BepInExPack of Legend
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Last updated | a year ago |
Total downloads | 7596 |
Total rating | 0 |
Categories | |
Dependency string | Modding_Council-BepInExPack_of_Legend-5.4.2100 |
Dependants | 20 other packages depend on this package |
README
BepInExPack
This is BepInEx 5.4.21 pack.
BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to
- load custom code (hereafter plugins) into the game on launch;
- patch in-game methods, classes and even entire assemblies without touching original game files;
- configure plugins and log game to desired outputs like console or file;
- manage plugin dependencies.
BepInEx is currently one of the most popular modding tools for Unity on GitHub.
This pack's contents
This pack is preconfigured and usable for Unity games that use Mono.
In particular, this pack comes with preconfigured BepInEx.cfg
that enables the BepInEx console.
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of
BepInExPack_of_Legend
folder into the game folder (where the game executable is located). - Run the game. If everything runs correctly, you will see BepInEx console pop up on your desktop.
Configuration
No need to configure. Simply run the game. If everything is correct, you will see a console pop up.
Useful links
- Wizard of Legend Modding Wiki
- BepInEx: writing basic plugin walkthrough
- BepInEx: useful plugins for mod development
- BepInEx: patching game methods at runtime
Issues, questions, etc.
At this moment, you can use the following channels to ask for help
- Wizard of Legend Discord (#Modding-Extravaganza channel)
- BepInEx Discord -- Only technical support for THIS PACKAGE. No support for plugins.
Changelog
5.4.2100
- Initial upload