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Decompiled source of NoFurnitureMovement v1.0.0
plugins/NoFurnitureMovement.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("NoFurnitureMovement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFurnitureMovement")] [assembly: AssemblyTitle("NoFurnitureMovement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFurnitureMovement { [BepInPlugin("GeeEm.WrestlingEmpire.NoFurnitureMovement", "NoFurnitureMovement", "1.0.0")] [HarmonyPatch] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "GeeEm.WrestlingEmpire.NoFurnitureMovement"; public const string PluginName = "NoFurnitureMovement"; public const string PluginVer = "1.0.0"; internal static ManualLogSource Log; internal static readonly Harmony Harmony = new Harmony("GeeEm.WrestlingEmpire.NoFurnitureMovement"); internal static string PluginPath; public static List<int> MoveableFurniture = new List<int>(); public static ConfigEntry<string> MoveableFurnitureConfig; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); MoveableFurnitureConfig = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Moveable Furniture IDs", "2 7 8 9 10 14 16 18 33", "Furniture IDs that will be ignored by this mod and will get moved on contact"); string[] array = MoveableFurnitureConfig.Value.Split(new char[2] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries); string[] array2 = array; foreach (string s in array2) { MoveableFurniture.Add(int.Parse(s)); } } private void OnEnable() { Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded NoFurnitureMovement!"); } private void OnDisable() { Harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded NoFurnitureMovement!"); } [HarmonyPatch(typeof(GGKBLABCJFN), "IPDDNOLDFLE")] [HarmonyPrefix] private static bool GGKBLABCJFN_IPDDNOLDFLEPrefix(GGKBLABCJFN __instance) { if (MoveableFurniture.Contains(__instance.BPJFLJPKKJK)) { return true; } return false; } } }