using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("officerballs.redchalk")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("officerballs.redchalk")]
[assembly: AssemblyTitle("officerballs.redchalk")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace RedChalk;
public class Config
{
[JsonInclude]
public bool SettingDoesNothing = true;
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
modInterface.RegisterScriptMod((IScriptMod)(object)new RedChalkMod());
modInterface.Logger.Information("[officer balls] red chalk engaged");
}
public void Dispose()
{
}
}
public class RedChalkMod : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public RedChalkMod <>4__this;
private MultiTokenWaiter <addVar>5__1;
private MultiTokenWaiter <onReady>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>s__3;
private Token <token>5__4;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && (uint)(num - 1) > 25u)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Expected O, but got Unknown
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Expected O, but got Unknown
//IL_031a: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Expected O, but got Unknown
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Expected O, but got Unknown
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
//IL_0376: Expected O, but got Unknown
//IL_0398: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Expected O, but got Unknown
//IL_03be: Unknown result type (might be due to invalid IL or missing references)
//IL_03c8: Expected O, but got Unknown
//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
//IL_03cd: Expected O, but got Unknown
//IL_0430: Unknown result type (might be due to invalid IL or missing references)
//IL_043a: Expected O, but got Unknown
//IL_045d: Unknown result type (might be due to invalid IL or missing references)
//IL_0467: Expected O, but got Unknown
//IL_0484: Unknown result type (might be due to invalid IL or missing references)
//IL_048e: Expected O, but got Unknown
//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
//IL_04bb: Expected O, but got Unknown
//IL_04d8: Unknown result type (might be due to invalid IL or missing references)
//IL_04e2: Expected O, but got Unknown
//IL_0505: Unknown result type (might be due to invalid IL or missing references)
//IL_050f: Expected O, but got Unknown
//IL_052c: Unknown result type (might be due to invalid IL or missing references)
//IL_0536: Expected O, but got Unknown
//IL_0559: Unknown result type (might be due to invalid IL or missing references)
//IL_0563: Expected O, but got Unknown
//IL_0580: Unknown result type (might be due to invalid IL or missing references)
//IL_058a: Expected O, but got Unknown
//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
//IL_05b7: Expected O, but got Unknown
//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
//IL_05de: Expected O, but got Unknown
//IL_0601: Unknown result type (might be due to invalid IL or missing references)
//IL_060b: Expected O, but got Unknown
//IL_0628: Unknown result type (might be due to invalid IL or missing references)
//IL_0632: Expected O, but got Unknown
//IL_0655: Unknown result type (might be due to invalid IL or missing references)
//IL_065f: Expected O, but got Unknown
//IL_0682: Unknown result type (might be due to invalid IL or missing references)
//IL_068c: Expected O, but got Unknown
//IL_06af: Unknown result type (might be due to invalid IL or missing references)
//IL_06b9: Expected O, but got Unknown
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Expected O, but got Unknown
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<addVar>5__1 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "current_tab";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val2 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val2 != null)
{
Variant value = val2.Value;
IntVariant val3 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val3 != null)
{
result = ((val3.Value == 0) ? 1 : 0);
goto IL_0026;
}
}
result = 0;
goto IL_0026;
IL_0026:
return (byte)result != 0;
}
}, false, false);
<onReady>5__2 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
<>s__3 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)null);
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)53, (uint?)null);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)59, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("redchalk");
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new Token((TokenType)23, (uint?)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)87, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("/root/officerballsredchalk"));
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
goto IL_06f2;
case 9:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new Token((TokenType)87, (uint?)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("main");
<>1__state = 12;
return true;
case 12:
<>1__state = -3;
<>2__current = new Token((TokenType)19, (uint?)null);
<>1__state = 13;
return true;
case 13:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("in_game");
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 15;
return true;
case 15:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("add_child");
<>1__state = 16;
return true;
case 16:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 17;
return true;
case 17:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("redchalk");
<>1__state = 18;
return true;
case 18:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 19;
return true;
case 19:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("redmenu");
<>1__state = 20;
return true;
case 20:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 21;
return true;
case 21:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("instance");
<>1__state = 22;
return true;
case 22:
<>1__state = -3;
<>2__current = new Token((TokenType)80, (uint?)null);
<>1__state = 23;
return true;
case 23:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 24;
return true;
case 24:
<>1__state = -3;
<>2__current = new Token((TokenType)81, (uint?)null);
<>1__state = 25;
return true;
case 25:
<>1__state = -3;
goto IL_06f2;
case 26:
{
<>1__state = -3;
goto IL_06f2;
}
IL_06f2:
<token>5__4 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
{
<token>5__4 = <>s__3.Current;
if (<addVar>5__1.Check(<token>5__4))
{
<>2__current = <token>5__4;
<>1__state = 1;
return true;
}
if (<onReady>5__2.Check(<token>5__4))
{
<>2__current = <token>5__4;
<>1__state = 9;
return true;
}
<>2__current = <token>5__4;
<>1__state = 26;
return true;
}
<>m__Finally1();
<>s__3 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
((global::System.IDisposable)<>s__3).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/HUD/playerhud.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter addVar = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "current_tab";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val2 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val2 != null)
{
Variant value = val2.Value;
IntVariant val3 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val3 != null)
{
result = ((val3.Value == 0) ? 1 : 0);
goto IL_0026;
}
}
result = 0;
goto IL_0026;
IL_0026:
return (byte)result != 0;
}
}, false, false);
MultiTokenWaiter onReady = new MultiTokenWaiter(new Func<Token, bool>[4]
{
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "_ready";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (addVar.Check(token))
{
yield return token;
yield return new Token((TokenType)89, (uint?)null);
yield return new Token((TokenType)53, (uint?)null);
yield return new Token((TokenType)59, (uint?)null);
yield return (Token)new IdentifierToken("redchalk");
yield return new Token((TokenType)23, (uint?)null);
yield return new Token((TokenType)87, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("/root/officerballsredchalk"));
}
else if (onReady.Check(token))
{
yield return token;
yield return new Token((TokenType)89, (uint?)1u);
yield return new Token((TokenType)87, (uint?)null);
yield return (Token)new IdentifierToken("main");
yield return new Token((TokenType)19, (uint?)null);
yield return (Token)new IdentifierToken("in_game");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("add_child");
yield return new Token((TokenType)80, (uint?)null);
yield return (Token)new IdentifierToken("redchalk");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("redmenu");
yield return new Token((TokenType)84, (uint?)null);
yield return (Token)new IdentifierToken("instance");
yield return new Token((TokenType)80, (uint?)null);
yield return new Token((TokenType)81, (uint?)null);
yield return new Token((TokenType)81, (uint?)null);
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}