using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jettcodey.FontAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MedievalSharp.Font")]
[assembly: AssemblyDescription("MedievalSharp Font for YapYap using the Jettcodey.FontAPI! Developed by Jettcodey.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Jettcodey")]
[assembly: AssemblyProduct("MedievalSharp.Font")]
[assembly: AssemblyCopyright("Copyright © Jettcodey 2026")]
[assembly: ComVisible(false)]
[assembly: Guid("a297dced-d25d-4364-8ea4-4fa9f9adde68")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MedievalSharp.Font
{
[BepInPlugin("Jettcodey.MedievalSharp.Font", "MedievalSharp.Font", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static Plugin Instance { get; private set; }
internal static ManualLogSource? Logger { get; private set; }
private void Awake()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)((Component)this).gameObject);
Logger = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("Jettcodey.MedievalSharp.Font");
_harmony.PatchAll();
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "medievalsharp-regular-font");
if (!File.Exists(text))
{
Logger.LogError((object)("AssetBundle not found at: " + text));
return;
}
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)"Failed to load AssetBundle.");
return;
}
FontAPI.LoadAssetAndSet(val, "MedievalSharp-Regular SDF");
Logger.LogInfo((object)"Font loaded from asset bundle.");
Logger.LogInfo((object)"Plugin MedievalSharp.Font v1.0.0 loaded successfully.");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Jettcodey.MedievalSharp.Font";
public const string PLUGIN_NAME = "MedievalSharp.Font";
public const string PLUGIN_VERSION = "1.0.0";
}
}