Decompiled source of Cursed PlayerEvents v1.0.0

com.Omniscye.CursedEvents.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
using YAPYAP;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Omniscye.CursedEvents")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.Omniscye.CursedEvents")]
[assembly: AssemblyTitle("CursedEvents")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace CursedEvents
{
	[BepInPlugin("com.omniscye.cursedevents", "CursedEvents", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static class Patches
		{
			[HarmonyPatch(typeof(GameManager), "OnStartServer")]
			[HarmonyPostfix]
			public static void OnStartServerPostfix(GameManager __instance)
			{
				if ((Object)(object)((Component)__instance).gameObject.GetComponent<CursedDirector>() == (Object)null)
				{
					((Component)__instance).gameObject.AddComponent<CursedDirector>();
				}
			}

			[HarmonyPatch(typeof(Debug), "LogWarning", new Type[] { typeof(object) })]
			[HarmonyPrefix]
			public static bool SuppressVelocityWarnings(object message)
			{
				if (message != null && message.ToString().ToLower().Contains("velocity"))
				{
					return false;
				}
				return true;
			}
		}

		private void Awake()
		{
			Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"CursedEvents loaded.");
		}
	}
	public class CursedDirector : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <CurseChonk>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Pawn p;

			private float <original>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CurseChonk>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<original>5__2 = p.Size;
					p.Network_size = 3f;
					GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " ate too much!</color>");
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)p != (Object)null)
					{
						p.Network_size = <original>5__2;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <CursePolymorph>d__10 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Pawn p;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CursePolymorph>d__10(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					p.Network_isPolymorphed = true;
					GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " returns to monke!</color>");
					<>2__current = (object)new WaitForSeconds(8f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)p != (Object)null)
					{
						p.Network_isPolymorphed = false;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <CurseSkeleton>d__9 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Pawn p;

			private bool <wasSkeleton>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CurseSkeleton>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<wasSkeleton>5__2 = p.IsSkeleton;
					p.Network_isSkeleton = true;
					GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " is feeling spooky!</color>");
					<>2__current = (object)new WaitForSeconds(15f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)p != (Object)null)
					{
						p.Network_isSkeleton = <wasSkeleton>5__2;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <CurseSmol>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Pawn p;

			private float <original>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CurseSmol>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<original>5__2 = p.Size;
					p.Network_size = 0.25f;
					GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " has been cursed with smolness!</color>");
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)p != (Object)null)
					{
						p.Network_size = <original>5__2;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <EventLoop>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CursedDirector <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <EventLoop>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Expected O, but got Unknown
				int num = <>1__state;
				CursedDirector cursedDirector = <>4__this;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
					if (NetworkServer.active && (Object)(object)GameManager.Instance != (Object)null && GameManager.Instance.RoundActive)
					{
						cursedDirector.TriggerRandomCurse();
					}
				}
				else
				{
					<>1__state = -1;
				}
				<>2__current = (object)new WaitForSeconds(Random.Range(cursedDirector._minDelay, cursedDirector._maxDelay));
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <RestoreGravity>d__13 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Pawn p;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <RestoreGravity>d__13(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(5f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)p != (Object)null && (Object)(object)p.Rigidbody != (Object)null)
					{
						p.Rigidbody.useGravity = true;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private float _minDelay = 15f;

		private float _maxDelay = 45f;

		private void Start()
		{
			((Object)this).hideFlags = (HideFlags)61;
			((MonoBehaviour)this).StartCoroutine(EventLoop());
		}

		[IteratorStateMachine(typeof(<EventLoop>d__3))]
		private IEnumerator EventLoop()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <EventLoop>d__3(0)
			{
				<>4__this = this
			};
		}

		private void TriggerRandomCurse()
		{
			List<Pawn> list = GameManager.Instance.playersByPlayerId.Values.Where((Pawn p) => (Object)(object)p != (Object)null && !p.IsDead && !p.IsExtracted).ToList();
			if (list.Count != 0)
			{
				Pawn p2 = list[Random.Range(0, list.Count)];
				switch (Random.Range(0, 8))
				{
				case 0:
					((MonoBehaviour)this).StartCoroutine(CurseSmol(p2));
					break;
				case 1:
					((MonoBehaviour)this).StartCoroutine(CurseChonk(p2));
					break;
				case 2:
					CurseYeet(p2);
					break;
				case 3:
					CurseTrip(p2);
					break;
				case 4:
					((MonoBehaviour)this).StartCoroutine(CurseSkeleton(p2));
					break;
				case 5:
					((MonoBehaviour)this).StartCoroutine(CursePolymorph(p2));
					break;
				case 6:
					CurseTeleportRoulette(p2);
					break;
				case 7:
					CurseZeroGravity(p2);
					break;
				}
			}
		}

		[IteratorStateMachine(typeof(<CurseSmol>d__5))]
		private IEnumerator CurseSmol(Pawn p)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CurseSmol>d__5(0)
			{
				p = p
			};
		}

		[IteratorStateMachine(typeof(<CurseChonk>d__6))]
		private IEnumerator CurseChonk(Pawn p)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CurseChonk>d__6(0)
			{
				p = p
			};
		}

		private void CurseYeet(Pawn p)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.up * 30f + Random.onUnitSphere * 10f;
			p.SvAddExternalImpulse(val);
			GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " was rejected by gravity!</color>");
		}

		private void CurseTrip(Pawn p)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			p.SvSetRagdoll(p.Rigidbody.linearVelocity * 2f);
			GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " tripped!</color>");
		}

		[IteratorStateMachine(typeof(<CurseSkeleton>d__9))]
		private IEnumerator CurseSkeleton(Pawn p)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CurseSkeleton>d__9(0)
			{
				p = p
			};
		}

		[IteratorStateMachine(typeof(<CursePolymorph>d__10))]
		private IEnumerator CursePolymorph(Pawn p)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CursePolymorph>d__10(0)
			{
				p = p
			};
		}

		private void CurseTeleportRoulette(Pawn p)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			Vector3 lastGroundedPosition = p.ControllerStateMachine.LastGroundedPosition;
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(Random.Range(-5f, 5f), 2f, Random.Range(-5f, 5f));
			p.SvTeleport(lastGroundedPosition + val, true, false);
			GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " is blinking uncontrollably!</color>");
		}

		private void CurseZeroGravity(Pawn p)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			p.SvAddExternalImpulse(Vector3.up * 15f);
			if ((Object)(object)p.Rigidbody != (Object)null)
			{
				p.Rigidbody.useGravity = false;
				((MonoBehaviour)this).StartCoroutine(RestoreGravity(p));
			}
			GameManager.Instance.RpcSendMessage((ChatType)0, 0, "<color=red>" + p.PlayerName + " lost their tether!</color>");
		}

		[IteratorStateMachine(typeof(<RestoreGravity>d__13))]
		private IEnumerator RestoreGravity(Pawn p)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <RestoreGravity>d__13(0)
			{
				p = p
			};
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ConstantExpectedAttribute : Attribute
	{
		public object? Min { get; set; }

		public object? Max { get; set; }
	}
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ExperimentalAttribute : Attribute
	{
		public string DiagnosticId { get; }

		public string? UrlFormat { get; set; }

		public ExperimentalAttribute(string diagnosticId)
		{
			DiagnosticId = diagnosticId;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SetsRequiredMembersAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class StringSyntaxAttribute : Attribute
	{
		public const string CompositeFormat = "CompositeFormat";

		public const string DateOnlyFormat = "DateOnlyFormat";

		public const string DateTimeFormat = "DateTimeFormat";

		public const string EnumFormat = "EnumFormat";

		public const string GuidFormat = "GuidFormat";

		public const string Json = "Json";

		public const string NumericFormat = "NumericFormat";

		public const string Regex = "Regex";

		public const string TimeOnlyFormat = "TimeOnlyFormat";

		public const string TimeSpanFormat = "TimeSpanFormat";

		public const string Uri = "Uri";

		public const string Xml = "Xml";

		public string Syntax { get; }

		public object?[] Arguments { get; }

		public StringSyntaxAttribute(string syntax)
		{
			Syntax = syntax;
			Arguments = new object[0];
		}

		public StringSyntaxAttribute(string syntax, params object?[] arguments)
		{
			Syntax = syntax;
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class UnscopedRefAttribute : Attribute
	{
	}
}
namespace System.Runtime.Versioning
{
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresPreviewFeaturesAttribute : Attribute
	{
		public string? Message { get; }

		public string? Url { get; set; }

		public RequiresPreviewFeaturesAttribute()
		{
		}

		public RequiresPreviewFeaturesAttribute(string? message)
		{
			Message = message;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CallerArgumentExpressionAttribute : Attribute
	{
		public string ParameterName { get; }

		public CallerArgumentExpressionAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CollectionBuilderAttribute : Attribute
	{
		public Type BuilderType { get; }

		public string MethodName { get; }

		public CollectionBuilderAttribute(Type builderType, string methodName)
		{
			BuilderType = builderType;
			MethodName = methodName;
		}
	}
	[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CompilerFeatureRequiredAttribute : Attribute
	{
		public const string RefStructs = "RefStructs";

		public const string RequiredMembers = "RequiredMembers";

		public string FeatureName { get; }

		public bool IsOptional { get; set; }

		public CompilerFeatureRequiredAttribute(string featureName)
		{
			FeatureName = featureName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
	{
		public string[] Arguments { get; }

		public InterpolatedStringHandlerArgumentAttribute(string argument)
		{
			Arguments = new string[1] { argument };
		}

		public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
		{
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerAttribute : Attribute
	{
	}
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal static class IsExternalInit
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ModuleInitializerAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class OverloadResolutionPriorityAttribute : Attribute
	{
		public int Priority { get; }

		public OverloadResolutionPriorityAttribute(int priority)
		{
			Priority = priority;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ParamCollectionAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiredMemberAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresLocationAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SkipLocalsInitAttribute : Attribute
	{
	}
}