Deltarune SFX
A mod that replaces White Knuckle sfx with those from Deltarune. Work in progress.
By MsCounterMax
CHANGELOG
v0.6.5
- Added sfx for:
- Vent Thing (as those who are listening)
- Flashlight
- Drugs
- Habitation Lime Nuke (as a Dark Fountain)
- Removed sfx for the game start
(until I figure out a better replacement)
v0.6.1
- Fixed 1 silent radio track and added a new one
(for The Chimney)
v0.6.0
- Added sfx for:
- Menus and Consoles (partially)
- Game Start
- Perks
- Inventory (not some items)
- Fixed missing sfx for pulling out the hammer
(I forgor to include it)
v0.5.0
- Added sfx for:
- Grubs (as Lancer)
- Radio
(I can't preserve the all the spookyness while carrying over the Deltarune goofiness, but I tried - go find Delta-0019. Don't know what to do with non-tune radio stations, they all sound like garbage noise)
- SAPS now correctly refers to YOU
(sligtly altered a certain event announcement)
v0.4.4
- Adjusted volume and fade for some sounds
(this line might appear a lot more in the future)
v0.4.3
- Added sfx for:
- Bloodbugs (except for flying)
- Saving (only the jingle)
- Turrets (as Shadowguys)
- Bounce Pads
- Lime Roaches
- Food Bars
- Changed sfx for:
- Killing Roaches
(apparently every living entity produces this sound when taking damage, hopefully it's less "intrusive" now)
- Killing Roaches
- An sfx for throwing rebars can't be changed for some reason
v0.4.0
- Added sfx for:
- Food Cans
- Climbing (fem)
- Falling and Landing
- Jumping and Double Jumping
- Roaches (as Cat Petterz cats)
- Hammer (as Susie's attack)
- Rebars (as Rude Buster)
- Explosive Rebars