using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ChestRangeUpdate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ChestRangeUpdate")]
[assembly: AssemblyTitle("ChestRangeUpdate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CharmArmy
{
[BepInPlugin("org.xatini.plugins.chestrangeupdate", "ChestRangeUpdate", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<int> ConfigRange;
private const BindingFlags BindFlags = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
private async void Awake()
{
ConfigRange = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Range", 10, "How far workbenches can see chests");
((BaseUnityPlugin)this).Logger.LogInfo((object)"ChestRangeUpdate is loaded!");
await WaitTillSimulationStart();
Type type = typeof(GameDataCache);
FieldInfo fieldInfo = type.GetField("_sceneCache", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
object dictObj = fieldInfo.GetValue(null);
if (!(dictObj is Dictionary<int, Dictionary<Type, GameData>> dictionary))
{
Debug.LogError((object)"Cant parse dictionary :c");
return;
}
Scene scene = ((Component)GameUniverse.towerWorld).gameObject.scene;
int handle = ((Scene)(ref scene)).handle;
if (!dictionary.TryGetValue(handle, out var dataStorage))
{
Debug.LogError((object)"CANT FIND DATA STORAGE");
return;
}
Type storageDataType = typeof(AdditionalStorageGameData);
if (!dataStorage.TryGetValue(storageDataType, out var gameData))
{
Debug.LogError((object)"Cant find game data :c");
return;
}
AdditionalStorageGameData additionalStorageGameData = (AdditionalStorageGameData)(object)((gameData is AdditionalStorageGameData) ? gameData : null);
if (additionalStorageGameData == null)
{
Debug.LogError((object)"Cant parse data to this AdditionalStorageGameData");
return;
}
additionalStorageGameData.connectionAreaWidth = 10;
additionalStorageGameData.arcHeight = 3f;
}
private static async Task WaitTillSimulationStart()
{
do
{
await Task.Delay(1000);
}
while (!SimUtil.worldRunning || (Object)(object)GameUniverse.towerWorld == (Object)null || GameUniverse.towerWorld.world == null);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ChestRangeUpdate";
public const string PLUGIN_NAME = "ChestRangeUpdate";
public const string PLUGIN_VERSION = "1.0.0";
}
}