Mods that depend on BepInExPack
The Company Buying Rate is constantly 100%
Last updated: 2 years ago
1 new very hard vanilla moon (v73+)
Last updated: 3 months ago
Changes the jester wind to FIRE IN THE HOLE progressively getting faster and higher pitch
Last updated: 2 years ago
A modding utility for Lethal Company that allows mods to add their own custom commands to the ship terminal.
Last updated: 2 years ago
Adds 5 movement emotes allowing for a faster travel.
Last updated: 9 months ago
Changes the Nutcracker Music to Catching Ghosts from Luigis Mansion
Last updated: 2 years ago
Adds male and female umbreon employees that glow in the dark ! Available in yellow, blue and red colors ! Spectrum model by Arkoren, suit model by Artefale
Last updated: a year ago
Because almost dying wasn't bad enough
Last updated: a year ago
I always come back.
Last updated: 6 months ago
BACK IN THE 90s I WAS IN A REALLY FAMOUS TV SHOWWWW, Bojack Horseman Suits
Last updated: 2 years ago
A host-only late join mod for REPO that brings waiting players in on Level, Shop, or Shop Lobby. Wait in purgatory with a static level view.
Last updated: 4 days ago
Replaces War Without Reason with Thousand March and It's Pizza Time! from Pizza Tower. using USTManager by ZedDev.
Last updated: 2 years ago
Replaces death sounds with a cute 'bleh'.
Last updated: a year ago
Replaces several sounds with Memes, the DNA of the soul. Now with TV Videos! We are so back. ALSO I think I fixed the downloading problem
Last updated: 4 months ago
Increases item pickup radius from 2,35 to 15
Last updated: a year ago
ModelReplacementAPI Sybil with Jiggle Phisic Character Player Avatar Inspired by Pseudoregalia
Last updated: 2 years ago
Adds realistic kick to the Shotgun!
Last updated: 7 months ago
An endgame cruiser friendly snowy moon.
Last updated: 3 weeks ago
adds peashooter to lethal company
Last updated: 2 years ago
[v45/v49] High-quality modpack containing over 100 quality of life, lunar, cosmetic and rebalance mods that improve the gameplay loop while slightly increasing the difficulty curve.
Last updated: 2 years ago