using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("VoiceTrainedSpecies")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+afaa7a5c1e62ef6d06db914f3c77db60892069c7")]
[assembly: AssemblyProduct("VoiceTrainedSpecies")]
[assembly: AssemblyTitle("VoiceTrainedSpecies")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace VoiceTrainedSpecies;
public class Config
{
[JsonInclude]
public string Species = "set following to cat/dog";
[JsonInclude]
public string BarkSpecies = "dog";
[JsonInclude]
public string GrowlSpecies = "dog";
[JsonInclude]
public string WhineSpecies = "dog";
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
modInterface.RegisterScriptMod((IScriptMod)(object)new PlayerPatch(Config));
}
public void Dispose()
{
}
}
public class PlayerPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__3 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public PlayerPatch <>4__this;
private MultiTokenWaiter <typeMatch>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
private Token <token>5__4;
private string <barkSpecies>5__5;
private string <growlSpecies>5__6;
private string <whineSpecies>5__7;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 11u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Expected O, but got Unknown
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Expected O, but got Unknown
//IL_0281: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Expected O, but got Unknown
//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Expected O, but got Unknown
//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c1: Expected O, but got Unknown
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_02ed: Expected O, but got Unknown
//IL_0314: Unknown result type (might be due to invalid IL or missing references)
//IL_031e: Expected O, but got Unknown
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0323: Expected O, but got Unknown
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034f: Expected O, but got Unknown
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_0381: Expected O, but got Unknown
//IL_037c: Unknown result type (might be due to invalid IL or missing references)
//IL_0386: Expected O, but got Unknown
//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
//IL_03b3: Expected O, but got Unknown
//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
//IL_03da: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Expected O, but got Unknown
try
{
int num = <>1__state;
PlayerPatch playerPatch = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<typeMatch>5__2 = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "type";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val2 != null)
{
return val2.Value == 0;
}
}
return false;
}
}, false, false);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
if (<typeMatch>5__2.Check(<token>5__4))
{
<barkSpecies>5__5 = playerPatch._config.BarkSpecies.ToLower();
<growlSpecies>5__6 = playerPatch._config.GrowlSpecies.ToLower();
<whineSpecies>5__7 = playerPatch._config.WhineSpecies.ToLower();
string[] obj = new string[2] { "dog", "cat" };
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, <barkSpecies>5__5))
{
<barkSpecies>5__5 = "dog";
}
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, <growlSpecies>5__6))
{
<growlSpecies>5__6 = "dog";
}
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, <whineSpecies>5__7))
{
<whineSpecies>5__7 = "dog";
}
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 2;
return true;
}
goto IL_0403;
case 2:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("bark_id");
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new Token((TokenType)23, (uint?)null);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new Token((TokenType)76, (uint?)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("bark_" + <barkSpecies>5__5));
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("growl_" + <growlSpecies>5__6));
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new Token((TokenType)82, (uint?)null);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = (Token)new ConstantToken((Variant)new StringVariant("whine_" + <whineSpecies>5__7));
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new Token((TokenType)77, (uint?)null);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<>2__current = new Token((TokenType)89, (uint?)1u);
<>1__state = 12;
return true;
case 12:
{
<>1__state = -3;
<barkSpecies>5__5 = null;
<growlSpecies>5__6 = null;
<whineSpecies>5__7 = null;
goto IL_0403;
}
IL_0403:
<token>5__4 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
<token>5__4 = <>7__wrap2.Current;
<>2__current = <token>5__4;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__3 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__3(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
private readonly Config _config;
public PlayerPatch(Config config)
{
_config = config;
base..ctor();
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__3))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter typeMatch = new MultiTokenWaiter(new Func<Token, bool>[4]
{
(Token t) => (int)t.Type == 59,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "type";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
if (val != null)
{
Variant value = val.Value;
IntVariant val2 = (IntVariant)(object)((value is IntVariant) ? value : null);
if (val2 != null)
{
return val2.Value == 0;
}
}
return false;
}
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
yield return token;
if (typeMatch.Check(token))
{
string barkSpecies = _config.BarkSpecies.ToLower();
string growlSpecies = _config.GrowlSpecies.ToLower();
string whineSpecies = _config.WhineSpecies.ToLower();
string[] obj = new string[2] { "dog", "cat" };
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, barkSpecies))
{
barkSpecies = "dog";
}
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, growlSpecies))
{
growlSpecies = "dog";
}
if (!Enumerable.Contains<string>((global::System.Collections.Generic.IEnumerable<string>)obj, whineSpecies))
{
whineSpecies = "dog";
}
yield return new Token((TokenType)89, (uint?)1u);
yield return (Token)new IdentifierToken("bark_id");
yield return new Token((TokenType)23, (uint?)null);
yield return new Token((TokenType)76, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("bark_" + barkSpecies));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("growl_" + growlSpecies));
yield return new Token((TokenType)82, (uint?)null);
yield return (Token)new ConstantToken((Variant)new StringVariant("whine_" + whineSpecies));
yield return new Token((TokenType)77, (uint?)null);
yield return new Token((TokenType)89, (uint?)1u);
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}