YapYapMoreLanguages
YapYapMoreLanguages is a BepInEx mod for the game YAPYAP that allows players and modders to add custom languages for voice commands.
| Last updated | 2 days ago |
| Total downloads | 133 |
| Total rating | 0 |
| Categories | Mods Tools |
| Dependency string | GOOGNA_DEV_SQUAD-YapYapMoreLanguages-1.0.9 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
YapYapLanguageAPI
BepInEx plugin for YAPYAP that adds custom Vosk speech recognition languages and command grammars.
Installation
- Install BepInEx for YAPYAP.
- Put YapYapLanguageAPI.dll in
BepInEx/plugins/. - Install or create your language addon of choice
Or use your preferred mod manager
Adding a Language
Two things are enough:
- Vosk model — Put the model folder in Models/ (e.g.
Models/vosk-model-small-nl-0.22/). - Localisation file — Put a text file in Localisation/ (e.g.
Localisation/dutch.txt).
Then add an entry for that language in languages.json (see below).
example
if you need a boilerplate project you can look at this github page for an example of how to implement you own language Copy that setup and adapt filenames and content for your language.
Localisation format
One line per command:
KEY :: word1-word2-word3
Example (Dutch):
SPELL_ARC_BLINK :: FLITS
SPELL_ARC_SWAP :: WISSEL
languages.json
Example entry:
{
"languages": [
{
"id": "dutch",
"displayName": "Nederlands (Community)",
"systemLanguage": "Dutch",
"modelFolder": "Models/vosk-model-small-nl-0.22",
"localisationFile": "Localisation/dutch.txt",
"fallback": "english"
}
]
}
- id — lowercase identifier
- displayName — name in the in-game language menu
- systemLanguage — Unity
SystemLanguagevalue - modelFolder — path to the model folder under
plugins/ - localisationFile — path to the
.txtunderplugins/ - fallback — language id used if loading fails
License
MIT — see LICENSE.