Decompiled source of Propper v1.0.1

GDWeave/mods/twi.Propper/twi.Propper.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("twi.Propper")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+7d8cd331ca467b94fbfc374c3953f23a4e912090")]
[assembly: AssemblyProduct("twi.Propper")]
[assembly: AssemblyTitle("twi.Propper")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace twi.Propper;

public class Config
{
	[JsonInclude]
	public int NewLimit = 10;
}
public class Mod : IMod, global::System.IDisposable
{
	public Config Config;

	public Mod(IModInterface modInterface)
	{
		Config = modInterface.ReadConfig<Config>();
		modInterface.RegisterScriptMod((IScriptMod)(object)new PropperScriptMod(modInterface, Config));
		modInterface.Logger.Information($"Propper: Prop limit is {Config.NewLimit}");
	}

	public void Dispose()
	{
	}
}
public class PropperScriptMod : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public PropperScriptMod <>4__this;

		private MultiTokenWaiter <waiter>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;

		private Token <token>5__4;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__4(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 1u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
		}

		private bool MoveNext()
		{
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Expected O, but got Unknown
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Expected O, but got Unknown
			try
			{
				int num = <>1__state;
				PropperScriptMod propperScriptMod = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[7]
					{
						delegate(Token t)
						{
							IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val2 != null && val2.Name == "prop_ids";
						},
						(Token t) => (int)t.Type == 84,
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "size";
						},
						(Token t) => (int)t.Type == 80,
						(Token t) => (int)t.Type == 81,
						(Token t) => (int)t.Type == 11,
						(Token t) => t is ConstantToken && ((ConstantToken)t).Value is IntVariant && ((ConstantToken)t).Value.Equals((Variant)new IntVariant(4L, false))
					}, false, true);
					<>7__wrap2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					propperScriptMod.<modInterface>P.Logger.Information(string.Format("Propper: Found prop limit check and tried to change prop limit from {1} to {0}", (object)propperScriptMod.<config>P.NewLimit, (object)(((IntVariant)((ConstantToken)<token>5__4).Value).Value + 1)));
					goto IL_0216;
				case 2:
					{
						<>1__state = -3;
						goto IL_0216;
					}
					IL_0216:
					<token>5__4 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
				{
					<token>5__4 = <>7__wrap2.Current;
					if (<waiter>5__2.Check(<token>5__4))
					{
						<>2__current = (Token)new ConstantToken((Variant)new IntVariant((long)(propperScriptMod.<config>P.NewLimit - 1), false));
						<>1__state = 1;
						return true;
					}
					<>2__current = <token>5__4;
					<>1__state = 2;
					return true;
				}
				<>m__Finally1();
				<>7__wrap2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>7__wrap2 != null)
			{
				((global::System.IDisposable)<>7__wrap2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__4 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__4(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	[CompilerGenerated]
	private IModInterface <modInterface>P;

	[CompilerGenerated]
	private Config <config>P;

	public PropperScriptMod(IModInterface modInterface, Config config)
	{
		<modInterface>P = modInterface;
		<config>P = config;
		base..ctor();
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Entities/Player/player.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__4))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[7]
		{
			delegate(Token t)
			{
				IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val2 != null && val2.Name == "prop_ids";
			},
			(Token t) => (int)t.Type == 84,
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "size";
			},
			(Token t) => (int)t.Type == 80,
			(Token t) => (int)t.Type == 81,
			(Token t) => (int)t.Type == 11,
			(Token t) => t is ConstantToken && ((ConstantToken)t).Value is IntVariant && ((ConstantToken)t).Value.Equals((Variant)new IntVariant(4L, false))
		}, false, true);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (waiter.Check(token))
				{
					yield return (Token)new ConstantToken((Variant)new IntVariant((long)(<config>P.NewLimit - 1), false));
					<modInterface>P.Logger.Information(string.Format("Propper: Found prop limit check and tried to change prop limit from {1} to {0}", (object)<config>P.NewLimit, (object)(((IntVariant)((ConstantToken)token).Value).Value + 1)));
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}