Decompiled source of BetterJoinLeave v1.0.3

GDWeave/mods/BetterJoinLeaveColors/BetterJoinLeaveColors.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("BetterJoinLeaveColors")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+e1bdea5f8c919d8f9e53c199dd724e6e65b98622")]
[assembly: AssemblyProduct("BetterJoinLeaveColors")]
[assembly: AssemblyTitle("BetterJoinLeaveColors")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace BetterJoinLeaveColors;

public class Config
{
	[JsonInclude]
	public string Join = "038a07";

	[JsonInclude]
	public string Leave = "8a0310";
}
public class Join_Leave_Patch : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public Join_Leave_Patch <>4__this;

		private TokenWaiter <color>5__1;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__2;

		private Token <token>5__3;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__2(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 2u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Expected O, but got Unknown
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Expected O, but got Unknown
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Expected O, but got Unknown
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<color>5__1 = new TokenWaiter((Func<Token, bool>)delegate(Token t)
					{
						ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
						int result;
						if (val != null)
						{
							Variant value = val.Value;
							StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
							if (val2 != null)
							{
								result = ((val2.Value == "ffeed5") ? 1 : 0);
								goto IL_002c;
							}
						}
						result = 0;
						goto IL_002c;
						IL_002c:
						return (byte)result != 0;
					}, false);
					<>s__2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					goto IL_0169;
				case 2:
					<>1__state = -3;
					goto IL_0169;
				case 3:
					{
						<>1__state = -3;
						goto IL_0199;
					}
					IL_0169:
					<color>5__1.Reset();
					goto IL_0199;
					IL_0199:
					<token>5__3 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
				{
					<token>5__3 = <>s__2.Current;
					if (<color>5__1.Check(<token>5__3))
					{
						if (!<>4__this.test)
						{
							<>4__this.test = true;
							<>2__current = (Token)new ConstantToken((Variant)new StringVariant(Mod.Instance.Config.Leave.Replace("#", "")));
							<>1__state = 1;
							return true;
						}
						<>4__this.test = false;
						<>2__current = (Token)new ConstantToken((Variant)new StringVariant(Mod.Instance.Config.Join.Replace("#", "")));
						<>1__state = 2;
						return true;
					}
					<>2__current = <token>5__3;
					<>1__state = 3;
					return true;
				}
				<>m__Finally1();
				<>s__2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__2 != null)
			{
				((global::System.IDisposable)<>s__2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__2 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__2(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	private bool test;

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Singletons/SteamNetwork.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__2))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		TokenWaiter color = new TokenWaiter((Func<Token, bool>)delegate(Token t)
		{
			ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
			int result;
			if (val != null)
			{
				Variant value = val.Value;
				StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
				if (val2 != null)
				{
					result = ((val2.Value == "ffeed5") ? 1 : 0);
					goto IL_002c;
				}
			}
			result = 0;
			goto IL_002c;
			IL_002c:
			return (byte)result != 0;
		}, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (color.Check(token))
				{
					if (!test)
					{
						test = true;
						yield return (Token)new ConstantToken((Variant)new StringVariant(Mod.Instance.Config.Leave.Replace("#", "")));
					}
					else
					{
						test = false;
						yield return (Token)new ConstantToken((Variant)new StringVariant(Mod.Instance.Config.Join.Replace("#", "")));
					}
					color.Reset();
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}
public class Mod : IMod, global::System.IDisposable
{
	public Config Config;

	public static Mod Instance;

	public Mod(IModInterface modInterface)
	{
		Config = modInterface.ReadConfig<Config>();
		modInterface.RegisterScriptMod((IScriptMod)(object)new Join_Leave_Patch());
		Instance = this;
	}

	public void Dispose()
	{
	}
}