using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using Serilog;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("MoreLevels")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+8060064cb61ff18d9bc7cc8ad6f0b91621c68810")]
[assembly: AssemblyProduct("MoreLevels")]
[assembly: AssemblyTitle("MoreLevels")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace MoreLevels;
public class Mod : IMod, global::System.IDisposable
{
public static Mod Instance;
public ILogger Logger;
public Mod(IModInterface modInterface)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new MoreLevels());
Instance = this;
Logger = modInterface.Logger;
Logger.Information("Loaded MoreLevels");
}
public void Dispose()
{
}
}
public class MoreLevels : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
public MoreLevels <>4__this;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
private MultiTokenWaiter <tokenWaiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
private int <index>5__4;
private int <i>5__5;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 27u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_0356: Unknown result type (might be due to invalid IL or missing references)
//IL_0360: Expected O, but got Unknown
//IL_0383: Unknown result type (might be due to invalid IL or missing references)
//IL_038d: Expected O, but got Unknown
//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
//IL_03b3: Expected O, but got Unknown
//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
//IL_03b8: Expected O, but got Unknown
//IL_03db: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Expected O, but got Unknown
//IL_040d: Unknown result type (might be due to invalid IL or missing references)
//IL_0417: Expected O, but got Unknown
//IL_0412: Unknown result type (might be due to invalid IL or missing references)
//IL_041c: Expected O, but got Unknown
//IL_043f: Unknown result type (might be due to invalid IL or missing references)
//IL_0449: Expected O, but got Unknown
//IL_0465: Unknown result type (might be due to invalid IL or missing references)
//IL_046f: Expected O, but got Unknown
//IL_046a: Unknown result type (might be due to invalid IL or missing references)
//IL_0474: Expected O, but got Unknown
//IL_0498: Unknown result type (might be due to invalid IL or missing references)
//IL_04a2: Expected O, but got Unknown
//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
//IL_04d0: Expected O, but got Unknown
//IL_04f4: Unknown result type (might be due to invalid IL or missing references)
//IL_04fe: Expected O, but got Unknown
//IL_051b: Unknown result type (might be due to invalid IL or missing references)
//IL_0525: Expected O, but got Unknown
//IL_0520: Unknown result type (might be due to invalid IL or missing references)
//IL_052a: Expected O, but got Unknown
//IL_054e: Unknown result type (might be due to invalid IL or missing references)
//IL_0558: Expected O, but got Unknown
//IL_057c: Unknown result type (might be due to invalid IL or missing references)
//IL_0586: Expected O, but got Unknown
//IL_05a3: Unknown result type (might be due to invalid IL or missing references)
//IL_05ad: Expected O, but got Unknown
//IL_05a8: Unknown result type (might be due to invalid IL or missing references)
//IL_05b2: Expected O, but got Unknown
//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
//IL_05e0: Expected O, but got Unknown
//IL_0604: Unknown result type (might be due to invalid IL or missing references)
//IL_060e: Expected O, but got Unknown
//IL_0632: Unknown result type (might be due to invalid IL or missing references)
//IL_063c: Expected O, but got Unknown
//IL_0660: Unknown result type (might be due to invalid IL or missing references)
//IL_066a: Expected O, but got Unknown
//IL_0687: Unknown result type (might be due to invalid IL or missing references)
//IL_0691: Expected O, but got Unknown
//IL_068c: Unknown result type (might be due to invalid IL or missing references)
//IL_0696: Expected O, but got Unknown
//IL_06ba: Unknown result type (might be due to invalid IL or missing references)
//IL_06c4: Expected O, but got Unknown
//IL_06e8: Unknown result type (might be due to invalid IL or missing references)
//IL_06f2: Expected O, but got Unknown
//IL_0716: Unknown result type (might be due to invalid IL or missing references)
//IL_0720: Expected O, but got Unknown
//IL_0744: Unknown result type (might be due to invalid IL or missing references)
//IL_074e: Expected O, but got Unknown
//IL_0772: Unknown result type (might be due to invalid IL or missing references)
//IL_077c: Expected O, but got Unknown
//IL_07a0: Unknown result type (might be due to invalid IL or missing references)
//IL_07aa: Expected O, but got Unknown
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Expected O, but got Unknown
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0333: Expected O, but got Unknown
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a5: Expected O, but got Unknown
try
{
int num = <>1__state;
MoreLevels moreLevels = <>4__this;
switch (num)
{
default:
return false;
case 0:
{
<>1__state = -1;
moreLevels.NewLevels.Clear();
int num2 = 4;
List<string> obj = new List<string>(num2);
CollectionsMarshal.SetCount<string>(obj, num2);
global::System.Span<string> span = CollectionsMarshal.AsSpan<string>(obj);
int num3 = 0;
span[num3] = "VOYAGER II";
num3++;
span[num3] = "VOYAGER III";
num3++;
span[num3] = "VOYAGER IV";
num3++;
span[num3] = "VOYAGER V";
num3++;
moreLevels.NewLevels = obj;
for (int i = 55; i < 1000; i++)
{
moreLevels.NewLevels.Add(i.ToString());
}
<tokenWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[10]
{
delegate(Token t)
{
ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val3 != null)
{
Variant value2 = val3.Value;
StringVariant val4 = (StringVariant)(object)((value2 is StringVariant) ? value2 : null);
if (val4 != null)
{
return val4.Value == "title_rank_50";
}
}
return false;
},
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "quest";
}
}
return false;
},
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 79,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 89
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
}
case 1:
<>1__state = -3;
<index>5__4 = 51;
<i>5__5 = 0;
goto IL_07d0;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)78, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("title"));
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant(moreLevels.NewLevels[<i>5__5]));
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("icon"));
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new Token((TokenType)63, (uint?)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("res://Assets/Textures/UI/RankBadges/rank_badges11.png"));
<>1__state = 13;
return true;
case 13:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 15;
return true;
case 15:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("reward"));
<>1__state = 16;
return true;
case 16:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 17;
return true;
case 17:
<>1__state = -3;
<>2__current = new Token((TokenType)76, (uint?)null);
<>1__state = 18;
return true;
case 18:
<>1__state = -3;
<>2__current = new Token((TokenType)77, (uint?)null);
<>1__state = 19;
return true;
case 19:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 20;
return true;
case 20:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("quest"));
<>1__state = 21;
return true;
case 21:
<>1__state = -3;
<>2__current = new Token((TokenType)86, (uint?)null);
<>1__state = 22;
return true;
case 22:
<>1__state = -3;
<>2__current = new Token((TokenType)76, (uint?)null);
<>1__state = 23;
return true;
case 23:
<>1__state = -3;
<>2__current = new Token((TokenType)77, (uint?)null);
<>1__state = 24;
return true;
case 24:
<>1__state = -3;
<>2__current = new Token((TokenType)79, (uint?)null);
<>1__state = 25;
return true;
case 25:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 26;
return true;
case 26:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)null);
<>1__state = 27;
return true;
case 27:
<>1__state = -3;
<i>5__5++;
goto IL_07d0;
case 28:
{
<>1__state = -3;
break;
}
IL_07d0:
if (<i>5__5 < moreLevels.NewLevels.Count)
{
<>2__current = (Token)new ConstantToken((Variant)new IntVariant((long)(<index>5__4 + <i>5__5), false));
<>1__state = 2;
return true;
}
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
Token current = <>7__wrap2.Current;
if (<tokenWaiter>5__2.Check(current))
{
<>2__current = current;
<>1__state = 1;
return true;
}
<>2__current = current;
<>1__state = 28;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__2 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__2(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public List<string> NewLevels = new List<string>();
public bool ShouldRun(string path)
{
return path == "res://Scenes/Singletons/playerdata.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__2))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
NewLevels.Clear();
MoreLevels moreLevels = this;
int num = 4;
List<string> obj = new List<string>(num);
CollectionsMarshal.SetCount<string>(obj, num);
global::System.Span<string> span = CollectionsMarshal.AsSpan<string>(obj);
int num2 = 0;
span[num2] = "VOYAGER II";
num2++;
span[num2] = "VOYAGER III";
num2++;
span[num2] = "VOYAGER IV";
num2++;
span[num2] = "VOYAGER V";
moreLevels.NewLevels = obj;
for (int j = 55; j < 1000; j++)
{
NewLevels.Add(j.ToString());
}
MultiTokenWaiter tokenWaiter = new MultiTokenWaiter(new Func<Token, bool>[10]
{
delegate(Token t)
{
ConstantToken val3 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val3 != null)
{
Variant value2 = val3.Value;
StringVariant val4 = (StringVariant)(object)((value2 is StringVariant) ? value2 : null);
if (val4 != null)
{
return val4.Value == "title_rank_50";
}
}
return false;
},
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
StringVariant val2 = (StringVariant)(object)((value is StringVariant) ? value : null);
if (val2 != null)
{
return val2.Value == "quest";
}
}
return false;
},
(Token t) => (int)t.Type == 86,
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 79,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 89
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token current = enumerator.Current;
if (tokenWaiter.Check(current))
{
yield return current;
int index = 51;
for (int i = 0; i < NewLevels.Count; i++)
{
yield return (Token)new ConstantToken((Variant)new IntVariant((long)(index + i), false));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)78, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("title"));
yield return new Token((TokenType)86, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant(NewLevels[i]));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("icon"));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)63, (uint?)null);
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("res://Assets/Textures/UI/RankBadges/rank_badges11.png"));
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("reward"));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)76, (uint?)null);
yield return new Token((TokenType)77, (uint?)null);
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("quest"));
yield return new Token((TokenType)86, (uint?)null);
yield return new Token((TokenType)76, (uint?)null);
yield return new Token((TokenType)77, (uint?)null);
yield return new Token((TokenType)79, (uint?)null);
yield return new Token((TokenType)82, (uint?)null);
yield return new Token((TokenType)89, (uint?)null);
}
}
else
{
yield return current;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}