using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("z3roco01")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyInformationalVersion("1.0.1+dc55d048f0ce97f705ce604c4cdce00181b985f1")]
[assembly: AssemblyProduct("z3roco01.fishillonaire")]
[assembly: AssemblyTitle("z3roco01.fishillonaire")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace z3roco01.bassy;
public class Mod : IMod, global::System.IDisposable
{
public static IModInterface modInterface;
public Mod(IModInterface ModInterface)
{
modInterface = ModInterface;
ModInterface.RegisterScriptMod((IScriptMod)(object)new ScratchSpotsMod());
modInterface.Logger.Information("sdasdasd");
}
public void Dispose()
{
}
}
public class ScratchSpotsMod : IScriptMod
{
[CompilerGenerated]
private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
{
private int <>1__state;
private Token <>2__current;
private int <>l__initialThreadId;
private string path;
public string <>3__path;
private global::System.Collections.Generic.IEnumerable<Token> tokens;
public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;
public ScratchSpotsMod <>4__this;
private MultiTokenWaiter <assignWaiter>5__1;
private MultiTokenWaiter <mulAssignWaiter>5__2;
private global::System.Collections.Generic.IEnumerator<Token> <>s__3;
private Token <token>5__4;
Token global::System.Collections.Generic.IEnumerator<Token>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object global::System.Collections.IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Modify>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void global::System.IDisposable.Dispose()
{
int num = <>1__state;
if (num != -3 && (uint)(num - 1) > 2u)
{
return;
}
try
{
}
finally
{
<>m__Finally1();
}
}
private bool MoveNext()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Expected O, but got Unknown
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Expected O, but got Unknown
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Expected O, but got Unknown
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Expected O, but got Unknown
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<assignWaiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[3]
{
delegate(Token t)
{
IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val6 != null && val6.Name == "chance";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val4 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result2;
if (val4 != null)
{
Variant value2 = val4.Value;
RealVariant val5 = (RealVariant)(object)((value2 is RealVariant) ? value2 : null);
if (val5 != null)
{
result2 = ((val5.Value == 0.7) ? 1 : 0);
goto IL_002d;
}
}
result2 = 0;
goto IL_002d;
IL_002d:
return (byte)result2 != 0;
}
}, false, false);
<mulAssignWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "chance";
},
(Token t) => (int)t.Type == 26,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val != null)
{
Variant value = val.Value;
RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
if (val2 != null)
{
result = ((val2.Value == 0.75) ? 1 : 0);
goto IL_002d;
}
}
result = 0;
goto IL_002d;
IL_002d:
return (byte)result != 0;
}
}, false, false);
<>s__3 = tokens.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
goto IL_0212;
case 2:
<>1__state = -3;
goto IL_0212;
case 3:
{
<>1__state = -3;
goto IL_0212;
}
IL_0212:
<token>5__4 = null;
break;
}
if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
{
<token>5__4 = <>s__3.Current;
if (<assignWaiter>5__1.Check(<token>5__4))
{
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
<>1__state = 1;
return true;
}
if (<mulAssignWaiter>5__2.Check(<token>5__4))
{
<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
<>1__state = 2;
return true;
}
<>2__current = <token>5__4;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__3 = null;
return false;
}
catch
{
//try-fault
((global::System.IDisposable)this).Dispose();
throw;
}
}
bool global::System.Collections.IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
((global::System.IDisposable)<>s__3).Dispose();
}
}
[DebuggerHidden]
void global::System.Collections.IEnumerator.Reset()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
throw new NotSupportedException();
}
[DebuggerHidden]
global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
{
<Modify>d__1 <Modify>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Modify>d__ = this;
}
else
{
<Modify>d__ = new <Modify>d__1(0)
{
<>4__this = <>4__this
};
}
<Modify>d__.path = <>3__path;
<Modify>d__.tokens = <>3__tokens;
return <Modify>d__;
}
[DebuggerHidden]
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
{
return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
}
}
public bool ShouldRun(string path)
{
return path == "res://Scenes/Minigames/ScratchTicket/scratch_spots.gdc";
}
[IteratorStateMachine(typeof(<Modify>d__1))]
public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
{
MultiTokenWaiter assignWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
{
delegate(Token t)
{
IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val6 != null && val6.Name == "chance";
},
(Token t) => (int)t.Type == 23,
delegate(Token t)
{
ConstantToken val4 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result2;
if (val4 != null)
{
Variant value2 = val4.Value;
RealVariant val5 = (RealVariant)(object)((value2 is RealVariant) ? value2 : null);
if (val5 != null)
{
result2 = ((val5.Value == 0.7) ? 1 : 0);
goto IL_002d;
}
}
result2 = 0;
goto IL_002d;
IL_002d:
return (byte)result2 != 0;
}
}, false, false);
MultiTokenWaiter mulAssignWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
{
delegate(Token t)
{
IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
return val3 != null && val3.Name == "chance";
},
(Token t) => (int)t.Type == 26,
delegate(Token t)
{
ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
int result;
if (val != null)
{
Variant value = val.Value;
RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
if (val2 != null)
{
result = ((val2.Value == 0.75) ? 1 : 0);
goto IL_002d;
}
}
result = 0;
goto IL_002d;
IL_002d:
return (byte)result != 0;
}
}, false, false);
global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
try
{
while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
{
Token token = enumerator.Current;
if (assignWaiter.Check(token))
{
yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
}
else if (mulAssignWaiter.Check(token))
{
yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
}
else
{
yield return token;
}
}
}
finally
{
((global::System.IDisposable)enumerator)?.Dispose();
}
}
}