

			private global::System.Collections.Generic.IEnumerable<Token> tokens;

			public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

			private MultiTokenWaiter <waiter_step>5__2;

			private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

			Token global::System.Collections.Generic.IEnumerator<Token>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object global::System.Collections.IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Modify>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void global::System.IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 10u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
			}

			private bool MoveNext()
			{
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b7: Expected O, but got Unknown
				//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01dd: Expected O, but got Unknown
				//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Expected O, but got Unknown
				//IL_0225: Unknown result type (might be due to invalid IL or missing references)
				//IL_022f: Expected O, but got Unknown
				//IL_022a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0234: Expected O, but got Unknown
				//IL_0256: Unknown result type (might be due to invalid IL or missing references)
				//IL_0260: Expected O, but got Unknown
				//IL_0282: Unknown result type (might be due to invalid IL or missing references)
				//IL_028c: Expected O, but got Unknown
				//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b2: Expected O, but got Unknown
				//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_02de: Expected O, but got Unknown
				//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0308: Expected O, but got Unknown
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<waiter_step>5__2 = new MultiTokenWaiter(new Func<Token, bool>[7]
						{
							(Token t) => (int)t.Type == 38,
							(Token t) => (int)t.Type == 15,
							delegate(Token t)
							{
								IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
								return val != null && val.Name == "is_on_floor";
							},
							(Token t) => (int)t.Type == 80,
							(Token t) => (int)t.Type == 81,
							(Token t) => (int)t.Type == 86,
							(Token t) => (int)t.Type == 46
						}, false, false);
						<>7__wrap2 = tokens.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 2;
						return true;
					case 2:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("get_node");
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
						<>1__state = 5;
						return true;
					case 5:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new Token((TokenType)84, (uint?)null);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						<>2__current = (Token)new IdentifierToken("_ring_bell");
						<>1__state = 8;
						return true;
					case 8:
						<>1__state = -3;
						<>2__current = new Token((TokenType)80, (uint?)null);
						<>1__state = 9;
						return true;
					case 9:
						<>1__state = -3;
						<>2__current = new Token((TokenType)81, (uint?)null);
						<>1__state = 10;
						return true;
					case 10:
						<>1__state = -3;
						break;
					case 11:
						<>1__state = -3;
						break;
					}
					if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
					{
						Token current = <>7__wrap2.Current;
						if (<waiter_step>5__2.Check(current))
						{
							<>2__current = current;
							<>1__state = 1;
							return true;
						}
						<>2__current = current;
						<>1__state = 11;
						return true;
					}
					<>m__Finally1();
					<>7__wrap2 = null;
					return false;
				}
				catch
				{
					//try-fault
					((global::System.IDisposable)this).Dispose();
					throw;
				}
			}

			bool global::System.Collections.IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap2 != null)
				{
					((global::System.IDisposable)<>7__wrap2).Dispose();
				}
			}

			[DebuggerHidden]
			void global::System.Collections.IEnumerator.Reset()
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
			{
				<Modify>d__1 <Modify>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Modify>d__ = this;
				}
				else
				{
					<Modify>d__ = new <Modify>d__1(0);
				}
				<Modify>d__.tokens = <>3__tokens;
				return <Modify>d__;
			}

			[DebuggerHidden]
			global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
			{
				return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
			}
		}

		public bool ShouldRun(string path)
		{
			return path == "res://Scenes/Entities/Player/player.gdc";
		}

		[IteratorStateMachine(typeof(<Modify>d__1))]
		public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
		{
			MultiTokenWaiter waiter_step = new MultiTokenWaiter(new Func<Token, bool>[7]
			{
				(Token t) => (int)t.Type == 38,
				(Token t) => (int)t.Type == 15,
				delegate(Token t)
				{
					IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
					return val != null && val.Name == "is_on_floor";
				},
				(Token t) => (int)t.Type == 80,
				(Token t) => (int)t.Type == 81,
				(Token t) => (int)t.Type == 86,
				(Token t) => (int)t.Type == 46
			}, false, false);
			global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
			try
			{
				while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
				{
					Token current = enumerator.Current;
					if (waiter_step.Check(current))
					{
						yield return current;
						yield return new Token((TokenType)89, (uint?)1u);
						yield return (Token)new IdentifierToken("get_node");
						yield return new Token((TokenType)80, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
						yield return new Token((TokenType)81, (uint?)null);
						yield return new Token((TokenType)84, (uint?)null);
						yield return (Token)new IdentifierToken("_ring_bell");
						yield return new Token((TokenType)80, (uint?)null);
						yield return new Token((TokenType)81, (uint?)null);
					}
					else
					{
						yield return current;
					}
				}
			}
			finally
			{
				((global::System.IDisposable)enumerator)?.Dispose();
			}
		}
	}
}