Decompiled source of OnePunch v2.0.0

plugins/gam3r-OnePunch-2.0.0/OnePunch.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("OnePunch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OnePunch")]
[assembly: AssemblyTitle("OnePunch")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OnePunch
{
	[BepInPlugin("com.gam3r.OnePunch", "OnePunch", "2.0.0")]
	public class OnePunchMod : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.gam3r.OnePunch").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ONE PUNCH ENABLED! Old School 2.0.0 by gam3r");
		}
	}
	[HarmonyPatch(typeof(Character), "ENFFLODMENJ")]
	public class Patch_CharacterDamage
	{
		private static void Prefix(Character __instance)
		{
			if (__instance.id == Characters.star)
			{
				__instance.health = 999999f;
				__instance.spirit = 999999f;
				__instance.injury = 0;
			}
		}

		private static void Postfix(Character __instance)
		{
			if (__instance.id != Characters.star)
			{
				__instance.health = 0f;
				__instance.injury = int.MaxValue;
			}
		}
	}
}