Decompiled source of Spandex v1.0.0

Spandex.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using YAPYAP;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Spandex")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Spandex")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("113cfeda-5508-4d71-9eef-85a42890dbb3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.ginja.spandex", "Spandex", "1.0.0")]
public class MyCoolMod : BaseUnityPlugin
{
	public static ConfigEntry<float> initialUpwardForce;

	public static ConfigEntry<float> continuousUpwardForce;

	public static ConfigEntry<float> fallSlowMultiplier;

	public static ConfigEntry<float> duration;

	public static ConfigEntry<float> maxUpdraftVelocity;

	private void Awake()
	{
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Expected O, but got Unknown
		initialUpwardForce = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "InitialUpwardForce", 2000f, "Game Default = 750 | Mod Default = 2000");
		continuousUpwardForce = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "continuousUpwardForce", 200f, "Game Default = 200 | Mod Default = 200");
		fallSlowMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "fallSlowMultiplier", 1.25f, "Game Default = 0.3 | Mod Default = 1.25");
		duration = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "duration", 5f, "Game Default = 5 | Mod Default = 5");
		maxUpdraftVelocity = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "maxUpdraftVelocity", 25f, "Game Default = 15 | Mod Default = 25");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Spandex Mod loaded!");
		Harmony val = new Harmony("com.ginja.spandex");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(UpdraftSpell), "Update")]
internal class Enemy_Update_Patch
{
	private static void Postfix(UpdraftSpell __instance)
	{
		FieldInfo fieldInfo = AccessTools.Field(typeof(UpdraftSpell), "initialUpwardForce");
		fieldInfo.SetValue(__instance, 2000f);
		FieldInfo fieldInfo2 = AccessTools.Field(typeof(UpdraftSpell), "continuousUpwardForce");
		fieldInfo2.SetValue(__instance, 200f);
		FieldInfo fieldInfo3 = AccessTools.Field(typeof(UpdraftSpell), "fallSlowMultiplier");
		fieldInfo3.SetValue(__instance, 1.25f);
		FieldInfo fieldInfo4 = AccessTools.Field(typeof(UpdraftSpell), "duration");
		fieldInfo4.SetValue(__instance, 5f);
		FieldInfo fieldInfo5 = AccessTools.Field(typeof(UpdraftSpell), "maxUpdraftVelocity");
		fieldInfo5.SetValue(__instance, 25f);
	}
}