Level Events
Random networked events like Frog Rains, Wand Showers, Potion Drops, and Player Revives. Host controlled RNG.
| Last updated | 3 days ago |
| Total downloads | 460 |
| Total rating | 1 |
| Categories | Mods All Clients |
| Dependency string | Omniscye-Level_Events-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Level Events 1.0.3
What this mod does
This mod introduces random, fully networked events that can trigger during your dungeon runs. The Empress watches over your game and may decide to bless (or confuse) you with:
- Frog Rain: A sudden downpour of slippery green friends.
- Mystic Shower: Powerful magic wands raining from the sky.
- Health Drop: A cluster of healing potions to save your run.
- Divine Intervention: A miraculous event that revives a dead player and teleports them to the living.
Default Behavior
Events are default set to 10% chance to trigger per event window.
This corresponds to:
- EventChance = 0.1 in the config file
Network Information
- ALL PLAYERS NEED THIS MOD INSTALLED!
- Fully Networked: All events are synchronized across all clients.
- Host Control: The HOST controls the event frequency, timings, and weights via their config file. Client configurations are ignored.
- U.I Messages: When an event happens, all players will receive a U.I message! If you get a revive event, but all players are alive, that event is skipped!
It is one event chance per level
Configuration Options
You can tweak the chaos to your liking in the config file:
-
General Settings:
- EventChance: Probability (0.0 to 1.0) of an event triggering during the window (default 0.1).
- MinEventTime / MaxEventTime: Define the random time window (in seconds) for when an event might occur after the round starts.
- SpawnHeight / Radius: Control where and how high items spawn above the target player.
-
Toggles: Enable or disable specific events (Frogs, Wands, Potions, Revive).
-
Weights: Adjust the RNG weight for each event to make some more rare than others.
-
Counts: Control exactly how many Frogs, Wands, or Potions spawn when an event triggers.
Credits
- Made by Omniscye / Empress
- "I do not fix bugs. I simply alter the reality in which they exist."