using System;
using System.Diagnostics;
using System.IO.Pipes;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Splitter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Splitter")]
[assembly: AssemblyTitle("Splitter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Splitter
{
[BepInPlugin("Splitter", "Splitter", "1.0.0")]
[BepInProcess("Word Play.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static NamedPipeClientStream LiveSplitSocket;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Splitter is loaded!");
LiveSplitSocket = new NamedPipeClientStream("LiveSplit");
LiveSplitSocket.Connect();
Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
}
}
internal class Patches
{
[HarmonyPatch(typeof(LogicManagerScript), "StartFreshGame")]
[HarmonyPostfix]
private static void StartFreshGamePostfix()
{
Plugin.LiveSplitSocket.Write("starttimer\r\n"u8);
}
[HarmonyPatch(typeof(LogicManagerScript), "FinishRound")]
[HarmonyPostfix]
private static void FinishRoundPostfix()
{
Plugin.LiveSplitSocket.Write("split\r\n"u8);
}
[HarmonyPatch(typeof(LogicManagerScript), "GameOver")]
[HarmonyPostfix]
private static void GameOverPostfix()
{
Plugin.LiveSplitSocket.Write("reset\r\n"u8);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Splitter";
public const string PLUGIN_NAME = "Splitter";
public const string PLUGIN_VERSION = "1.0.0";
}
}