Decompiled source of Splitter v1.0.0

Splitter.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.IO.Pipes;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Splitter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Splitter")]
[assembly: AssemblyTitle("Splitter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Splitter
{
	[BepInPlugin("Splitter", "Splitter", "1.0.0")]
	[BepInProcess("Word Play.exe")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static NamedPipeClientStream LiveSplitSocket;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin Splitter is loaded!");
			LiveSplitSocket = new NamedPipeClientStream("LiveSplit");
			LiveSplitSocket.Connect();
			Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
		}
	}
	internal class Patches
	{
		[HarmonyPatch(typeof(LogicManagerScript), "StartFreshGame")]
		[HarmonyPostfix]
		private static void StartFreshGamePostfix()
		{
			Plugin.LiveSplitSocket.Write("starttimer\r\n"u8);
		}

		[HarmonyPatch(typeof(LogicManagerScript), "FinishRound")]
		[HarmonyPostfix]
		private static void FinishRoundPostfix()
		{
			Plugin.LiveSplitSocket.Write("split\r\n"u8);
		}

		[HarmonyPatch(typeof(LogicManagerScript), "GameOver")]
		[HarmonyPostfix]
		private static void GameOverPostfix()
		{
			Plugin.LiveSplitSocket.Write("reset\r\n"u8);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Splitter";

		public const string PLUGIN_NAME = "Splitter";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}