Decompiled source of SFX Loader v0.1.0

plugins/SFXLoader.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SFXLoader")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("SFXLoader")]
[assembly: AssemblyTitle("SFXLoader")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SFXLoader
{
	[BepInPlugin("SFXLoader", "SFXLoader", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private static List<string> sfxNameRepo = new List<string>();

		private static List<AudioClip> sfxClipRepo = new List<AudioClip>();

		public AudioSource sfxEntity;

		public Transform sfxPos;

		public static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			List<AudioClip> list = new List<AudioClip>();
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"SFXLoader loaded");
			SceneManager.sceneLoaded += Reload;
		}

		public void Update()
		{
		}

		public void Reload(Scene seine, LoadSceneMode nada)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GameObject val = new GameObject("SFX GameObject");
			sfxEntity = val.AddComponent<AudioSource>();
			if (((Scene)(ref seine)).name == "Game-Main" || ((Scene)(ref seine)).name == "Playground")
			{
				Log.LogInfo((object)"DEBUG - Loading Commands");
				CommandConsole.AddCommand("loadsound", (Action<string[]>)LoadSound, false);
				CommandConsole.AddCommand("listsounds", (Action<string[]>)ListSounds, false);
				repoLoad();
			}
		}

		public void LoadSound(string[] sfxName)
		{
			if (sfxName.Length < 1)
			{
				CommandConsole.Log("This command needs an argument to run (E.g. loadsound ann_alert)", false);
			}
			else if (sfxNameRepo.Contains(string.Join(" ", sfxName)))
			{
				CommandConsole.Log("SFX " + string.Join(" ", sfxName) + " found, playing it", false);
				foreach (AudioClip item in sfxClipRepo)
				{
					if (((Object)item).name == string.Join(" ", sfxName))
					{
						sfxEntity.clip = item;
						break;
					}
				}
				sfxEntity.volume = 1f;
				sfxEntity.Play();
			}
			else
			{
				CommandConsole.Log("Can't find the following SFX: " + string.Join(" ", sfxName), false);
				CommandConsole.Log("This sound loader is Case-sensitive, and requires the argument to exactly match the result", false);
			}
		}

		public void ListSounds(string[] sfxListing)
		{
			if (string.Join("", sfxListing).ToLower() != "yes")
			{
				CommandConsole.Log("WARNING: Your Computer Performance might tank if you use this command. To confirm, type listsounds yes", false);
				return;
			}
			foreach (string item in sfxNameRepo)
			{
				CommandConsole.Log(item, false);
			}
		}

		public void repoLoad()
		{
			AudioClip[] source = Resources.FindObjectsOfTypeAll<AudioClip>();
			sfxClipRepo.AddRange(source.Where((AudioClip sound) => !sfxClipRepo.Contains(sound)));
			foreach (AudioClip item in sfxClipRepo)
			{
				sfxNameRepo.Add(((Object)item).name);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SFXLoader";

		public const string PLUGIN_NAME = "SFXLoader";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}