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Decompiled source of NoFireFurnitureDamage v1.0.0
plugins/NoFireFurnitureDamage.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("NoFireFurnitureDamage")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFireFurnitureDamage")] [assembly: AssemblyTitle("NoFireFurnitureDamage")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WrestlingEmpireTemplateMod { [BepInPlugin("GeeEm.WrestlingEmpire.NoFireFurnitureDamage", "NoFireFurnitureDamage", "1.0.0")] [HarmonyPatch] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "GeeEm.WrestlingEmpire.NoFireFurnitureDamage"; public const string PluginName = "NoFireFurnitureDamage"; public const string PluginVer = "1.0.0"; internal static ManualLogSource Log; internal static readonly Harmony Harmony = new Harmony("GeeEm.WrestlingEmpire.NoFireFurnitureDamage"); internal static string PluginPath; public static float? oldHealth; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); } private void OnEnable() { Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded NoFireFurnitureDamage!"); } private void OnDisable() { Harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded NoFireFurnitureDamage!"); } [HarmonyPatch(typeof(GGKBLABCJFN), "ABOPBNILIAK")] [HarmonyPrefix] private static void GGKBLABCJFN_ABOPBNILIAKPrefix(GGKBLABCJFN __instance) { if ((Object)(object)__instance.OFEFGOADEBM != (Object)null && __instance.HBCKJOKMGFN > 0 && NAEEIFNFBBO.ECGKBJEKPPJ > 0 && __instance.HLGALFAGDGC > 0f) { oldHealth = __instance.HLGALFAGDGC; } } [HarmonyPatch(typeof(GGKBLABCJFN), "ABOPBNILIAK")] [HarmonyPostfix] private static void GGKBLABCJFN_ABOPBNILIAKPostfix(GGKBLABCJFN __instance) { if ((Object)(object)__instance.OFEFGOADEBM != (Object)null && __instance.HBCKJOKMGFN > 0 && NAEEIFNFBBO.ECGKBJEKPPJ > 0 && oldHealth.HasValue) { __instance.HLGALFAGDGC = oldHealth.Value; oldHealth = null; } } } }