using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json.Serialization;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("twi.Propper")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0+7d8cd331ca467b94fbfc374c3953f23a4e912090")]
[assembly: AssemblyProduct("twi.Propper")]
[assembly: AssemblyTitle("twi.Propper")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace twi.Propper;
public class Config
{
[JsonInclude]
public int NewLimit = 10;
}
public class Mod : IMod, global::System.IDisposable
{
public Config Config;
public Mod(IModInterface modInterface)
{
Config = modInterface.ReadConfig<Config>();
modInterface.RegisterScriptMod((IScriptMod)(object)new PropperScriptMod(modInterface, Config));
modInterface.Logger.Information($"Propper: Prop limit is {Config.NewLimit}");
}
public void Dispose()
{
}
}
public class PropperScriptMod : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__4 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public PropperScriptMod <>4__this;
private MultiTokenWaiter <waiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>7__wrap2;
private Token <token>5__4;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
}
private bool MoveNext()
{
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Expected O, but got Unknown
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Expected O, but got Unknown
try
{
int num = <>1__state;
PropperScriptMod propperScriptMod = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<waiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[7]
{
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "prop_ids";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "size";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 11,
(Token t) => t is ConstantToken && ((ConstantToken)t).Value is IntVariant && ((ConstantToken)t).Value.Equals((Variant)new IntVariant(4L, false))
}, false, true);
<>7__wrap2 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
propperScriptMod.<modInterface>P.Logger.Information(string.Format("Propper: Found prop limit check and tried to change prop limit from {1} to {0}", (object)propperScriptMod.<config>P.NewLimit, (object)(((IntVariant)((ConstantToken)<token>5__4).Value).Value + 1)));
goto IL_0216;
case 2:
{
<>1__state = -3;
goto IL_0216;
}
IL_0216:
<token>5__4 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>7__wrap2).MoveNext())
{
<token>5__4 = <>7__wrap2.Current;
if (<waiter>5__2.Check(<token>5__4))
{
<>2__current = (Token)new ConstantToken((Variant)new IntVariant((long)(propperScriptMod.<config>P.NewLimit - 1), false));
<>1__state = 1;
return true;
}
<>2__current = <token>5__4;
<>1__state = 2;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
((global::System.IDisposable)<>7__wrap2).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__4 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__4(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
[CompilerGenerated]
private IModInterface <modInterface>P;
[CompilerGenerated]
private Config <config>P;
public PropperScriptMod(IModInterface modInterface, Config config)
{
<modInterface>P = modInterface;
<config>P = config;
base..ctor();
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Entities/Player/player.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__4))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[7]
{
delegate(Token t)
{
IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val2 != null && val2.Name == "prop_ids";
},
(Token t) => (int)t.Type == 84,
delegate(Token t)
{
IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val != null && val.Name == "size";
},
(Token t) => (int)t.Type == 80,
(Token t) => (int)t.Type == 81,
(Token t) => (int)t.Type == 11,
(Token t) => t is ConstantToken && ((ConstantToken)t).Value is IntVariant && ((ConstantToken)t).Value.Equals((Variant)new IntVariant(4L, false))
}, false, true);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (waiter.Check(token))
{
yield return (Token)new ConstantToken((Variant)new IntVariant((long)(<config>P.NewLimit - 1), false));
<modInterface>P.Logger.Information(string.Format("Propper: Found prop limit check and tried to change prop limit from {1} to {0}", (object)<config>P.NewLimit, (object)(((IntVariant)((ConstantToken)token).Value).Value + 1)));
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}