Decompiled source of CommandsExtended v0.1.2

CommandsExtended.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CommandsExtended.Behaviors;
using CommandsExtended.Commands;
using CommandsExtended.Commands.Common;
using CommandsExtended.Common;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreCommands;
using MoreCommands.Accessors;
using MoreCommands.Common;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CommandsExtended")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("An extension to MoreCommands")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+04bf942e9a0681d8d4f8bd2d4ae53bf82c52e01a")]
[assembly: AssemblyProduct("CommandsExtended")]
[assembly: AssemblyTitle("CommandsExtended")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CommandsExtended
{
	[BepInPlugin("dotlake.CommandsExtended", "CommandsExtended", "0.1.2")]
	[BepInDependency("shishyando.WK.MoreCommands", "0.11.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Registry.RegisterAll();
			Logger.LogInfo((object)"dotlake.CommandsExtended is loaded");
		}

		public static void Assert(bool condition)
		{
			if (!condition)
			{
				Logger.LogFatal((object)"Assert failed");
				throw new Exception("[CommandsExtended] Assert failed");
			}
		}
	}
	public static class Registry
	{
		public static void RegisterAll()
		{
			CommandRegistry.Register((ICommand)(object)new Raycast());
			CommandRegistry.Register((ICommand)(object)new ShowGrabs());
			CommandRegistry.Register((ICommand)(object)new Marathon());
			CommandRegistry.Register((ICommand)(object)new Fov());
			CommandRegistry.Register((ICommand)(object)new Volume());
			CommandRegistry.Register((ICommand)(object)new Music());
			CommandRegistry.Register((ICommand)(object)new Sensitivity());
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "dotlake.CommandsExtended";

		public const string PLUGIN_NAME = "CommandsExtended";

		public const string PLUGIN_VERSION = "0.1.2";
	}
}
namespace CommandsExtended.Common
{
	public static class String
	{
		public static bool EqualsIgnoreCase(this string one, string two)
		{
			return one.Equals(two, StringComparison.OrdinalIgnoreCase);
		}

		public static bool StartsWithIgnoreCase(this string one, string two)
		{
			return one.StartsWith(two, StringComparison.OrdinalIgnoreCase);
		}

		public static bool ContainsIgnoreCase(this string one, string two)
		{
			return one.Contains(two, StringComparison.OrdinalIgnoreCase);
		}
	}
}
namespace CommandsExtended.Commands
{
	public sealed class Fov : FloatSettingCommand
	{
		public override string[] Aliases => new string[1] { "fov" };

		protected override float Min => 60f;

		protected override float Max => 140f;

		protected override string SettingName => "Player FOV";

		protected override string DisplayPrecision => "F1";

		protected override bool RequiresRefresh => false;

		protected override float SettingValue
		{
			get
			{
				return SettingsManager.settings.playerFOV;
			}
			set
			{
				SettingsManager.settings.playerFOV = value;
			}
		}
	}
	public sealed class Marathon : CommandBase
	{
		private static readonly string[] levelOrder = new string[23]
		{
			"m1_intro_01", "m1_silos_storage_", "m1_silos_safearea_01", "m1_silos_broken_", "m1_silos_air_", "campaign_interlude_silo_to_pipeworks_01", "m2_pipeworks_drainage_", "m2_pipeworks_waste_", "m2_pipeworks_organ_", "campaign_interlude_pipeworks_to_habitation_01",
			"m3_habitation_pier_04", "m3_habitation_pier_entrance_01", "m3_habitation_pier_01", "m3_habitation_pier_entrance_01", "m3_habitation_pier_02", "m3_habitation_lab_lobby", "m3_habitation_lab_", "m3_habitation_lab_ending", "campaign_interlude_habitation_to_abyss_01", "m4_abyss_transit_",
			"m4_abyss_handle_", "m4_abyss_garden_", "m4_abyss_outro_01"
		};

		public override string[] Aliases => new string[1] { "marathon" };

		public override CommandTag Tag => (CommandTag)1;

		public override string Description => "Loads all levels in a completable manner";

		public override bool CheatsOnly => false;

		public override Action<string[]> GetLogicCallback()
		{
			return delegate
			{
				List<string> source = (from x in Prefabs.Levels().Data()
					select ((Object)x).name).ToList();
				List<string> list = new List<string>();
				List<string> list2 = new List<string>();
				int i;
				for (i = 0; i < levelOrder.Length; i++)
				{
					list2 = source.Where((string x) => x.EqualsIgnoreCase(levelOrder[i])).ToList();
					if (!list2.Any())
					{
						list2 = source.Where((string x) => x.StartsWithIgnoreCase(levelOrder[i])).ToList();
						list2.RemoveAll((string x) => x.ContainsIgnoreCase("lobby"));
						list2.RemoveAll((string x) => x.ContainsIgnoreCase("ending"));
					}
					list.AddRange(list2);
				}
				CL_GameManager.gMan.LoadLevels(list.ToArray());
			};
		}
	}
	public sealed class Music : FloatSettingCommand
	{
		public override string[] Aliases => new string[1] { "music" };

		protected override float Min => 0f;

		protected override float Max => 1f;

		protected override string SettingName => "music volume";

		protected override string DisplayPrecision => "F2";

		protected override bool RequiresRefresh => true;

		protected override float SettingValue
		{
			get
			{
				return SettingsManager.settings.musicVolume;
			}
			set
			{
				SettingsManager.settings.musicVolume = value;
			}
		}
	}
	public sealed class Raycast : TogglableCommandBase
	{
		public override string[] Aliases => new string[1] { "raycast" };

		public override CommandTag Tag => (CommandTag)1;

		public override string Description => "For dev purposes, determines name of game object at crosshair when pressing left click";

		public override bool CheatsOnly => true;

		public override Action<string[]> GetLogicCallback()
		{
			return delegate
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Expected O, but got Unknown
				GameObject val = new GameObject("RaycastListener");
				if (((TogglableCommandBase)this).Enabled)
				{
					val.AddComponent<Raycaster>();
				}
				else
				{
					Object.Destroy((Object)(object)val);
				}
			};
		}
	}
	public sealed class Sensitivity : FloatSettingCommand
	{
		public override string[] Aliases => new string[2] { "sensitivity", "sens" };

		protected override float Min => 0f;

		protected override float Max => 100f;

		protected override string SettingName => "mouse sensitivity";

		protected override string DisplayPrecision => "F4";

		protected override bool RequiresRefresh => false;

		protected override float SettingValue
		{
			get
			{
				return SettingsManager.settings.mouseSensitivity;
			}
			set
			{
				SettingsManager.settings.mouseSensitivity = value;
			}
		}
	}
	public sealed class ShowGrabs : TogglableCommandBase
	{
		public static Material HighlightMat;

		private GameObject animationObj;

		private const string rgb = "rgb";

		public override string[] Aliases => new string[2] { "showgrabs", "sg" };

		public override CommandTag Tag => (CommandTag)1;

		public override string Description => "Shows grabbable surfaces.\nPass color like 'red', 'green' or '#RRGGBB' as argument to set custom color, or 'rgb' for rgb mode";

		public override bool CheatsOnly => true;

		public override Action<string[]> GetLogicCallback()
		{
			return delegate(string[] args)
			{
				if (((TogglableCommandBase)this).Enabled)
				{
					SetupVisualizer(args);
				}
				else if (!((TogglableCommandBase)this).Enabled)
				{
					((CommandBase)this).OnExit();
				}
			};
		}

		private void SetupVisualizer(string[] args)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			bool flag = false;
			bool flag2 = args.Length != 0;
			if (flag2)
			{
				flag = args[0].EqualsIgnoreCase("rgb");
			}
			HighlightMat = new Material(Shader.Find("Hidden/Internal-Colored"));
			HighlightMat.renderQueue = 2001;
			Color green = Color.green;
			if (flag2 && !flag)
			{
				ColorUtility.TryParseHtmlString(args[0], ref green);
			}
			HighlightMat.color = green;
			HighlightMat.DisableKeyword("_EMISSION");
			HighlightMat.SetInt("_Cull", 0);
			HighlightMat.SetInt("_SrcBlend", 1);
			HighlightMat.SetInt("_DstBlend", 0);
			HighlightMat.SetInt("_ZWrite", 1);
			HighlightMat.SetFloat("_ZBias", -10f);
			if ((Object)(object)animationObj == (Object)null && flag)
			{
				animationObj = new GameObject("ShowGrabsbleAnimation");
				animationObj.AddComponent<HandholdRgb>();
			}
			CL_Handhold[] array = Resources.FindObjectsOfTypeAll<CL_Handhold>();
			CL_Handhold[] array2 = array;
			foreach (CL_Handhold val in array2)
			{
				GameObject gameObject = ((Component)val).gameObject;
				gameObject.AddComponent<HandholdVisualizer>();
			}
		}

		public override void OnExit()
		{
			CL_Handhold[] array = Resources.FindObjectsOfTypeAll<CL_Handhold>();
			if ((Object)(object)animationObj != (Object)null)
			{
				Object.Destroy((Object)(object)animationObj);
				animationObj = null;
			}
			CL_Handhold[] array2 = array;
			HandholdVisualizer handholdVisualizer = default(HandholdVisualizer);
			foreach (CL_Handhold val in array2)
			{
				GameObject gameObject = ((Component)val).gameObject;
				if (gameObject.TryGetComponent<HandholdVisualizer>(ref handholdVisualizer))
				{
					handholdVisualizer.HideHandholds();
					Object.Destroy((Object)(object)handholdVisualizer);
				}
			}
			((TogglableCommandBase)this).Enabled = false;
		}
	}
	public sealed class Volume : FloatSettingCommand
	{
		public override string[] Aliases => new string[2] { "volume", "vol" };

		protected override float Min => 0f;

		protected override float Max => 1f;

		protected override string SettingName => "master volume";

		protected override string DisplayPrecision => "F1";

		protected override bool RequiresRefresh => true;

		protected override float SettingValue
		{
			get
			{
				return SettingsManager.settings.masterVolume;
			}
			set
			{
				SettingsManager.settings.masterVolume = value;
			}
		}
	}
}
namespace CommandsExtended.Commands.Common
{
	public abstract class FloatSettingCommand : CommandBase
	{
		public override string Description => $"Change {SettingName}, saves to player's settings (min: {Min}, max: {Max})";

		public override CommandTag Tag => (CommandTag)0;

		public override bool CheatsOnly => false;

		protected abstract float SettingValue { get; set; }

		protected abstract string SettingName { get; }

		protected abstract float Min { get; }

		protected abstract float Max { get; }

		protected abstract string DisplayPrecision { get; }

		protected abstract bool RequiresRefresh { get; }

		public override Action<string[]> GetLogicCallback()
		{
			return delegate(string[] args)
			{
				float result;
				if (args.Length == 0)
				{
					CommandConsoleAccessor.EchoToConsole("Current " + SettingName + ": " + SettingValue.ToString(DisplayPrecision));
				}
				else if (float.TryParse(args[0], out result))
				{
					if (result < Min)
					{
						CommandConsoleAccessor.EchoToConsole(SettingName + " cannot be below " + Min.ToString(DisplayPrecision));
					}
					else if (result > Max)
					{
						CommandConsoleAccessor.EchoToConsole(SettingName + " cannot be above " + Max.ToString(DisplayPrecision));
					}
					else
					{
						SettingsManager.instance.LoadSettings();
						SettingValue = result;
						SettingsManager.instance.SaveSettings();
						if (RequiresRefresh)
						{
							SettingsManager.RefreshSettings("");
						}
						CommandConsoleAccessor.EchoToConsole(SettingName + " set to " + result.ToString(DisplayPrecision));
					}
				}
				else
				{
					CommandConsoleAccessor.EchoToConsole("Invalid arguments for " + SettingName + " command: " + GeneralExtensions.Join<string>((IEnumerable<string>)args, (Func<string, string>)null, " "));
				}
			};
		}
	}
}
namespace CommandsExtended.Behaviors
{
	public sealed class HandholdRgb : MonoBehaviour
	{
		private float speed = 0.1f;

		public void Update()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ShowGrabs.HighlightMat != (Object)null)
			{
				float num = Time.time * speed % 1f;
				Color val = Color.HSVToRGB(num, 1f, 1f);
				ShowGrabs.HighlightMat.SetColor("_Color", val);
			}
		}
	}
	public sealed class HandholdVisualizer : MonoBehaviour
	{
		private Material[] existingMaterials;

		private Renderer currentRenderer;

		private bool wasEnabled = false;

		public void Start()
		{
			CL_Handhold handhold = default(CL_Handhold);
			if (((Component)this).TryGetComponent<CL_Handhold>(ref handhold))
			{
				RevealHandholds(handhold);
			}
		}

		public void HideHandholds()
		{
			if ((Object)(object)currentRenderer != (Object)null)
			{
				currentRenderer.enabled = wasEnabled;
				currentRenderer.sharedMaterials = existingMaterials.ToArray();
			}
		}

		private void RevealHandholds(CL_Handhold handhold)
		{
			MeshFilter filter = default(MeshFilter);
			MeshCollider meshCol = default(MeshCollider);
			BoxCollider box = default(BoxCollider);
			SphereCollider sphere = default(SphereCollider);
			if ((Object)(object)handhold.handholdRenderer != (Object)null)
			{
				RevealRenderer(handhold);
			}
			else if (((Component)handhold).TryGetComponent<MeshFilter>(ref filter))
			{
				RevealExistingMesh(handhold, filter);
			}
			else if (((Component)handhold).TryGetComponent<MeshCollider>(ref meshCol))
			{
				MatchMeshRendererToCollider(handhold, meshCol);
			}
			else if (((Component)handhold).TryGetComponent<BoxCollider>(ref box))
			{
				VisualizeBoxCollider(box);
			}
			else if (((Component)handhold).TryGetComponent<SphereCollider>(ref sphere))
			{
				VisualizeSphereCollider(sphere);
			}
			else
			{
				Plugin.Logger.LogInfo((object)("Unable to draw handhold: " + ((Object)handhold).name));
			}
		}

		private void RevealRenderer(CL_Handhold handhold)
		{
			TrackExisting(handhold.handholdRenderer, handhold.handholdRenderer.enabled);
			handhold.handholdRenderer.enabled = true;
			handhold.handholdRenderer.sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
		}

		private void RevealExistingMesh(CL_Handhold handhold, MeshFilter filter)
		{
			GameObject gameObject = ((Component)handhold).gameObject;
			if ((Object)(object)filter != (Object)null && (Object)(object)filter.sharedMesh != (Object)null)
			{
				MeshRenderer val = gameObject.GetComponent<MeshRenderer>();
				bool enabled = false;
				if ((Object)(object)val == (Object)null)
				{
					val = gameObject.AddComponent<MeshRenderer>();
				}
				else
				{
					enabled = ((Renderer)val).enabled;
				}
				TrackExisting((Renderer)(object)val, enabled);
				((Renderer)val).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
				((Renderer)val).enabled = enabled;
			}
		}

		private void MatchMeshRendererToCollider(CL_Handhold handhold, MeshCollider meshCol)
		{
			GameObject gameObject = ((Component)handhold).gameObject;
			MeshFilter val = gameObject.GetComponent<MeshFilter>();
			if ((Object)(object)val == (Object)null)
			{
				val = gameObject.AddComponent<MeshFilter>();
			}
			val.sharedMesh = meshCol.sharedMesh;
			MeshRenderer val2 = gameObject.GetComponent<MeshRenderer>();
			bool flag = false;
			if ((Object)(object)val2 == (Object)null)
			{
				val2 = gameObject.AddComponent<MeshRenderer>();
			}
			else
			{
				flag = ((Renderer)val2).enabled;
			}
			TrackExisting((Renderer)(object)val2, flag);
			((Renderer)val2).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
			((Renderer)val2).enabled = true;
		}

		private void VisualizeSphereCollider(SphereCollider sphere)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
			Object.Destroy((Object)(object)val.GetComponent<SphereCollider>());
			val.transform.SetParent(((Component)sphere).transform);
			val.transform.localPosition = sphere.center;
			val.transform.localRotation = Quaternion.identity;
			float num = sphere.radius * 2f;
			val.transform.localScale = new Vector3(num, num, num);
			MeshRenderer component = val.GetComponent<MeshRenderer>();
			TrackExisting((Renderer)(object)component);
			((Renderer)component).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
		}

		private void VisualizeBoxCollider(BoxCollider box)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
			Object.Destroy((Object)(object)val.GetComponent<Collider>());
			val.transform.SetParent(((Component)box).transform);
			val.transform.localPosition = box.center;
			val.transform.localScale = box.size;
			val.transform.localRotation = Quaternion.identity;
			Renderer component = val.GetComponent<Renderer>();
			TrackExisting(component);
			component.sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
		}

		private void TrackExisting(Renderer renderer, bool wasEnabled = false)
		{
			this.wasEnabled = wasEnabled;
			if (currentRenderer == null)
			{
				currentRenderer = renderer;
			}
			if (existingMaterials == null)
			{
				existingMaterials = renderer.sharedMaterials.ToArray();
			}
		}
	}
	public sealed class Raycaster : MonoBehaviour
	{
		public void Update()
		{
			if (Input.GetMouseButtonDown(0))
			{
				DoRaycast();
			}
		}

		private void DoRaycast()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Ray val = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2))
			{
				Plugin.Logger.LogInfo((object)("Hit Object: " + ((Object)((Component)((RaycastHit)(ref val2)).collider).gameObject).name));
			}
		}
	}
}