using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("SizeUnlocker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+361efb388420ced9d769ecbc770c55e544a918ba")]
[assembly: AssemblyProduct("SizeUnlocker")]
[assembly: AssemblyTitle("SizeUnlocker")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace SizeUnlocker;
public class Mod : IMod, global::System.IDisposable
{
public Mod(IModInterface modInterface)
{
modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerScriptMod());
}
public void Dispose()
{
}
}
internal class PlayerScriptMod : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public PlayerScriptMod <>4__this;
private MultiTokenWaiter <firstClamp>5__1;
private MultiTokenWaiter <secondClamp>5__2;
private int <skip>5__3;
private global::System.Collections.Generic.IEnumerator<Token> <>s__4;
private Token <token>5__5;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && (uint)(num - 1) > 6u)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_0428: Unknown result type (might be due to invalid IL or missing references)
//IL_0432: Expected O, but got Unknown
//IL_0453: Unknown result type (might be due to invalid IL or missing references)
//IL_045d: Expected O, but got Unknown
//IL_0458: Unknown result type (might be due to invalid IL or missing references)
//IL_0462: Expected O, but got Unknown
//IL_04dd: Unknown result type (might be due to invalid IL or missing references)
//IL_04e7: Expected O, but got Unknown
//IL_0508: Unknown result type (might be due to invalid IL or missing references)
//IL_0512: Expected O, but got Unknown
//IL_050d: Unknown result type (might be due to invalid IL or missing references)
//IL_0517: Expected O, but got Unknown
//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0400: Expected O, but got Unknown
//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0405: Expected O, but got Unknown
//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
//IL_04b5: Expected O, but got Unknown
//IL_04b0: Unknown result type (might be due to invalid IL or missing references)
//IL_04ba: Expected O, but got Unknown
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Expected O, but got Unknown
//IL_0371: Unknown result type (might be due to invalid IL or missing references)
//IL_037b: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<firstClamp>5__1 = new MultiTokenWaiter(new Func<Token, bool>[10]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "scale";
},
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 5,
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "animation_data";
},
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 2
}, false, false);
<secondClamp>5__2 = new MultiTokenWaiter(new Func<Token, bool>[12]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "scale";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "y";
},
(Token t) => (int)t.Type == 26,
(Token t) => (int)t.Type == 5,
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "animation_data";
},
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 2
}, false, false);
<skip>5__3 = 0;
<>s__4 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(10.0, false));
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<skip>5__3 = 2;
goto IL_0555;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(10.0, false));
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<skip>5__3 = 2;
goto IL_0555;
case 7:
{
<>1__state = -3;
goto IL_0555;
}
IL_0555:
<token>5__5 = null;
break;
}
while (((global::System.Collections.IEnumerator)<>s__4).MoveNext())
{
<token>5__5 = <>s__4.Current;
if (<skip>5__3-- > 0)
{
continue;
}
if (<firstClamp>5__1.Check(<token>5__5))
{
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(-2.0, false));
<>1__state = 1;
return true;
}
if (<secondClamp>5__2.Check(<token>5__5))
{
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(-2.0, false));
<>1__state = 4;
return true;
}
<>2__current = <token>5__5;
<>1__state = 7;
return true;
}
<>m__Finally1();
<>s__4 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__4 != null)
{
((global::System.IDisposable)<>s__4).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter firstClamp = new MultiTokenWaiter(new Func<Token, bool>[10]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "scale";
},
(Token t) => (int)t.Type == 23,
(Token t) => (int)t.Type == 5,
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "animation_data";
},
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 2
}, false, false);
MultiTokenWaiter secondClamp = new MultiTokenWaiter(new Func<Token, bool>[12]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "scale";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "y";
},
(Token t) => (int)t.Type == 26,
(Token t) => (int)t.Type == 5,
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "animation_data";
},
(Token t) => (int)t.Type == 76,
(Token t) => (int)t.Type == 2,
(Token t) => (int)t.Type == 77,
(Token t) => (int)t.Type == 82,
(Token t) => (int)t.Type == 2
}, false, false);
int skip = 0;
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (skip-- <= 0)
{
if (firstClamp.Check(token))
{
yield return (Token)new ConstantToken((Variant)new RealVariant(-2.0, false));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new RealVariant(10.0, false));
skip = 2;
}
else if (secondClamp.Check(token))
{
yield return (Token)new ConstantToken((Variant)new RealVariant(-2.0, false));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new RealVariant(10.0, false));
skip = 2;
}
else
{
yield return token;
}
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}