
Trivia
[Experimental] Play trivia in chat while you fish | Now with Custom Trivia™ and Game Modifiers™!
CHANGELOG
Changelog
0.9.5
- New Added typo tolerance for guess validation (experimental; feedback welcome!)
- Fixed Issues caused by special characters^[àâäáãåéèêëìíîïöôóòõùúûñÿ] in answers/questions
- These should no longer break questions
- You will still need to provide alt-answers without special characters, if you want to show them to players and have them answer with regular characters
- Changed
alt answers
to no longer appear when trivia has multiple-choice enabled throughshown_choices
0.9.4
- Fixed default trivia category being locked to animals. Sorry!
- Fixed (custom trivia) questions being repeated in subsequent rounds
- Improved handling of custom trivia file loading edge cases
- Alt-answers are now working!
- Specifying a default custom trivia set in meta.json will now activate it upon entering the game, as expected
- Various improvements and clean up
0.9.0
- Added custom trivia sets!
- Add new game modifiers!
0.1.0
- (No significant changes) Updated dependencies
0.0.8
- Skipping a question quickly after it is asked should no longer crash the game... This was caused due to rate limiting by the Trivia API provider providing unexpected results to the parser. So, skipping is now somewhat throttled to prevent this from happening.
0.0.5
- Hotfixed trivia not loading
.
In questions are now shown in hints rather than?
0.0.3
- Points for guessing correctly should now be awarded expediently
- At the end of the game all players' scores are now reported instead of just the top 3
- Added commands for changing mode/timers as well as the trivia difficulty
- Fixed rounds ending at 9 instead of 10
0.0.2
- Remove ability for any player to control until potential issues with multiple players having Trivia mod in same lobby can be handled
- Any player can pause or resume trivia now