Decompiled source of Postprocessingtoggle v1.0.1

fxopt.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("fxopt")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("fxopt")]
[assembly: AssemblyTitle("fxopt")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace fxopt
{
	[BepInPlugin("fxopt", "fxopt", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		public static FX_CameraShaderController fxShader;

		public static ConfigEntry<bool> postProcessEnable;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			postProcessEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("SavedConfig", "postProcessEnable", false, "");
			Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
		}

		public static void SetFX(bool value)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name == "Main-Menu")
			{
				((Behaviour)((Component)fxShader).GetComponent<PostProcessVolume>()).enabled = value;
				((Behaviour)((Component)fxShader).GetComponent<PostProcessLayer>()).enabled = value;
			}
			else
			{
				GameObject gameObject = ((Component)((Component)ENT_Player.playerObject).transform.Find("FXCam")).gameObject;
				gameObject.SetActive(value);
			}
		}
	}
	public class Patches
	{
		[HarmonyPatch(typeof(ENT_Player), "Start")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		public static void PlayerPatch(ENT_Player __instance)
		{
			GameObject gameObject = ((Component)((Component)__instance).transform.Find("FXCam")).gameObject;
			gameObject.SetActive(Plugin.postProcessEnable.Value);
		}

		[HarmonyPatch(typeof(FX_CameraShaderController), "Start")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		public static void FXCamPatch(FX_CameraShaderController __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (!(((Scene)(ref activeScene)).name != "Main-Menu"))
			{
				Plugin.fxShader = __instance;
				((Behaviour)((Component)__instance).GetComponent<PostProcessVolume>()).enabled = Plugin.postProcessEnable.Value;
				((Behaviour)((Component)__instance).GetComponent<PostProcessLayer>()).enabled = Plugin.postProcessEnable.Value;
			}
		}

		[HarmonyPatch(typeof(UI_SettingsMenu), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		public static void AddOurShit(UI_SettingsMenu __instance)
		{
			Transform val = ((Component)__instance).transform.Find("SettingsParent/Settings Pane/Video Settings/Options Tab/Other");
			Transform val2 = val.Find("Vertex Jitter");
			Transform val3 = Object.Instantiate<Transform>(val2, val);
			TextMeshProUGUI component = ((Component)val3.Find("Background/Label (1)")).GetComponent<TextMeshProUGUI>();
			((TMP_Text)component).text = "Post-processing";
			ToggleSettingsBinder binder = ((Component)val3).GetComponent<ToggleSettingsBinder>();
			binder.settingName = "";
			binder.toggle = ((Component)binder).GetComponent<Toggle>();
			((UnityEventBase)binder.toggle.onValueChanged).RemoveAllListeners();
			((UnityEvent<bool>)(object)binder.toggle.onValueChanged).AddListener((UnityAction<bool>)delegate
			{
				Plugin.postProcessEnable.Value = binder.toggle.isOn;
				((ConfigEntryBase)Plugin.postProcessEnable).ConfigFile.Save();
				Plugin.SetFX(binder.toggle.isOn);
			});
			binder.toggle.isOn = Plugin.postProcessEnable.Value;
			Plugin.SetFX(binder.toggle.isOn);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "fxopt";

		public const string PLUGIN_NAME = "fxopt";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}