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Decompiled source of RumbleEntranceRandomize v1.0.1
plugins/RumbleEntranceRandomize.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("RumbleEntranceRandomize")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RumbleEntranceRandomize")] [assembly: AssemblyTitle("RumbleEntranceRandomize")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RumbleEntranceRandomize { [BepInPlugin("GeeEm.WrestlingEmpire.RumbleEntranceRandomize", "RumbleEntranceRandomize", "1.0.1")] [HarmonyPatch] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "GeeEm.WrestlingEmpire.RumbleEntranceRandomize"; public const string PluginName = "RumbleEntranceRandomize"; public const string PluginVer = "1.0.1"; internal static ManualLogSource Log; internal static readonly Harmony Harmony = new Harmony("GeeEm.WrestlingEmpire.RumbleEntranceRandomize"); internal static string PluginPath; public static ConfigEntry<bool> RandomizeInBookerExhibition; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); RandomizeInBookerExhibition = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Randomize In Booker and Exhibition", false, "Enable this if you want to also randomize booker and exhibition matches"); } private void OnEnable() { Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded RumbleEntranceRandomize!"); } private void OnDisable() { Harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Unloaded RumbleEntranceRandomize!"); } [HarmonyPatch(typeof(FFCEGMEAIBP), "OOMNLEIFFHM")] [HarmonyPostfix] private static void FFCEGMEAIBP_OOMNLEIFFHM_Postfix() { if (NAEEIFNFBBO.CBMHGKFFHJE == 1 && FFCEGMEAIBP.OLJFOJOLLOM < 0) { Random rng = new Random(); rng.ShuffleCharacters(); FFCEGMEAIBP.NJPKCMBLMLG = 0; } if (RandomizeInBookerExhibition.Value && (NAEEIFNFBBO.CBMHGKFFHJE == 0 || NAEEIFNFBBO.CBMHGKFFHJE == 2) && FFCEGMEAIBP.OLJFOJOLLOM < 0) { Random rng2 = new Random(); rng2.ShuffleCharacters(); } } } internal static class RandomExtensions { public static void ShuffleCharacters(this Random rng) { int num = FFCEGMEAIBP.EHIDHAPMAKG + 1; while (num > 2) { int num2; for (num2 = rng.Next(num--); num2 == 0; num2 = rng.Next(num)) { } FFCEGMEAIBP.DKBKBEHNCEN(num, num2); } for (int i = 1; i <= FFCEGMEAIBP.EHIDHAPMAKG; i++) { if (FFCEGMEAIBP.NMMABDGIJNC[i] == Characters.wrestler) { Plugin.Log.LogInfo((object)(Characters.c[FFCEGMEAIBP.NMMABDGIJNC[i]].name + " new position is " + i + " (not counting surprise entrants)")); if (i > 2) { Plugin.Log.LogInfo((object)("Keep an eye for " + Characters.c[FFCEGMEAIBP.NMMABDGIJNC[i - 1]].name + ", you might go out after them.")); } break; } } } } }