Decompiled source of VoiceCommandReload v1.0.1

VoiceCommandReload.dll

Decompiled a week ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using YAPYAP;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MHZ")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2026 Masaicker")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoiceCommandReload")]
[assembly: AssemblyTitle("VoiceCommandReload")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace VoiceCommandReload
{
	[BepInPlugin("Mhz.voicecommandreload", "VoiceCommandReload", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private VoiceManager _voiceManager;

		private ConfigEntry<KeyCode> _reloadKey;

		private ConfigEntry<KeyCode> _openConfigKey;

		public void Start()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			_reloadKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "Reload Key", (KeyCode)286, "按键 / Hotkey: 重载语音命令 / Reload voice commands");
			_openConfigKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "Open Config Folder Key", (KeyCode)287, "按键 / Hotkey: 打开语音命令配置文件夹 / Open voice commands folder");
			Service.Get<VoiceManager>(ref _voiceManager);
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"语音命令热加载已加载 - 按{_reloadKey.Value}重载");
		}

		public void Update()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown(_reloadKey.Value))
			{
				VoiceManager voiceManager = _voiceManager;
				if (voiceManager != null)
				{
					voiceManager.ReloadLocalisation();
				}
				((BaseUnityPlugin)this).Logger.LogInfo((object)"语音命令已重载");
			}
			if (Input.GetKeyDown(_openConfigKey.Value))
			{
				OpenFolder(Path.Combine(Application.streamingAssetsPath, "Vosk", "Localisation"));
				((BaseUnityPlugin)this).Logger.LogInfo((object)"已打开语音命令配置文件夹");
			}
		}

		private void OpenFolder(string path)
		{
			Application.OpenURL(Path.GetFullPath(path));
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}