Decompiled source of TransparencyAddon v1.1.1

plugins/WK_Transparency_Addon.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using WK_Transparency_Addon.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WK_Transparency_Addon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+727e94a82ade1f2ea71d0c2a41837bb821131287")]
[assembly: AssemblyProduct("WK_Transparency_Addon")]
[assembly: AssemblyTitle("WK_Transparency_Addon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WK_Transparency_Addon
{
	[BepInPlugin("WK_Transparency_Addon", "WK_Transparency_Addon", "1.1.0")]
	public class TransparencyAddon : BaseUnityPlugin
	{
		private bool _patched;

		private static Harmony _harmony;

		public static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			if (_patched)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)"Already Patched");
			}
			Log = ((BaseUnityPlugin)this).Logger;
			if (!Assets.Load())
			{
				Log.LogError((object)"Assets failed to load, aborting!");
				return;
			}
			_harmony = new Harmony("WK_Transparency_Addon");
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			SceneManager.sceneLoaded += OnSceneLoad;
			Log.LogInfo((object)"Plugin WK_Transparency_Addon is loaded!");
			_patched = true;
		}

		private static void OnSceneLoad(Scene scene, LoadSceneMode mode)
		{
			string name = ((Scene)(ref scene)).name;
			if ((!(name == "Intro") && !(name == "Main-Menu")) || 1 == 0)
			{
				ModifyMaterials();
			}
		}

		public static void ModifyMaterials()
		{
			GameObject val = GameObject.Find("Inventory-Root");
			if (!Object.op_Implicit((Object)(object)val))
			{
				Log.LogWarning((object)"Could not find player in scene!");
				return;
			}
			Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
			foreach (Renderer val2 in componentsInChildren)
			{
				Log.LogInfo((object)((Object)((Component)val2).gameObject).name);
				val2.material = Assets.transparentMat;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "WK_Transparency_Addon";

		public const string PLUGIN_NAME = "WK_Transparency_Addon";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace WK_Transparency_Addon.Patches
{
	[HarmonyPatch(typeof(HandItem))]
	public class HandItemPatch
	{
		[HarmonyPatch("Initialize")]
		[HarmonyPostfix]
		private static void Initialize(HandItem __instance)
		{
			if (Object.op_Implicit((Object)(object)__instance))
			{
				TransparencyAddon.ModifyMaterials();
			}
		}
	}
}
namespace WK_Transparency_Addon.Core
{
	public class Assets
	{
		private static AssetBundle _assets;

		internal static Material transparentMat;

		internal static bool Load()
		{
			_assets = AssetBundle.LoadFromFile(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "/Assets/transparency_addon_assets");
			if (!Object.op_Implicit((Object)(object)_assets))
			{
				TransparencyAddon.Log.LogError((object)"Failed to load AssetBundle, aborting!");
				return false;
			}
			List<bool> source = new List<bool>(1) { LoadFile<Material>(_assets, "Assets/Neb.Assets/Transparency Addon/Item_Hand_Material_Transparent.mat", out transparentMat) };
			if (source.Any((bool result) => !result))
			{
				TransparencyAddon.Log.LogWarning((object)"Failed to load one or more assets, aborting!");
				return false;
			}
			return true;
		}

		private static bool LoadFile<T>(AssetBundle assets, string path, out T loadedObject) where T : Object
		{
			loadedObject = assets.LoadAsset<T>(path);
			if (!Object.op_Implicit((Object)(object)loadedObject))
			{
				TransparencyAddon.Log.LogError((object)("Failed to load '" + path + "'"));
				return false;
			}
			return true;
		}
	}
}