Decompiled source of TutorialTime v1.0.0

GDWeave/mods/z3roco01.tutorialTime/z3roco01.tutorialTime.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using GDWeave;
using GDWeave.Godot;
using GDWeave.Godot.Variants;
using GDWeave.Modding;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("z3roco01")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyInformationalVersion("1.0.1+52d4143a431ea1d55c156d50dad56e0d094af24c")]
[assembly: AssemblyProduct("z3roco01.tutorialTime")]
[assembly: AssemblyTitle("z3roco01.tutorialTime")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace z3roco01.tutorialTime;

public class MainMapMod : IScriptMod
{
	[CompilerGenerated]
	private sealed class <Modify>d__1 : global::System.Collections.Generic.IEnumerable<Token>, global::System.Collections.IEnumerable, global::System.Collections.Generic.IEnumerator<Token>, global::System.Collections.IEnumerator, global::System.IDisposable
	{
		private int <>1__state;

		private Token <>2__current;

		private int <>l__initialThreadId;

		private string path;

		public string <>3__path;

		private global::System.Collections.Generic.IEnumerable<Token> tokens;

		public global::System.Collections.Generic.IEnumerable<Token> <>3__tokens;

		public MainMapMod <>4__this;

		private MultiTokenWaiter <waiter>5__1;

		private global::System.Collections.Generic.IEnumerator<Token> <>s__2;

		private Token <token>5__3;

		Token global::System.Collections.Generic.IEnumerator<Token>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object global::System.Collections.IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Modify>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void global::System.IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num != -3 && (uint)(num - 1) > 13u)
			{
				return;
			}
			try
			{
			}
			finally
			{
				<>m__Finally1();
			}
		}

		private bool MoveNext()
		{
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Expected O, but got Unknown
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c1: Expected O, but got Unknown
			//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Expected O, but got Unknown
			//IL_0309: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Expected O, but got Unknown
			//IL_0335: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Expected O, but got Unknown
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Expected O, but got Unknown
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Expected O, but got Unknown
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0396: Expected O, but got Unknown
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Expected O, but got Unknown
			//IL_03df: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Expected O, but got Unknown
			//IL_040c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0416: Expected O, but got Unknown
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0439: Expected O, but got Unknown
			//IL_0434: Unknown result type (might be due to invalid IL or missing references)
			//IL_043e: Expected O, but got Unknown
			//IL_045e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0468: Expected O, but got Unknown
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Expected O, but got Unknown
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<waiter>5__1 = new MultiTokenWaiter(new Func<Token, bool>[10]
					{
						delegate(Token t)
						{
							IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val5 != null && val5.Name == "child";
						},
						(Token t) => (int)t.Type == 84,
						delegate(Token t)
						{
							IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val4 != null && val4.Name == "visible";
						},
						(Token t) => (int)t.Type == 23,
						delegate(Token t)
						{
							IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val3 != null && val3.Name == "child";
						},
						(Token t) => (int)t.Type == 84,
						delegate(Token t)
						{
							IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val2 != null && val2.Name == "name";
						},
						(Token t) => (int)t.Type == 7,
						delegate(Token t)
						{
							IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
							return val != null && val.Name == "id";
						},
						(Token t) => (int)t.Type == 89
					}, false, false);
					<>s__2 = tokens.GetEnumerator();
					<>1__state = -3;
					break;
				case 1:
					<>1__state = -3;
					<>2__current = new Token((TokenType)87, (uint?)null);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken((TokenType)1, (uint?)6u, "zones");
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("get_node");
					<>1__state = 5;
					return true;
				case 5:
					<>1__state = -3;
					<>2__current = new Token((TokenType)80, (uint?)null);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new StringVariant("tutorial_zone"));
					<>1__state = 7;
					return true;
				case 7:
					<>1__state = -3;
					<>2__current = new Token((TokenType)81, (uint?)null);
					<>1__state = 8;
					return true;
				case 8:
					<>1__state = -3;
					<>2__current = new Token((TokenType)84, (uint?)null);
					<>1__state = 9;
					return true;
				case 9:
					<>1__state = -3;
					<>2__current = (Token)new IdentifierToken("visible");
					<>1__state = 10;
					return true;
				case 10:
					<>1__state = -3;
					<>2__current = new Token((TokenType)23, (uint?)null);
					<>1__state = 11;
					return true;
				case 11:
					<>1__state = -3;
					<>2__current = (Token)new ConstantToken((Variant)new BoolVariant(true));
					<>1__state = 12;
					return true;
				case 12:
					<>1__state = -3;
					<>2__current = new Token((TokenType)89, (uint?)1u);
					<>1__state = 13;
					return true;
				case 13:
					<>1__state = -3;
					goto IL_04a1;
				case 14:
					{
						<>1__state = -3;
						goto IL_04a1;
					}
					IL_04a1:
					<token>5__3 = null;
					break;
				}
				if (((global::System.Collections.IEnumerator)<>s__2).MoveNext())
				{
					<token>5__3 = <>s__2.Current;
					if (<waiter>5__1.Check(<token>5__3))
					{
						<>2__current = new Token((TokenType)89, (uint?)1u);
						<>1__state = 1;
						return true;
					}
					<>2__current = <token>5__3;
					<>1__state = 14;
					return true;
				}
				<>m__Finally1();
				<>s__2 = null;
				return false;
			}
			catch
			{
				//try-fault
				((global::System.IDisposable)this).Dispose();
				throw;
			}
		}

		bool global::System.Collections.IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__2 != null)
			{
				((global::System.IDisposable)<>s__2).Dispose();
			}
		}

		[DebuggerHidden]
		void global::System.Collections.IEnumerator.Reset()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		global::System.Collections.Generic.IEnumerator<Token> global::System.Collections.Generic.IEnumerable<Token>.GetEnumerator()
		{
			<Modify>d__1 <Modify>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<Modify>d__ = this;
			}
			else
			{
				<Modify>d__ = new <Modify>d__1(0)
				{
					<>4__this = <>4__this
				};
			}
			<Modify>d__.path = <>3__path;
			<Modify>d__.tokens = <>3__tokens;
			return <Modify>d__;
		}

		[DebuggerHidden]
		global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator()
		{
			return (global::System.Collections.IEnumerator)((global::System.Collections.Generic.IEnumerable<Token>)this).GetEnumerator();
		}
	}

	public bool ShouldRun(string path)
	{
		return path == "res://Scenes/Map/main_map.gdc";
	}

	[IteratorStateMachine(typeof(<Modify>d__1))]
	public global::System.Collections.Generic.IEnumerable<Token> Modify(string path, global::System.Collections.Generic.IEnumerable<Token> tokens)
	{
		MultiTokenWaiter waiter = new MultiTokenWaiter(new Func<Token, bool>[10]
		{
			delegate(Token t)
			{
				IdentifierToken val5 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val5 != null && val5.Name == "child";
			},
			(Token t) => (int)t.Type == 84,
			delegate(Token t)
			{
				IdentifierToken val4 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val4 != null && val4.Name == "visible";
			},
			(Token t) => (int)t.Type == 23,
			delegate(Token t)
			{
				IdentifierToken val3 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val3 != null && val3.Name == "child";
			},
			(Token t) => (int)t.Type == 84,
			delegate(Token t)
			{
				IdentifierToken val2 = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val2 != null && val2.Name == "name";
			},
			(Token t) => (int)t.Type == 7,
			delegate(Token t)
			{
				IdentifierToken val = (IdentifierToken)(object)((t is IdentifierToken) ? t : null);
				return val != null && val.Name == "id";
			},
			(Token t) => (int)t.Type == 89
		}, false, false);
		global::System.Collections.Generic.IEnumerator<Token> enumerator = tokens.GetEnumerator();
		try
		{
			while (((global::System.Collections.IEnumerator)enumerator).MoveNext())
			{
				Token token = enumerator.Current;
				if (waiter.Check(token))
				{
					yield return new Token((TokenType)89, (uint?)1u);
					yield return new Token((TokenType)87, (uint?)null);
					yield return (Token)new IdentifierToken((TokenType)1, (uint?)6u, "zones");
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("get_node");
					yield return new Token((TokenType)80, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new StringVariant("tutorial_zone"));
					yield return new Token((TokenType)81, (uint?)null);
					yield return new Token((TokenType)84, (uint?)null);
					yield return (Token)new IdentifierToken("visible");
					yield return new Token((TokenType)23, (uint?)null);
					yield return (Token)new ConstantToken((Variant)new BoolVariant(true));
					yield return new Token((TokenType)89, (uint?)1u);
				}
				else
				{
					yield return token;
				}
			}
		}
		finally
		{
			((global::System.IDisposable)enumerator)?.Dispose();
		}
	}
}
public class Mod : IMod, global::System.IDisposable
{
	public static IModInterface ModInterface;

	public Mod(IModInterface modInterface)
	{
		ModInterface = modInterface;
		modInterface.RegisterScriptMod((IScriptMod)(object)new MainMapMod());
		modInterface.Logger.Information("tutorial time !");
	}

	public void Dispose()
	{
	}
}