using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExpandedSpawnEntity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExpandedSpawnEntity")]
[assembly: AssemblyTitle("ExpandedSpawnEntity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExpandedSpawnEntity
{
[BepInPlugin("ExpandedSpawnEntity", "ExpandedSpawnEntity", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.lin.psuedoRNG").PatchAll();
}
}
[HarmonyPatch(typeof(CL_GameManager), "Start")]
public class ExpandingSpawnEntity
{
private static void Prefix(CL_GameManager __instance)
{
List<GameObject> entityPrefabs = CL_AssetManager.GetFullCombinedAssetDatabase().entityPrefabs;
List<GameEntity> list = new List<GameEntity>();
HashSet<string> hashSet = new HashSet<string>();
foreach (GameObject item in entityPrefabs)
{
GameEntity component = item.GetComponent<GameEntity>();
if ((Object)(object)component == (Object)null)
{
Debug.Log((object)("[BetterRNG] " + ((Object)item).name + " does not have a GameEntity component"));
continue;
}
string text = ((Object)component).name.ToLowerInvariant();
if (!hashSet.Add(text))
{
Debug.Log((object)("[BetterRNG] Duplicate GameEntity name '" + text + "', skipping this one."));
}
else
{
list.Add(component);
}
}
__instance.gameEntityPrefabs.Clear();
__instance.gameEntityPrefabs.AddRange(list);
Debug.Log((object)$"[BetterRNG] Rebuilt gameEntityPrefabs with {list.Count} unique entities.");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ExpandedSpawnEntity";
public const string PLUGIN_NAME = "ExpandedSpawnEntity";
public const string PLUGIN_VERSION = "1.0.0";
}
}