using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Jettcodey.FontAPI")]
[assembly: AssemblyDescription("Mod for Replacing the Vanilla Font for YAPYAP! Developed by Jettcodey.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Jettcodey")]
[assembly: AssemblyProduct("Jettcodey.FontAPI")]
[assembly: AssemblyCopyright("Copyright © Jettcodey 2026")]
[assembly: ComVisible(false)]
[assembly: Guid("935163b2-93b4-4176-88a7-29ca6775c875")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Jettcodey.FontAPI
{
[BepInPlugin("Jettcodey.FontAPI", "FontAPI", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static Plugin Instance { get; private set; }
internal static ManualLogSource? Logger { get; private set; }
private void Awake()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)((Component)this).gameObject);
Logger = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("Jettcodey.FontAPI");
_harmony.PatchAll(typeof(FontPatches));
Logger.LogInfo((object)"Plugin FontAPI v1.0.0 loaded successfully.");
Logger.LogInfo((object)"FontAPI Loaded. Waiting for mods to register fonts...");
}
}
public static class FontAPI
{
internal static Shader? ValidGameShader;
internal static TMP_FontAsset? CurrentReplacement { get; private set; }
public static void SetFont(TMP_FontAsset font)
{
if ((Object)(object)font == (Object)null)
{
Plugin.Logger.LogError((object)"You can not set 'Null' as Font.");
return;
}
Object.DontDestroyOnLoad((Object)(object)font);
CurrentReplacement = font;
if ((Object)(object)ValidGameShader != (Object)null)
{
ApplyShaderFix(CurrentReplacement);
}
Plugin.Logger.LogInfo((object)("Active font set to " + ((Object)font).name));
}
public static void LoadAssetAndSet(AssetBundle bundle, string assetName)
{
if (!((Object)(object)bundle == (Object)null))
{
TMP_FontAsset val = bundle.LoadAsset<TMP_FontAsset>(assetName);
if ((Object)(object)val != (Object)null)
{
SetFont(val);
}
}
}
internal static void ApplyShaderFix(TMP_FontAsset font)
{
if (!((Object)(object)ValidGameShader == (Object)null) && !((Object)(object)font == (Object)null) && !((Object)(object)((TMP_Asset)font).material == (Object)null) && (Object)(object)((TMP_Asset)font).material.shader != (Object)(object)ValidGameShader)
{
((TMP_Asset)font).material.shader = ValidGameShader;
((TMP_Asset)font).material.mainTexture = (Texture)(object)font.atlasTexture;
}
}
}
public static class FontPatches
{
[HarmonyPatch(typeof(TextMeshProUGUI), "OnEnable")]
[HarmonyPostfix]
public static void PatchUI(TextMeshProUGUI __instance)
{
ApplyReplacement((TMP_Text)(object)__instance);
}
[HarmonyPatch(typeof(TextMeshPro), "OnEnable")]
[HarmonyPostfix]
public static void PatchWorld(TextMeshPro __instance)
{
ApplyReplacement((TMP_Text)(object)__instance);
}
private static void ApplyReplacement(TMP_Text textObj)
{
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Expected O, but got Unknown
TMP_FontAsset currentReplacement = FontAPI.CurrentReplacement;
if ((Object)(object)currentReplacement == (Object)null || (Object)(object)textObj == (Object)null)
{
return;
}
if ((Object)(object)FontAPI.ValidGameShader == (Object)null && (Object)(object)textObj.font != (Object)null && (Object)(object)textObj.font != (Object)(object)currentReplacement && (Object)(object)((TMP_Asset)textObj.font).material != (Object)null)
{
FontAPI.ValidGameShader = ((TMP_Asset)textObj.font).material.shader;
Plugin.Logger.LogInfo((object)("Harvested valid shader: " + ((Object)FontAPI.ValidGameShader).name));
FontAPI.ApplyShaderFix(currentReplacement);
}
if ((Object)(object)((TMP_Asset)currentReplacement).material == (Object)null && (Object)(object)textObj.font != (Object)null && (Object)(object)((TMP_Asset)textObj.font).material != (Object)null)
{
Material val = new Material(((TMP_Asset)textObj.font).material);
val.mainTexture = (Texture)(object)currentReplacement.atlasTexture;
((TMP_Asset)currentReplacement).material = val;
FontAPI.ValidGameShader = val.shader;
}
if ((Object)(object)textObj.font != (Object)(object)currentReplacement)
{
textObj.font = currentReplacement;
if ((Object)(object)((TMP_Asset)currentReplacement).material != (Object)null)
{
textObj.fontMaterial = ((TMP_Asset)currentReplacement).material;
}
((Graphic)textObj).SetAllDirty();
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Jettcodey.FontAPI";
public const string PLUGIN_NAME = "FontAPI";
public const string PLUGIN_VERSION = "1.0.0";
}
}