using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HorseOnly")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HorseOnly")]
[assembly: AssemblyTitle("HorseOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace HorseOnly;
[BepInPlugin("WordPlay.Horse_Only", "Horse_Only", "1.0.0")]
public class HorseOnlyMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(WordChecker), "LoadData")]
private class WordChecker_LoadData_Patch
{
[HarmonyPostfix]
public static void WordChecker_LoadData_Postfix(WordChecker __instance)
{
__instance.validWords = new string[1] { "HORSE" };
__instance.stringSet = new HashSet<string>(__instance.validWords);
}
}
private const string modGUID = "WordPlay.Horse_Only";
private const string modName = "Horse_Only";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("WordPlay.Horse_Only");
internal static ManualLogSource ModLogger;
public static HorseOnlyMod Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
ModLogger = Logger.CreateLogSource("Horse_Only");
ModLogger.LogInfo((object)"Plugin Horse_Only is loaded!");
}
}