using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using RingsABell.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("RingsABell")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+97a81ccb42db413256792dc4f03a90c6ce842dbb")]
[assembly: AssemblyProduct("RingsABell")]
[assembly: AssemblyTitle("RingsABell")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace RingsABell
{
public class Mod : IMod, global::System.IDisposable
{
public Mod(IModInterface modInterface)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerInitPatch());
modInterface.RegisterScriptMod((IScriptMod)(object)new StepPatch());
}
public void Dispose()
{
}
}
}
namespace RingsABell.Patches
{
public class PlayerInitPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter_ready>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 12u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Expected O, but got Unknown
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Expected O, but got Unknown
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Expected O, but got Unknown
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Expected O, but got Unknown
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Expected O, but got Unknown
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Expected O, but got Unknown
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Expected O, but got Unknown
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Expected O, but got Unknown
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_02a2: Expected O, but got Unknown
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Expected O, but got Unknown
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02fb: Expected O, but got Unknown
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Expected O, but got Unknown
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter_ready>5__2 = new MultiTokenWaiter(new Func<Token, bool>[5]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("get_node");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("_setup_plr");
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)3, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
break;
case 13:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter_ready>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 13;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter_ready = new MultiTokenWaiter(new Func<Token, bool>[5]
{
(Token t) => (int)t.Type == 48,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter_ready.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)1u);
yield return (Token)new IdentifierToken("get_node");
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("_setup_plr");
yield return new Token((TokenType)80, (uint?)null);
yield return new Token((TokenType)3, (uint?)null);
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)89, (uint?)1u);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
public class StepPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <waiter_step>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 10u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Expected O, but got Unknown
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Expected O, but got Unknown
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Expected O, but got Unknown
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Expected O, but got Unknown
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Expected O, but got Unknown
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Expected O, but got Unknown
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Expected O, but got Unknown
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b2: Expected O, but got Unknown
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Expected O, but got Unknown
//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0308: Expected O, but got Unknown
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter_step>5__2 = new MultiTokenWaiter(new Func<Token, bool>[7]
{
(Token t) => (int)t.Type == 38,
(Token t) => (int)t.Type == 15,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "is_on_floor";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 46
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("get_node");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("_ring_bell");
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
break;
case 11:
<>1__state = -3;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<waiter_step>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 11;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter_step = new MultiTokenWaiter(new Func<Token, bool>[7]
{
(Token t) => (int)t.Type == 38,
(Token t) => (int)t.Type == 15,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "is_on_floor";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 46
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (waiter_step.Check(current))
{
yield return current;
yield return new Token((TokenType)89, (uint?)1u);
yield return (Token)new IdentifierToken("get_node");
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("/root/RingsABell"));
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("_ring_bell");
yield return new Token((TokenType)80, (uint?)null);
yield return new Token((TokenType)81, (uint?)null);
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
}