Decompiled source of MoreLevels v1.0.0

GDWeave/mods/MoreLevels/MoreLevels.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using Serilog;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("MoreLevels")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+8060064cb61ff18d9bc7cc8ad6f0b91621c68810")]
[assembly: AssemblyProduct("MoreLevels")]
[assembly: AssemblyTitle("MoreLevels")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace MoreLevels;

public class Mod : IMod, global::System.IDisposable
{
	public static Mod Instance;

	public ILogger Logger;

	public Mod(IModInterface modInterface)
	{
		modInterface.RegisterScriptMod((IScriptMod)(object)new MoreLevels());
		Instance = this;
		Logger = modInterface.Logger;
		Logger.Information("Loaded MoreLevels");
	}

	public void Dispose()
	{
	}
}
public class MoreLevels : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		public MoreLevels <>4__this;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		private MultiTokenWaiter <tokenWaiter>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

		private int <index>5__4;

		private int <i>5__5;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__2(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 27u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
		}

		private bool MoveNext()
		{
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Expected O, but got Unknown
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_038d: Expected O, but got Unknown
			//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b3: Expected O, but got Unknown
			//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b8: Expected O, but got Unknown
			//IL_03db: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e5: Expected O, but got Unknown
			//IL_040d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0417: Expected O, but got Unknown
			//IL_0412: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Expected O, but got Unknown
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0449: Expected O, but got Unknown
			//IL_0465: Unknown result type (might be due to invalid IL or missing references)
			//IL_046f: Expected O, but got Unknown
			//IL_046a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0474: Expected O, but got Unknown
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a2: Expected O, but got Unknown
			//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d0: Expected O, but got Unknown
			//IL_04f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Expected O, but got Unknown
			//IL_051b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0525: Expected O, but got Unknown
			//IL_0520: Unknown result type (might be due to invalid IL or missing references)
			//IL_052a: Expected O, but got Unknown
			//IL_054e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0558: Expected O, but got Unknown
			//IL_057c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0586: Expected O, but got Unknown
			//IL_05a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ad: Expected O, but got Unknown
			//IL_05a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b2: Expected O, but got Unknown
			//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e0: Expected O, but got Unknown
			//IL_0604: Unknown result type (might be due to invalid IL or missing references)
			//IL_060e: Expected O, but got Unknown
			//IL_0632: Unknown result type (might be due to invalid IL or missing references)
			//IL_063c: Expected O, but got Unknown
			//IL_0660: Unknown result type (might be due to invalid IL or missing references)
			//IL_066a: Expected O, but got Unknown
			//IL_0687: Unknown result type (might be due to invalid IL or missing references)
			//IL_0691: Expected O, but got Unknown
			//IL_068c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0696: Expected O, but got Unknown
			//IL_06ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c4: Expected O, but got Unknown
			//IL_06e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f2: Expected O, but got Unknown
			//IL_0716: Unknown result type (might be due to invalid IL or missing references)
			//IL_0720: Expected O, but got Unknown
			//IL_0744: Unknown result type (might be due to invalid IL or missing references)
			//IL_074e: Expected O, but got Unknown
			//IL_0772: Unknown result type (might be due to invalid IL or missing references)
			//IL_077c: Expected O, but got Unknown
			//IL_07a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_07aa: Expected O, but got Unknown
			//IL_0324: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Expected O, but got Unknown
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_0333: Expected O, but got Unknown
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Expected O, but got Unknown
			try
			{
				int num = <>1__state;
				MoreLevels moreLevels = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					moreLevels.NewLevels.Clear();
					int num2 = 4;
					List<string> obj = new List<string>(num2);
					CollectionsMarshal.SetCount<string>(obj, num2);
					global::System.Span<string> span = CollectionsMarshal.AsSpan<string>(obj);
					int num3 = 0;
					span[num3] = "VOYAGER II";
					num3++;
					span[num3] = "VOYAGER III";
					num3++;
					span[num3] = "VOYAGER IV";
					num3++;
					span[num3] = "VOYAGER V";
					num3++;
					moreLevels.NewLevels = obj;
					for (int i = 55; i < 1000; i++)
					{
						moreLevels.NewLevels.Add(i.ToString());
					}
					<tokenWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[10]
					{
						delegate(Token t)
						{
							ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							if (val3 != null)
							{
								Variant value2 = val3.Value;
								StringVariant val4 = (StringVariant)(object)((value2 is StringVariant) ? value2 : null);
								if (val4 != null)
								{
									return val4.Value == "title_rank_50";
								}
							}
							return false;
						},
						(Token t) => (int)t.Type == 77,
						(Token t) => (int)t.Type == 82,
						delegate(Token t)
						{
							ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							if (val != null)
							{
								Variant value = val.Value;
								StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
								if (val2 != null)
								{
									return val2.Value == "quest";
								}
							}
							return false;
						},
						(Token t) => (int)t.Type == 86,
						(Token t) => (int)t.Type == 76,
						(Token t) => (int)t.Type == 77,
						(Token t) => (int)t.Type == 79,
						(Token t) => (int)t.Type == 82,
						(Token t) => (int)t.Type == 89
					}, false, false);
					<>7__wrap2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				}
				case 1:
					<>1__state = -3;
					<index>5__4 = 51;
					<i>5__5 = 0;
					goto IL_07d0;
				case 2:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = new Token((TokenType)78, (uint?)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("title"));
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant(moreLevels.NewLevels[<i>5__5]));
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("icon"));
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = new Token((TokenType)63, (uint?)null);
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 12;
					return true;
				case 12:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("res://Assets/Textures/UI/RankBadges/rank_badges11.png"));
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 14;
					return true;
				case 14:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 15;
					return true;
				case 15:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("reward"));
					<>1__state = 16;
					return true;
				case 16:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 17;
					return true;
				case 17:
					<>1__state = -3;
					<>2__current = new Token((TokenType)76, (uint?)null);
					<>1__state = 18;
					return true;
				case 18:
					<>1__state = -3;
					<>2__current = new Token((TokenType)77, (uint?)null);
					<>1__state = 19;
					return true;
				case 19:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 20;
					return true;
				case 20:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("quest"));
					<>1__state = 21;
					return true;
				case 21:
					<>1__state = -3;
					<>2__current = new Token((TokenType)86, (uint?)null);
					<>1__state = 22;
					return true;
				case 22:
					<>1__state = -3;
					<>2__current = new Token((TokenType)76, (uint?)null);
					<>1__state = 23;
					return true;
				case 23:
					<>1__state = -3;
					<>2__current = new Token((TokenType)77, (uint?)null);
					<>1__state = 24;
					return true;
				case 24:
					<>1__state = -3;
					<>2__current = new Token((TokenType)79, (uint?)null);
					<>1__state = 25;
					return true;
				case 25:
					<>1__state = -3;
					<>2__current = new Token((TokenType)82, (uint?)null);
					<>1__state = 26;
					return true;
				case 26:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)null);
					<>1__state = 27;
					return true;
				case 27:
					<>1__state = -3;
					<i>5__5++;
					goto IL_07d0;
				case 28:
					{
						<>1__state = -3;
						break;
					}
					IL_07d0:
					if (<i>5__5 < moreLevels.NewLevels.Count)
					{
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant((long)(<index>5__4 + <i>5__5), false));
						<>1__state = 2;
						return true;
					}
					break;
				}
				if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
				{
					Token current = <>7__wrap2.Current;
					if (<tokenWaiter>5__2.Check(current))
					{
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>2__current = current;
					<>1__state = 28;
					return true;
				}
				<>m__Finally1();
				<>7__wrap2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>7__wrap2 != null)
			{
				((global::System.IDisposable)<>7__wrap2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__2 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__2(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public List<string> NewLevels = new List<string>();

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Singletons/playerdata.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__2))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		NewLevels.Clear();
		MoreLevels moreLevels = this;
		int num = 4;
		List<string> obj = new List<string>(num);
		CollectionsMarshal.SetCount<string>(obj, num);
		global::System.Span<string> span = CollectionsMarshal.AsSpan<string>(obj);
		int num2 = 0;
		span[num2] = "VOYAGER II";
		num2++;
		span[num2] = "VOYAGER III";
		num2++;
		span[num2] = "VOYAGER IV";
		num2++;
		span[num2] = "VOYAGER V";
		moreLevels.NewLevels = obj;
		for (int j = 55; j < 1000; j++)
		{
			NewLevels.Add(j.ToString());
		}
		MultiTokenWaiter tokenWaiter = new MultiTokenWaiter(new Func<Token, bool>[10]
		{
			delegate(Token t)
			{
				ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				if (val3 != null)
				{
					Variant value2 = val3.Value;
					StringVariant val4 = (StringVariant)(object)((value2 is StringVariant) ? value2 : null);
					if (val4 != null)
					{
						return val4.Value == "title_rank_50";
					}
				}
				return false;
			},
			(Token t) => (int)t.Type == 77,
			(Token t) => (int)t.Type == 82,
			delegate(Token t)
			{
				ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				if (val != null)
				{
					Variant value = val.Value;
					StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
					if (val2 != null)
					{
						return val2.Value == "quest";
					}
				}
				return false;
			},
			(Token t) => (int)t.Type == 86,
			(Token t) => (int)t.Type == 76,
			(Token t) => (int)t.Type == 77,
			(Token t) => (int)t.Type == 79,
			(Token t) => (int)t.Type == 82,
			(Token t) => (int)t.Type == 89
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token current = enumerator.Current;
				if (tokenWaiter.Check(current))
				{
					yield return current;
					int index = 51;
					for (int i = 0; i < NewLevels.Count; i++)
					{
						yield return (Token)new ConstantToken((Variant)new IntVariant((long)(index + i), false));
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)78, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("title"));
						yield return new Token((TokenType)86, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant(NewLevels[i]));
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("icon"));
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)63, (uint?)null);
						yield return new Token((TokenType)80, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("res://Assets/Textures/UI/RankBadges/rank_badges11.png"));
						yield return new Token((TokenType)81, (uint?)null);
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("reward"));
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)76, (uint?)null);
						yield return new Token((TokenType)77, (uint?)null);
						yield return new Token((TokenType)82, (uint?)null);
						yield return (Token)new ConstantToken((Variant)new StringVariant("quest"));
						yield return new Token((TokenType)86, (uint?)null);
						yield return new Token((TokenType)76, (uint?)null);
						yield return new Token((TokenType)77, (uint?)null);
						yield return new Token((TokenType)79, (uint?)null);
						yield return new Token((TokenType)82, (uint?)null);
						yield return new Token((TokenType)89, (uint?)null);
					}
				}
				else
				{
					yield return current;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}