using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
using YAPYAP;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Omniscye.CursedEvents")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.Omniscye.CursedEvents")]
[assembly: AssemblyTitle("CursedEvents")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace CursedEvents
{
[BepInPlugin("com.omniscye.cursedevents", "CursedEvents", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static class Patches
{
[HarmonyPatch(typeof(GameManager), "OnStartServer")]
[HarmonyPostfix]
public static void OnStartServerPostfix(GameManager __instance)
{
if ((Object)(object)((Component)__instance).gameObject.GetComponent<CursedDirector>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<CursedDirector>();
}
}
[HarmonyPatch(typeof(Debug), "LogWarning", new Type[] { typeof(object) })]
[HarmonyPrefix]
public static bool SuppressVelocityWarnings(object message)
{
if (message != null && message.ToString().ToLower().Contains("velocity"))
{
return false;
}
return true;
}
}
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"CursedEvents loaded.");
}
}
public class CursedDirector : MonoBehaviour
{
[CompilerGenerated]
private sealed class <CurseChonk>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn p;
private float <original>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CurseChonk>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<original>5__2 = p.Size;
p.Network_size = 3f;
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " ate too much!</color>");
<>2__current = (object)new WaitForSeconds(10f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)p != (Object)null)
{
p.Network_size = <original>5__2;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CursePolymorph>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn p;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CursePolymorph>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
p.Network_isPolymorphed = true;
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " returns to monke!</color>");
<>2__current = (object)new WaitForSeconds(8f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)p != (Object)null)
{
p.Network_isPolymorphed = false;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CurseSkeleton>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn p;
private bool <wasSkeleton>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CurseSkeleton>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<wasSkeleton>5__2 = p.IsSkeleton;
p.Network_isSkeleton = true;
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " is feeling spooky!</color>");
<>2__current = (object)new WaitForSeconds(15f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)p != (Object)null)
{
p.Network_isSkeleton = <wasSkeleton>5__2;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CurseSmol>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn p;
private float <original>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CurseSmol>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<original>5__2 = p.Size;
p.Network_size = 0.25f;
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " has been cursed with smolness!</color>");
<>2__current = (object)new WaitForSeconds(10f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)p != (Object)null)
{
p.Network_size = <original>5__2;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <EventLoop>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CursedDirector <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <EventLoop>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
int num = <>1__state;
CursedDirector cursedDirector = <>4__this;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
if (NetworkServer.active && (Object)(object)GameManager.Instance != (Object)null && GameManager.Instance.RoundActive)
{
cursedDirector.TriggerRandomCurse();
}
}
else
{
<>1__state = -1;
}
<>2__current = (object)new WaitForSeconds(Random.Range(cursedDirector._minDelay, cursedDirector._maxDelay));
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <RestoreGravity>d__13 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn p;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RestoreGravity>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)p != (Object)null && (Object)(object)p.Rigidbody != (Object)null)
{
p.Rigidbody.useGravity = true;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private float _minDelay = 15f;
private float _maxDelay = 45f;
private void Start()
{
((Object)this).hideFlags = (HideFlags)61;
((MonoBehaviour)this).StartCoroutine(EventLoop());
}
[IteratorStateMachine(typeof(<EventLoop>d__3))]
private IEnumerator EventLoop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <EventLoop>d__3(0)
{
<>4__this = this
};
}
private void TriggerRandomCurse()
{
List<Pawn> list = GameManager.Instance.playersByPlayerId.Values.Where((Pawn p) => (Object)(object)p != (Object)null && !p.IsDead && !p.IsExtracted).ToList();
if (list.Count != 0)
{
Pawn p2 = list[Random.Range(0, list.Count)];
switch (Random.Range(0, 8))
{
case 0:
((MonoBehaviour)this).StartCoroutine(CurseSmol(p2));
break;
case 1:
((MonoBehaviour)this).StartCoroutine(CurseChonk(p2));
break;
case 2:
CurseYeet(p2);
break;
case 3:
CurseTrip(p2);
break;
case 4:
((MonoBehaviour)this).StartCoroutine(CurseSkeleton(p2));
break;
case 5:
((MonoBehaviour)this).StartCoroutine(CursePolymorph(p2));
break;
case 6:
CurseTeleportRoulette(p2);
break;
case 7:
CurseZeroGravity(p2);
break;
}
}
}
[IteratorStateMachine(typeof(<CurseSmol>d__5))]
private IEnumerator CurseSmol(Pawn p)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CurseSmol>d__5(0)
{
p = p
};
}
[IteratorStateMachine(typeof(<CurseChonk>d__6))]
private IEnumerator CurseChonk(Pawn p)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CurseChonk>d__6(0)
{
p = p
};
}
private void CurseYeet(Pawn p)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.up * 30f + Random.onUnitSphere * 10f;
p.SvAddExternalImpulse(val);
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " was rejected by gravity!</color>");
}
private void CurseTrip(Pawn p)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
p.SvSetRagdoll(p.Rigidbody.linearVelocity * 2f);
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " tripped!</color>");
}
[IteratorStateMachine(typeof(<CurseSkeleton>d__9))]
private IEnumerator CurseSkeleton(Pawn p)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CurseSkeleton>d__9(0)
{
p = p
};
}
[IteratorStateMachine(typeof(<CursePolymorph>d__10))]
private IEnumerator CursePolymorph(Pawn p)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CursePolymorph>d__10(0)
{
p = p
};
}
private void CurseTeleportRoulette(Pawn p)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
Vector3 lastGroundedPosition = p.ControllerStateMachine.LastGroundedPosition;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(Random.Range(-5f, 5f), 2f, Random.Range(-5f, 5f));
p.SvTeleport(lastGroundedPosition + val, true, false);
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " is blinking uncontrollably!</color>");
}
private void CurseZeroGravity(Pawn p)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
p.SvAddExternalImpulse(Vector3.up * 15f);
if ((Object)(object)p.Rigidbody != (Object)null)
{
p.Rigidbody.useGravity = false;
((MonoBehaviour)this).StartCoroutine(RestoreGravity(p));
}
GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " lost their tether!</color>");
}
[IteratorStateMachine(typeof(<RestoreGravity>d__13))]
private IEnumerator RestoreGravity(Pawn p)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RestoreGravity>d__13(0)
{
p = p
};
}
}
}
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ConstantExpectedAttribute : Attribute
{
public object? Min { get; set; }
public object? Max { get; set; }
}
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ExperimentalAttribute : Attribute
{
public string DiagnosticId { get; }
public string? UrlFormat { get; set; }
public ExperimentalAttribute(string diagnosticId)
{
DiagnosticId = diagnosticId;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullAttribute : Attribute
{
public string[] Members { get; }
public MemberNotNullAttribute(string member)
{
Members = new string[1] { member };
}
public MemberNotNullAttribute(params string[] members)
{
Members = members;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public string[] Members { get; }
public MemberNotNullWhenAttribute(bool returnValue, string member)
{
ReturnValue = returnValue;
Members = new string[1] { member };
}
public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
{
ReturnValue = returnValue;
Members = members;
}
}
[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SetsRequiredMembersAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class StringSyntaxAttribute : Attribute
{
public const string CompositeFormat = "CompositeFormat";
public const string DateOnlyFormat = "DateOnlyFormat";
public const string DateTimeFormat = "DateTimeFormat";
public const string EnumFormat = "EnumFormat";
public const string GuidFormat = "GuidFormat";
public const string Json = "Json";
public const string NumericFormat = "NumericFormat";
public const string Regex = "Regex";
public const string TimeOnlyFormat = "TimeOnlyFormat";
public const string TimeSpanFormat = "TimeSpanFormat";
public const string Uri = "Uri";
public const string Xml = "Xml";
public string Syntax { get; }
public object?[] Arguments { get; }
public StringSyntaxAttribute(string syntax)
{
Syntax = syntax;
Arguments = new object[0];
}
public StringSyntaxAttribute(string syntax, params object?[] arguments)
{
Syntax = syntax;
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class UnscopedRefAttribute : Attribute
{
}
}
namespace System.Runtime.Versioning
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresPreviewFeaturesAttribute : Attribute
{
public string? Message { get; }
public string? Url { get; set; }
public RequiresPreviewFeaturesAttribute()
{
}
public RequiresPreviewFeaturesAttribute(string? message)
{
Message = message;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CallerArgumentExpressionAttribute : Attribute
{
public string ParameterName { get; }
public CallerArgumentExpressionAttribute(string parameterName)
{
ParameterName = parameterName;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CollectionBuilderAttribute : Attribute
{
public Type BuilderType { get; }
public string MethodName { get; }
public CollectionBuilderAttribute(Type builderType, string methodName)
{
BuilderType = builderType;
MethodName = methodName;
}
}
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CompilerFeatureRequiredAttribute : Attribute
{
public const string RefStructs = "RefStructs";
public const string RequiredMembers = "RequiredMembers";
public string FeatureName { get; }
public bool IsOptional { get; set; }
public CompilerFeatureRequiredAttribute(string featureName)
{
FeatureName = featureName;
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
{
public string[] Arguments { get; }
public InterpolatedStringHandlerArgumentAttribute(string argument)
{
Arguments = new string[1] { argument };
}
public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
{
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerAttribute : Attribute
{
}
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal static class IsExternalInit
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ModuleInitializerAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class OverloadResolutionPriorityAttribute : Attribute
{
public int Priority { get; }
public OverloadResolutionPriorityAttribute(int priority)
{
Priority = priority;
}
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
[ExcludeFromCodeCoverage]
internal sealed class ParamCollectionAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiredMemberAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresLocationAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SkipLocalsInitAttribute : Attribute
{
}
}