
Socks
Last updated | 10 hours ago |
Total downloads | 23083 |
Total rating | 4 |
Categories | Tools Libraries Client Side |
Dependency string | toes-Socks-0.999.2 |
Dependants | 19 other packages depend on this package |
This mod requires the following mods to function

README
Socks

Sockpuppet pixel art by okayo top hat
Socks is the best library for Webfishing modders writing GDWeave mods.
Our motivation publishing this library is primarily to share these solutions and utilities we've written to address problems we've personally encountered while making mods, with the hopes you might be able to spend more time focused on fun than overcoming technical roadblocks.
You may also like to check out Better Webfishing Mod Template for a template/guide to making patch mods that write over the game's code.
## Example Usage of building a mod with Socks
onready var Players = get_node("/root/ToesSocks/Players")
onready var Chat = get_node("/root/ToesSocks/Chat")
var currently_worn_hat := "hat_none"
var is_lobby_owner := false
func _ready():
Chat.connect("player_messaged", self, "_on_player_messaged")
Players.connect("ingame", self, "_on_ingame")
Players.connect("outgame", self, "_on_outgame")
func _on_player_messaged(message: String, player_name: String, is_self: bool):
if is_self: return
Chat.send("Hi, %s!" % player_name)
func _on_ingame() -> void:
# Initialize mod, once we are in-game
currently_worn_hat = Players.get_cosmetics()["hat"]
is_lobby_owner = Players.local_player == Players.get_lobby_owner()
func _on_outgame() -> void:
# Teardown in prep for next lobby
currently_worn_hat = "hat_none"
is_lobby_owner = false
Modules
GDScriptify has started breaking when generating our docs - forgive our outdated docs in the meantime until we fix that...
Chat
Players
Hotkeys
# tablecopter.gd
var enabled := false
func _ready():
# T Hotkey
var toggle_signal_name = Hotkeys.add(
{"name": "toggle_tablecopter", "label": "Toggle Tablecopter", "key_code": KEY_T, "repeat": false }
)
Hotkeys.connect(toggle_signal_name, self, "_handle_toggle")
# CTRL+T Hotkey
var mode_toggle_signal_name = Hotkeys.add(
{"name": HOTKEY_NAME + "_mode", "label": HOTKEY_LABEL + " Mode", "key_code": KEY_T, "repeat": false, "modifiers": ["control"] }
)
Hotkeys.connect(mode_toggle_signal_name, self, "_handle_mode_toggle")
func _handle_toggle():
enabled = !enabled
See Hotkey Configuration Documentation for all hotkey options