Notice: Wrestling Empire is now using Steam Workshop for official mod support. This page is going to remain accessible, but it's likely the content is not going to be kept up to date.
Mods that depend on BepInExPack
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Last updated: 2 weeks ago
An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.
Last updated: 2 weeks ago
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
Last updated: 2 weeks ago
Last ray of hope in a hopeless situation?
Last updated: 2 weeks ago
Changes the dollar symbol to Euro. Made for v0x55
Last updated: 2 weeks ago
New 1 interior (v73+)
Last updated: 2 weeks ago
Automods like Discord!
Last updated: 2 weeks ago
Перевод текста игры на русский язык
Last updated: 3 weeks ago
Adds a Garry's Mod-Style 'who can hear you' display.
Last updated: 3 weeks ago
Makes the Cybergrind arena infinitely horizontally recursive by adding portals.
Last updated: 3 weeks ago
Unified Tab overlay showing level info, map value, haul progress, combat stats, and player list for R.E.P.O.
Last updated: 3 weeks ago
This is a modpack for the Gurkentrupp and all people who wants to play it.
Last updated: 3 weeks ago
Adds custom songs for me and my friends
Last updated: 3 weeks ago
Adding suits for friends, only contains Politoed and Shiny Politoed at the moment
Last updated: 3 weeks ago
Allows the game to be paused.
Last updated: 3 weeks ago
Cronchy's DeathHeadHopper 2.1.8 compatibility mod for DaXcess's RepoXR VR Mod.
Last updated: 3 weeks ago
Adds a two-player version of the Lone Sentry Destroyer.
Last updated: 3 weeks ago
Debug overlay that displays room/module/player/inventory/economy/director/shop/extraction/photon/environment/map/details/internal values on screen.検証用オーバーレイとして部屋/モジュール/プレイヤー/インベントリ/経済/ディレクター/ショップ/納品/Photon/環境/マップ/詳細/内部値を画面表示
Last updated: 3 weeks ago
Highlights nearby indestructible (invuln) valuables in pure red and optional red emission glow.無敵時間中の貴重品を赤発光させるMOD
Last updated: 3 weeks ago
Hide only the local first-person flashlight hand model while keeping the light behavior intact.一人称の手元懐中電灯モデルだけを非表示にし 照射挙動はそのまま維持
Last updated: 3 weeks ago
Overlay wireframe hitboxes for nearby objects (enemies, players, room modules, items) and optionally make the underlying models transparent.近距離の敵/プレイヤー/部屋モジュール/アイテムの当たり判定を表示
Last updated: 3 weeks ago