Decompiled source of Fishillionaire v10000.0.2

GDWeave/mods/z3roco01.fishillionaire/z3roco01.fishillionaire.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("z3roco01")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyInformationalVersion("1.0.1+dc55d048f0ce97f705ce604c4cdce00181b985f1")]
[assembly: AssemblyProduct("z3roco01.fishillonaire")]
[assembly: AssemblyTitle("z3roco01.fishillonaire")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace z3roco01.bassy;

public class Mod : IMod, global::System.IDisposable
{
	public static IModInterface modInterface;

	public Mod(IModInterface ModInterface)
	{
		modInterface = ModInterface;
		ModInterface.RegisterScriptMod((IScriptMod)(object)new ScratchSpotsMod());
		modInterface.Logger.Information("sdasdasd");
	}

	public void Dispose()
	{
	}
}
public class ScratchSpotsMod : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public ScratchSpotsMod <>4__this;

		private MultiTokenWaiter <assignWaiter>5__1;

		private MultiTokenWaiter <mulAssignWaiter>5__2;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__3;

		private Token <token>5__4;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 2u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Expected O, but got Unknown
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Expected O, but got Unknown
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Expected O, but got Unknown
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Expected O, but got Unknown
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<assignWaiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[3]
					{
						delegate(Token t)
						{
							IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val6 != null && val6.Name == "chance";
						},
						(Token t) => (int)t.Type == 23,
						delegate(Token t)
						{
							ConstantToken val4 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							int result2;
							if (val4 != null)
							{
								Variant value2 = val4.Value;
								RealVariant val5 = (RealVariant)(object)((value2 is RealVariant) ? value2 : null);
								if (val5 != null)
								{
									result2 = ((val5.Value == 0.7) ? 1 : 0);
									goto IL_002d;
								}
							}
							result2 = 0;
							goto IL_002d;
							IL_002d:
							return (byte)result2 != 0;
						}
					}, false, false);
					<mulAssignWaiter>5__2 = new MultiTokenWaiter(new Func<Token, bool>[3]
					{
						delegate(Token t)
						{
							IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val3 != null && val3.Name == "chance";
						},
						(Token t) => (int)t.Type == 26,
						delegate(Token t)
						{
							ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
							int result;
							if (val != null)
							{
								Variant value = val.Value;
								RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
								if (val2 != null)
								{
									result = ((val2.Value == 0.75) ? 1 : 0);
									goto IL_002d;
								}
							}
							result = 0;
							goto IL_002d;
							IL_002d:
							return (byte)result != 0;
						}
					}, false, false);
					<>s__3 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					goto IL_0212;
				case 2:
					<>1__state = -3;
					goto IL_0212;
				case 3:
					{
						<>1__state = -3;
						goto IL_0212;
					}
					IL_0212:
					<token>5__4 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__3).MoveNext())
				{
					<token>5__4 = <>s__3.Current;
					if (<assignWaiter>5__1.Check(<token>5__4))
					{
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
						<>1__state = 1;
						return true;
					}
					if (<mulAssignWaiter>5__2.Check(<token>5__4))
					{
						<>2__current = (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
						<>1__state = 2;
						return true;
					}
					<>2__current = <token>5__4;
					<>1__state = 3;
					return true;
				}
				<>m__Finally1();
				<>s__3 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__3 != null)
			{
				((global::System.IDisposable)<>s__3).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Minigames/ScratchTicket/scratch_spots.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter assignWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
		{
			delegate(Token t)
			{
				IdentifierToken val6 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val6 != null && val6.Name == "chance";
			},
			(Token t) => (int)t.Type == 23,
			delegate(Token t)
			{
				ConstantToken val4 = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				int result2;
				if (val4 != null)
				{
					Variant value2 = val4.Value;
					RealVariant val5 = (RealVariant)(object)((value2 is RealVariant) ? value2 : null);
					if (val5 != null)
					{
						result2 = ((val5.Value == 0.7) ? 1 : 0);
						goto IL_002d;
					}
				}
				result2 = 0;
				goto IL_002d;
				IL_002d:
				return (byte)result2 != 0;
			}
		}, false, false);
		MultiTokenWaiter mulAssignWaiter = new MultiTokenWaiter(new Func<Token, bool>[3]
		{
			delegate(Token t)
			{
				IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val3 != null && val3.Name == "chance";
			},
			(Token t) => (int)t.Type == 26,
			delegate(Token t)
			{
				ConstantToken val = (ConstantToken)(object)((t is ConstantToken) ? t : null);
				int result;
				if (val != null)
				{
					Variant value = val.Value;
					RealVariant val2 = (RealVariant)(object)((value is RealVariant) ? value : null);
					if (val2 != null)
					{
						result = ((val2.Value == 0.75) ? 1 : 0);
						goto IL_002d;
					}
				}
				result = 0;
				goto IL_002d;
				IL_002d:
				return (byte)result != 0;
			}
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (assignWaiter.Check(token))
				{
					yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
				}
				else if (mulAssignWaiter.Check(token))
				{
					yield return (Token)new ConstantToken((Variant)new RealVariant(1.0, false));
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}