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Deltarune SFX

A mod that replaces White Knuckle sfx with those from Deltarune. Work in progress.

CHANGELOG

v0.6.5

  • Added sfx for:
    • Vent Thing (as those who are listening)
    • Flashlight
    • Drugs
    • Habitation Lime Nuke (as a Dark Fountain)
  • Removed sfx for the game start (until I figure out a better replacement)

v0.6.1

  • Fixed 1 silent radio track and added a new one (for The Chimney)

v0.6.0

  • Added sfx for:
    • Menus and Consoles (partially)
    • Game Start
    • Perks
    • Inventory (not some items)
  • Fixed missing sfx for pulling out the hammer (I forgor to include it)

v0.5.0

  • Added sfx for:
    • Grubs (as Lancer)
    • Radio (I can't preserve the all the spookyness while carrying over the Deltarune goofiness, but I tried - go find Delta-0019. Don't know what to do with non-tune radio stations, they all sound like garbage noise)
  • SAPS now correctly refers to YOU (sligtly altered a certain event announcement)

v0.4.4

  • Adjusted volume and fade for some sounds (this line might appear a lot more in the future)

v0.4.3

  • Added sfx for:
    • Bloodbugs (except for flying)
    • Saving (only the jingle)
    • Turrets (as Shadowguys)
    • Bounce Pads
    • Lime Roaches
    • Food Bars
  • Changed sfx for:
    • Killing Roaches (apparently every living entity produces this sound when taking damage, hopefully it's less "intrusive" now)
  • An sfx for throwing rebars can't be changed for some reason

v0.4.0

  • Added sfx for:
    • Food Cans
    • Climbing (fem)
    • Falling and Landing
    • Jumping and Double Jumping
    • Roaches (as Cat Petterz cats)
    • Hammer (as Susie's attack)
    • Rebars (as Rude Buster)
    • Explosive Rebars