using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using YAPYAP;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Spandex")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Spandex")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("113cfeda-5508-4d71-9eef-85a42890dbb3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.ginja.spandex", "Spandex", "1.0.0")]
public class MyCoolMod : BaseUnityPlugin
{
public static ConfigEntry<float> initialUpwardForce;
public static ConfigEntry<float> continuousUpwardForce;
public static ConfigEntry<float> fallSlowMultiplier;
public static ConfigEntry<float> duration;
public static ConfigEntry<float> maxUpdraftVelocity;
private void Awake()
{
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
initialUpwardForce = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "InitialUpwardForce", 2000f, "Game Default = 750 | Mod Default = 2000");
continuousUpwardForce = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "continuousUpwardForce", 200f, "Game Default = 200 | Mod Default = 200");
fallSlowMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "fallSlowMultiplier", 1.25f, "Game Default = 0.3 | Mod Default = 1.25");
duration = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "duration", 5f, "Game Default = 5 | Mod Default = 5");
maxUpdraftVelocity = ((BaseUnityPlugin)this).Config.Bind<float>("Updog Config", "maxUpdraftVelocity", 25f, "Game Default = 15 | Mod Default = 25");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Spandex Mod loaded!");
Harmony val = new Harmony("com.ginja.spandex");
val.PatchAll();
}
}
[HarmonyPatch(typeof(UpdraftSpell), "Update")]
internal class Enemy_Update_Patch
{
private static void Postfix(UpdraftSpell __instance)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(UpdraftSpell), "initialUpwardForce");
fieldInfo.SetValue(__instance, 2000f);
FieldInfo fieldInfo2 = AccessTools.Field(typeof(UpdraftSpell), "continuousUpwardForce");
fieldInfo2.SetValue(__instance, 200f);
FieldInfo fieldInfo3 = AccessTools.Field(typeof(UpdraftSpell), "fallSlowMultiplier");
fieldInfo3.SetValue(__instance, 1.25f);
FieldInfo fieldInfo4 = AccessTools.Field(typeof(UpdraftSpell), "duration");
fieldInfo4.SetValue(__instance, 5f);
FieldInfo fieldInfo5 = AccessTools.Field(typeof(UpdraftSpell), "maxUpdraftVelocity");
fieldInfo5.SetValue(__instance, 25f);
}
}