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Pip Pals

Keep track of when and how you meet new Pals! Cute badges show above players you've met before.

CHANGELOG

Changelog

1.4.2

  • Hotfix for leveling up while you are reeling issue(s)
    • Please report any issues your encounter related to Pal-Power level-ups
  • CHANGED proximity power no longer accrues while the window is unfocused

1.4.0 - Likely the final major update to Pip Pals

Thank you to everyone who's supported Pip Pals and been encouraging or shared praise for the project. It's been great to be your pal. 💖

1.3.3

  • Hotfixed unclosed tags in Proixmity Powerup messages!

1.3.2

  • Reduced likelihood of seeing total Pals messages (5%)
  • Changed random messages to only show when Pals seen is a significant number
  • New random chance to be shown your PALS HALL OF FAME
    • Lists your top three Pals of all-time!
  • Pal Scanner is no longer shown when joining a *completely empty lobby
  • Mod incompatibility warning now shows always, rather than just once, if TitleAPI mod library is installed
    • This is precautionary in the event that the mod is accidentally auto-reinstalled later (due to being erroneously declared as a dependency)

1.3.1

  • Fixed leveling up while busy possibly soft-locking player. Sorry!
  • Added low % chance for message with total # of pals (for funsies)
  • When seeing a pal whose name has changed, players will be notified about the change
    • This keeps track of aliases your pals have been seen with
    • Lets you know their old name and new name whenever they join, for the first time

1.3.0

  • New 30+ pal power pip effect
  • Proximity powering up now shows an animation for you and your pal

1.2.4

  • For all purposes, players which you have ignored are no longer considered to be your Pals

1.2.3

  • Revert change allowing pals seen once to be found by radar

1.2.2

  • Change Minor rephrasing of buddies -> pals for consistency
  • Fixed brand new pals were sometimes skipped by the radar, if met once before

1.2.1

  • Fixed Crash on joining due to proximity charge with known Pals

1.2.0

  • NEW Pals can now collect 1x additional pip per day by powering up in proximity to each other long enough to charge up (~25min)
  • This Pal Power metric is stored separately from times-seen but for your badges counts the same 1x encounter

1.1.3

  • Added TitleAPI incompatibility warning

1.1.0

  • Changed pip display to: above name

1.0.4

  • Hotfixed pip display bug
  • Pips will now always animate
  • Pip animations are more subtle

1.0.3

  • Fixed local_player/self seen_count being always 15 (rather than always 0)