using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("QRestart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2")]
[assembly: AssemblyProduct("Quick Restart")]
[assembly: AssemblyTitle("QRestart")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace QRestart
{
[BepInPlugin("QRestart", "Quick Restart", "1.1.2")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Logger;
private static int restartComboCounter = 0;
private static float reset = 0f;
private static TextMeshProUGUI comboText;
private const KeyCode defaultComboKey = 114;
private static readonly string[] sceneBlacklist = new string[2] { "Intro", "Main-Menu" };
private ConfigEntry<KeyCode> configComboKey;
private ConfigEntry<int> configMaxCounter;
private ConfigEntry<float> configResetMaxTime;
private ConfigEntry<bool> configHoldInstead;
private void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogMessage((object)"Plugin Quick Restart has loaded!");
configComboKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Keybind", "RestartBind", (KeyCode)114, "The keybind for quick restart.");
configMaxCounter = ((BaseUnityPlugin)this).Config.Bind<int>("Keybind", "KeyPresses", 3, "How many times do you need to press RestartBind to restart");
configResetMaxTime = ((BaseUnityPlugin)this).Config.Bind<float>("Keybind", "TimeToReset", 1.5f, "How long after last RestartBind press to reset the counter");
configHoldInstead = ((BaseUnityPlugin)this).Config.Bind<bool>("Keybind", "HoldInstead", false, "If enabled, TimeToReset instead acts as how long you need to hold RestartBind to restart. Makes KeyPresses have no effect. You should adjust the time.");
SceneManager.sceneLoaded += OnSceneLoad;
}
private void OnSceneLoad(Scene scene, LoadSceneMode mode)
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (!sceneBlacklist.Contains(((Scene)(ref scene)).name))
{
CL_UIManager uiMan = CL_GameManager.gMan.uiMan;
GameObject val = Object.Instantiate<GameObject>(((Component)uiMan.timer).gameObject, ((Component)((Component)((Component)uiMan.timer).gameObject.transform.parent).transform.parent).transform);
((Object)val).name = "Combo Counter";
val.SetActive(false);
comboText = val.GetComponent<TextMeshProUGUI>();
((TMP_Text)comboText).horizontalAlignment = (HorizontalAlignmentOptions)2;
((TMP_Text)comboText).text = "";
((Graphic)comboText).color = Color.white;
}
}
private void Update()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
string[] source = sceneBlacklist;
Scene activeScene = SceneManager.GetActiveScene();
if (source.Contains(((Scene)(ref activeScene)).name))
{
ResetCounter();
return;
}
bool value = configHoldInstead.Value;
bool flag = ((!value) ? (restartComboCounter > 0) : (reset > 0f));
if (flag)
{
if (!value)
{
((TMP_Text)comboText).text = string.Concat(Enumerable.Repeat($"[{configComboKey.Value}] ", restartComboCounter));
reset += Time.unscaledDeltaTime;
}
else
{
((TMP_Text)comboText).text = $"Resetting in {Mathf.Max(configResetMaxTime.Value - reset, 0f):F4}...";
}
}
if (reset >= configResetMaxTime.Value && !value)
{
ResetCounter();
}
if (!CL_GameManager.gMan.lockPlayerInput)
{
bool flag2 = ((!value) ? Input.GetKeyDown(configComboKey.Value) : Input.GetKey(configComboKey.Value));
if (flag2)
{
restartComboCounter++;
reset = ((!value) ? 0f : (reset + Time.unscaledDeltaTime));
}
else if (!flag2 && value)
{
reset = 0f;
}
}
if (flag != ((Component)comboText).gameObject.activeSelf)
{
((Component)comboText).gameObject.transform.SetPositionAndRotation(new Vector3((float)(Screen.width / 2), (float)(Screen.height / 2 - 64), 0f), ((Component)comboText).gameObject.transform.rotation);
((Component)comboText).gameObject.SetActive(flag);
}
if (!((!value) ? (restartComboCounter < configMaxCounter.Value) : (reset < configResetMaxTime.Value)))
{
CL_GameManager.ChangeState("restart");
ResetCounter();
}
}
private void ResetCounter()
{
reset = 0f;
restartComboCounter = 0;
if ((Object)(object)comboText != (Object)null && ((Component)comboText).gameObject.activeSelf)
{
((Component)comboText).gameObject.SetActive(false);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "QRestart";
public const string PLUGIN_NAME = "Quick Restart";
public const string PLUGIN_VERSION = "1.1.2";
}
}