
Pip Pals
Keep track of when and how you meet new Pals! Cute badges show above players you've met before.
CHANGELOG
Changelog
1.4.2
- Hotfix for leveling up while you are reeling issue(s)
- Please report any issues your encounter related to Pal-Power level-ups
- CHANGED proximity power no longer accrues while the window is unfocused
1.4.0 - Likely the final major update to Pip Pals
- NEW Level 50 pip effect
- NEW Level 20 pip effect
- Changed jiggle effect to no longer show always -> on and after level 10
- Cleaned up proximity power-up messages to be quieter and distracting
- They were this way before powering up trigger animations and are not as necessary anymore
- You can no longer be your own best pal
- Thank you for your reports: Theo, ATL448 !
- Fixed some power calculations that did not account for proximity power-ups
- Fixed pips unintentionally being shown with "rich text formatting" where they were not intended to be
- Many other misc. changes!
Thank you to everyone who's supported Pip Pals and been encouraging or shared praise for the project. It's been great to be your pal. 💖
1.3.3
- Hotfixed unclosed tags in Proixmity Powerup messages!
1.3.2
- Reduced likelihood of seeing total Pals messages (5%)
- Changed random messages to only show when Pals seen is a significant number
- New random chance to be shown your
PALS HALL OF FAME
- Lists your top three Pals of all-time!
- Pal Scanner is no longer shown when joining a *completely empty lobby
- Mod incompatibility warning now shows always, rather than just once, if TitleAPI mod library is installed
- This is precautionary in the event that the mod is accidentally auto-reinstalled later (due to being erroneously declared as a dependency)
1.3.1
- Fixed leveling up while busy possibly soft-locking player. Sorry!
- Added low % chance for message with total # of pals (for funsies)
- When seeing a pal whose name has changed, players will be notified about the change
- This keeps track of aliases your pals have been seen with
- Lets you know their old name and new name whenever they join, for the first time
1.3.0
- New 30+ pal power pip effect
- Proximity powering up now shows an animation for you and your pal
1.2.4
- For all purposes, players which you have ignored are no longer considered to be your Pals
1.2.3
- Revert change allowing pals seen once to be found by radar
1.2.2
- Change Minor rephrasing of buddies -> pals for consistency
- Fixed brand new pals were sometimes skipped by the radar, if met once before
1.2.1
- Fixed Crash on joining due to proximity charge with known Pals
1.2.0
- NEW Pals can now collect
1x
additional pip per day by powering up in proximity to each other long enough to charge up (~25min) - This Pal Power metric is stored separately from
times-seen
but for your badges counts the same 1x encounter
1.1.3
- Added TitleAPI incompatibility warning
1.1.0
- Changed pip display to: above name
1.0.4
- Hotfixed pip display bug
- Pips will now always animate
- Pip animations are more subtle
1.0.3
- Fixed local_player/self
seen_count
being always15
(rather than always0
)