Decompiled source of ExpandedSpawnEntity v1.0.0

ExpandedSpawnEntity.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExpandedSpawnEntity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExpandedSpawnEntity")]
[assembly: AssemblyTitle("ExpandedSpawnEntity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExpandedSpawnEntity
{
	[BepInPlugin("ExpandedSpawnEntity", "ExpandedSpawnEntity", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.lin.psuedoRNG").PatchAll();
		}
	}
	[HarmonyPatch(typeof(CL_GameManager), "Start")]
	public class ExpandingSpawnEntity
	{
		private static void Prefix(CL_GameManager __instance)
		{
			List<GameObject> entityPrefabs = CL_AssetManager.GetFullCombinedAssetDatabase().entityPrefabs;
			List<GameEntity> list = new List<GameEntity>();
			HashSet<string> hashSet = new HashSet<string>();
			foreach (GameObject item in entityPrefabs)
			{
				GameEntity component = item.GetComponent<GameEntity>();
				if ((Object)(object)component == (Object)null)
				{
					Debug.Log((object)("[BetterRNG] " + ((Object)item).name + " does not have a GameEntity component"));
					continue;
				}
				string text = ((Object)component).name.ToLowerInvariant();
				if (!hashSet.Add(text))
				{
					Debug.Log((object)("[BetterRNG] Duplicate GameEntity name '" + text + "', skipping this one."));
				}
				else
				{
					list.Add(component);
				}
			}
			__instance.gameEntityPrefabs.Clear();
			__instance.gameEntityPrefabs.AddRange(list);
			Debug.Log((object)$"[BetterRNG] Rebuilt gameEntityPrefabs with {list.Count} unique entities.");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ExpandedSpawnEntity";

		public const string PLUGIN_NAME = "ExpandedSpawnEntity";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}