using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("Nineball.BetterCosmeticDefaulter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+ffb08f8edd2de9ac1f33910a23ca85771b382bd2")]
[assembly: AssemblyProduct("Nineball.BetterCosmeticDefaulter")]
[assembly: AssemblyTitle("Nineball.BetterCosmeticDefaulter")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Nineball.BetterCosmeticDefaulter;
public class Config
{
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerPatcher(modInterface));
}
public void Dispose()
{
}
}
public class PlayerPatcher : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__3 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private FunctionWaiter <beginErrorHandleInjection>5__2;
private MultiTokenWaiter <endErrorHandleInjection>5__3;
private MultiTokenWaiter <usernameErrorIndicatorInjection>5__4;
private bool <ignore>5__5;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap5;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap6;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if ((uint)(num - -5) > 2u && (uint)(num - 1) > 4u)
{
return;
}
try
{
switch (num)
{
case -4:
case 2:
try
{
break;
}
finally
{
<>m__Finally2();
}
case -5:
case 4:
try
{
break;
}
finally
{
<>m__Finally3();
}
}
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<beginErrorHandleInjection>5__2 = new FunctionWaiter("_update_cosmetics", false);
<endErrorHandleInjection>5__3 = new MultiTokenWaiter(new Func<Token, bool>[8]
{
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "PlayerData";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "FALLBACK_COSM";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "duplicate";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 89
}, false, false);
<usernameErrorIndicatorInjection>5__4 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "username";
},
(Token t) => (int)t.Type == 23,
(Token t) => true,
(Token t) => (int)t.Type == 89
}, false, false);
<ignore>5__5 = false;
<>7__wrap5 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
{
<>1__state = -3;
<ignore>5__5 = true;
global::System.Collections.Generic.IEnumerable<Token> enumerable2 = Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>((global::System.Collections.Generic.IEnumerable<Token>)new List<Token>(), ScriptTokenizer.Tokenize("var nb_fallback = PlayerData.FALLBACK_COSM.duplicate()", 1u)), ScriptTokenizer.Tokenize("var valid = true", 1u)), ScriptTokenizer.Tokenize("var recovered = false", 1u)), ScriptTokenizer.Tokenize("for key in nb_fallback.keys():", 1u)), ScriptTokenizer.Tokenize(" if !data.keys().has(key):", 2u)), ScriptTokenizer.Tokenize(" valid = false", 3u)), ScriptTokenizer.Tokenize("for key in data.keys():", 1u)), ScriptTokenizer.Tokenize(" var value = data[key]", 2u)), ScriptTokenizer.Tokenize(" if key == \"accessory\":", 2u)), ScriptTokenizer.Tokenize(" var filtered = []", 3u)), ScriptTokenizer.Tokenize(" for c in data[key]:", 3u)), ScriptTokenizer.Tokenize(" if Globals._cosmetic_exists(c):", 4u)), ScriptTokenizer.Tokenize(" filtered.append(c)", 5u)), ScriptTokenizer.Tokenize(" else:", 4u)), ScriptTokenizer.Tokenize(" recovered = true", 5u)), ScriptTokenizer.Tokenize(" data[key] = filtered", 3u)), ScriptTokenizer.Tokenize(" else:", 2u)), ScriptTokenizer.Tokenize(" if !Globals._cosmetic_exists(data[key]):", 3u)), ScriptTokenizer.Tokenize(" data[key] = nb_fallback[key]", 4u)), ScriptTokenizer.Tokenize(" recovered = true", 4u)), ScriptTokenizer.Tokenize("if !valid:", 1u)), ScriptTokenizer.Tokenize(" data = PlayerData.FALLBACK_COSM.duplicate()", 2u));
<>7__wrap6 = enumerable2.GetEnumerator();
<>1__state = -4;
goto IL_040f;
}
case 2:
<>1__state = -4;
goto IL_040f;
case 3:
{
<>1__state = -3;
global::System.Collections.Generic.IEnumerable<Token> enumerable = Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>((global::System.Collections.Generic.IEnumerable<Token>)new List<Token>(), ScriptTokenizer.Tokenize("if !valid:", 1u)), ScriptTokenizer.Tokenize(" username += \"**\"", 2u)), ScriptTokenizer.Tokenize("elif recovered:", 1u)), ScriptTokenizer.Tokenize(" username += \"*\"", 2u));
<>7__wrap6 = enumerable.GetEnumerator();
<>1__state = -5;
goto IL_04fc;
}
case 4:
<>1__state = -5;
goto IL_04fc;
case 5:
{
<>1__state = -3;
break;
}
IL_04fc:
if (((global::System.Collections.IEnumerator)<>7__wrap6).MoveNext())
{
Token current = <>7__wrap6.Current;
<>2__current = current;
<>1__state = 4;
return true;
}
<>m__Finally3();
<>7__wrap6 = null;
break;
IL_040f:
if (((global::System.Collections.IEnumerator)<>7__wrap6).MoveNext())
{
Token current2 = <>7__wrap6.Current;
<>2__current = current2;
<>1__state = 2;
return true;
}
<>m__Finally2();
<>7__wrap6 = null;
break;
}
while (((global::System.Collections.IEnumerator)<>7__wrap5).MoveNext())
{
Token current3 = <>7__wrap5.Current;
if (<beginErrorHandleInjection>5__2.Check(current3))
{
<>2__current = current3;
<>1__state = 1;
return true;
}
if (<endErrorHandleInjection>5__3.Check(current3))
{
<ignore>5__5 = false;
continue;
}
if (<usernameErrorIndicatorInjection>5__4.Check(current3))
{
<>2__current = current3;
<>1__state = 3;
return true;
}
if (<ignore>5__5)
{
continue;
}
<>2__current = current3;
<>1__state = 5;
return true;
}
<>m__Finally1();
<>7__wrap5 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap5 != null)
{
((global::System.IDisposable)<>7__wrap5).Dispose();
}
}
private void <>m__Finally2()
{
<>1__state = -3;
if (<>7__wrap6 != null)
{
((global::System.IDisposable)<>7__wrap6).Dispose();
}
}
private void <>m__Finally3()
{
<>1__state = -3;
if (<>7__wrap6 != null)
{
((global::System.IDisposable)<>7__wrap6).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__3 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__3(0);
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
private IModInterface modInterface;
public bool ShouldRun(string path)
{
if (!(path == "res://Scenes/Entities/Player/player.gdc"))
{
return path == "res://mods/bizzlemip.antilag/player2.gdc";
}
return true;
}
public PlayerPatcher(IModInterface modInterface)
{
this.modInterface = modInterface;
}
[IteratorStateMachine(typeof(<Modify>d__3))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
FunctionWaiter beginErrorHandleInjection = new FunctionWaiter("_update_cosmetics", false);
MultiTokenWaiter endErrorHandleInjection = new MultiTokenWaiter(new Func<Token, bool>[8]
{
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "PlayerData";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "FALLBACK_COSM";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "duplicate";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 89
}, false, false);
MultiTokenWaiter usernameErrorIndicatorInjection = new MultiTokenWaiter(new Func<Token, bool>[4]
{
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "username";
},
(Token t) => (int)t.Type == 23,
(Token t) => true,
(Token t) => (int)t.Type == 89
}, false, false);
bool ignore = false;
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (beginErrorHandleInjection.Check(current))
{
yield return current;
ignore = true;
global::System.Collections.Generic.IEnumerable<Token> enumerable = Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>((global::System.Collections.Generic.IEnumerable<Token>)new List<Token>(), ScriptTokenizer.Tokenize("var nb_fallback = PlayerData.FALLBACK_COSM.duplicate()", 1u)), ScriptTokenizer.Tokenize("var valid = true", 1u)), ScriptTokenizer.Tokenize("var recovered = false", 1u)), ScriptTokenizer.Tokenize("for key in nb_fallback.keys():", 1u)), ScriptTokenizer.Tokenize(" if !data.keys().has(key):", 2u)), ScriptTokenizer.Tokenize(" valid = false", 3u)), ScriptTokenizer.Tokenize("for key in data.keys():", 1u)), ScriptTokenizer.Tokenize(" var value = data[key]", 2u)), ScriptTokenizer.Tokenize(" if key == \"accessory\":", 2u)), ScriptTokenizer.Tokenize(" var filtered = []", 3u)), ScriptTokenizer.Tokenize(" for c in data[key]:", 3u)), ScriptTokenizer.Tokenize(" if Globals._cosmetic_exists(c):", 4u)), ScriptTokenizer.Tokenize(" filtered.append(c)", 5u)), ScriptTokenizer.Tokenize(" else:", 4u)), ScriptTokenizer.Tokenize(" recovered = true", 5u)), ScriptTokenizer.Tokenize(" data[key] = filtered", 3u)), ScriptTokenizer.Tokenize(" else:", 2u)), ScriptTokenizer.Tokenize(" if !Globals._cosmetic_exists(data[key]):", 3u)), ScriptTokenizer.Tokenize(" data[key] = nb_fallback[key]", 4u)), ScriptTokenizer.Tokenize(" recovered = true", 4u)), ScriptTokenizer.Tokenize("if !valid:", 1u)), ScriptTokenizer.Tokenize(" data = PlayerData.FALLBACK_COSM.duplicate()", 2u));
global::System.Collections.Generic.IEnumerator<Token> enumerator2 = enumerable.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator2).MoveNext())
{
yield return enumerator2.Current;
}
}
finally
{
((global::System.IDisposable)enumerator2)?.Dispose();
}
}
else if (endErrorHandleInjection.Check(current))
{
ignore = false;
}
else if (usernameErrorIndicatorInjection.Check(current))
{
yield return current;
global::System.Collections.Generic.IEnumerable<Token> enumerable2 = Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>(Enumerable.Concat<Token>((global::System.Collections.Generic.IEnumerable<Token>)new List<Token>(), ScriptTokenizer.Tokenize("if !valid:", 1u)), ScriptTokenizer.Tokenize(" username += \"**\"", 2u)), ScriptTokenizer.Tokenize("elif recovered:", 1u)), ScriptTokenizer.Tokenize(" username += \"*\"", 2u));
global::System.Collections.Generic.IEnumerator<Token> enumerator2 = enumerable2.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator2).MoveNext())
{
yield return enumerator2.Current;
}
}
finally
{
((global::System.IDisposable)enumerator2)?.Dispose();
}
}
else if (!ignore)
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}