using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
using YapBack.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("Toes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("Socks")]
[assembly: AssemblyTitle("YapBack")]
[assembly: AssemblyVersion("0.0.1.0")]
[module: RefSafetyRules(11)]
namespace YapBack
{
public class Mod : IMod, global::System.IDisposable
{
public static Mod Instance;
public Mod(IModInterface modInterface)
{
Instance = this;
modInterface.RegisterScriptMod((IScriptMod)(object)new ChatPatch());
modInterface.Logger.Information("YapBack -- Toes -- loaded");
}
public void Dispose()
{
}
}
}
namespace YapBack.Patches
{
public class ChatPatch : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__2 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public ChatPatch <>4__this;
private MultiTokenWaiter <three>5__1;
private global::System.Collections.Generic.IEnumerator<Token> <>s__2;
private Token <token>5__3;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && (uint)(num - 1) > 6u)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Expected O, but got Unknown
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Expected O, but got Unknown
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Expected O, but got Unknown
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<three>5__1 = new MultiTokenWaiter(new Func<Token, bool>[9]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "_update_chat";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "text";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "local";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val != null)
{
Variant value = val.Value;
BoolVariant val2 = (BoolVariant)(object)((value is BoolVariant) ? value : null);
if (val2 != null)
{
result = ((!val2.Value) ? 1 : 0);
goto IL_0025;
}
}
result = 0;
goto IL_0025;
IL_0025:
return (byte)result != 0;
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
<>s__2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
<>2__current = (Token)new IdentifierToken("GAMECHAT_COLLECTIONS");
<>1__state = 2;
return true;
case 2:
<>1__state = -3;
<>2__current = new Token((TokenType)84, (uint?)null);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = <token>5__3;
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = <token>5__3;
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = <token>5__3;
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
goto IL_02f5;
case 7:
{
<>1__state = -3;
goto IL_02f5;
}
IL_02f5:
<token>5__3 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
{
<token>5__3 = <>s__2.Current;
if (<three>5__1.Check(<token>5__3))
{
<>2__current = new Token((TokenType)38, (uint?)null);
<>1__state = 1;
return true;
}
<>2__current = <token>5__3;
<>1__state = 7;
return true;
}
<>m__Finally1();
<>s__2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
((global::System.IDisposable)<>s__2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__2 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__2(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
private const int MAX_LINES = 12;
public bool ShouldRun(string path)
{
return path == "res://Scenes/Singletons/SteamNetwork.gd";
}
[IteratorStateMachine(typeof(<Modify>d__2))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter three = new MultiTokenWaiter(new Func<Token, bool>[9]
{
delegate(Token t)
{
IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val5 != null && val5.Name == "_update_chat";
},
(Token t) => (int)t.Type == 80,
delegate(Token t)
{
IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val4 != null && val4.Name == "text";
},
(Token t) => (int)t.Type == 82,
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "local";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val != null)
{
Variant value = val.Value;
BoolVariant val2 = (BoolVariant)(object)((value is BoolVariant) ? value : null);
if (val2 != null)
{
result = ((!val2.Value) ? 1 : 0);
goto IL_0025;
}
}
result = 0;
goto IL_0025;
IL_0025:
return (byte)result != 0;
},
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 86
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (three.Check(token))
{
yield return new Token((TokenType)38, (uint?)null);
yield return (Token)new IdentifierToken("GAMECHAT_COLLECTIONS");
yield return new Token((TokenType)84, (uint?)null);
yield return token;
yield return token;
yield return token;
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}
}