using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
using UnityEngine.AI;
using YAPYAP;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Omniscye.EmpressEvents")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8e5ff4cd9f66d409db9cafc4b16a431998692295")]
[assembly: AssemblyProduct("com.Omniscye.EmpressEvents")]
[assembly: AssemblyTitle("EmpressEvents")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace EmpressEvents
{
public class EmpressEventsManager : MonoBehaviour
{
[CompilerGenerated]
private sealed class <EventRoutine>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EmpressEventsManager <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <EventRoutine>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
int num = <>1__state;
EmpressEventsManager empressEventsManager = <>4__this;
switch (num)
{
default:
return false;
case 0:
{
<>1__state = -1;
if (!NetworkServer.active)
{
return false;
}
float num9 = (EmpressEventsMod.DevMode.Value ? 20f : Random.Range(EmpressEventsMod.MinEventTime.Value, EmpressEventsMod.MaxEventTime.Value));
<>2__current = (object)new WaitForSeconds(num9);
<>1__state = 1;
return true;
}
case 1:
{
<>1__state = -1;
if (Random.value > EmpressEventsMod.EventChance.Value)
{
return false;
}
List<Pawn> list = GameManager.Instance.playersByPlayerId.Values.Where((Pawn p) => (Object)(object)p != (Object)null && p.IsDead && !p.IsExtracted).ToList();
bool num2 = list.Count > 0;
int num3 = (EmpressEventsMod.EnableFrogs.Value ? EmpressEventsMod.WeightFrogs.Value : 0);
int num4 = (EmpressEventsMod.EnableWands.Value ? EmpressEventsMod.WeightWands.Value : 0);
int num5 = (EmpressEventsMod.EnablePotions.Value ? EmpressEventsMod.WeightPotions.Value : 0);
int num6 = ((num2 && EmpressEventsMod.EnableRevive.Value) ? EmpressEventsMod.WeightRevive.Value : 0);
int num7 = num3 + num4 + num5 + num6;
if (num7 <= 0)
{
return false;
}
int num8 = Random.Range(0, num7);
List<Pawn> list2 = GameManager.Instance.playersByPlayerId.Values.Where((Pawn p) => (Object)(object)p != (Object)null && !p.IsDead && !p.IsExtracted).ToList();
Pawn val = null;
if (list2.Count > 0)
{
val = list2[Random.Range(0, list2.Count)];
}
if (num8 < num3 && (Object)(object)val != (Object)null)
{
empressEventsManager.SendUiNotification(88801);
<>2__current = ((MonoBehaviour)empressEventsManager).StartCoroutine(empressEventsManager.SpawnFrogs(val));
<>1__state = 2;
return true;
}
if (num8 < num3 + num4 && (Object)(object)val != (Object)null)
{
empressEventsManager.SendUiNotification(88802);
<>2__current = ((MonoBehaviour)empressEventsManager).StartCoroutine(empressEventsManager.SpawnWands(val));
<>1__state = 3;
return true;
}
if (num8 < num3 + num4 + num5 && (Object)(object)val != (Object)null)
{
empressEventsManager.SendUiNotification(88803);
<>2__current = ((MonoBehaviour)empressEventsManager).StartCoroutine(empressEventsManager.SpawnPotions(val));
<>1__state = 4;
return true;
}
if (num6 > 0)
{
Pawn val2 = list[Random.Range(0, list.Count)];
Pawn livingTarget = val ?? val2;
empressEventsManager.SendUiNotification(88804);
<>2__current = ((MonoBehaviour)empressEventsManager).StartCoroutine(empressEventsManager.ReviveRandomPlayer(val2, livingTarget));
<>1__state = 5;
return true;
}
break;
}
case 2:
<>1__state = -1;
break;
case 3:
<>1__state = -1;
break;
case 4:
<>1__state = -1;
break;
case 5:
<>1__state = -1;
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <ReviveRandomPlayer>d__11 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Pawn deadPlayer;
public Pawn livingTarget;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReviveRandomPlayer>d__11(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if ((Object)(object)deadPlayer == (Object)null)
{
return false;
}
deadPlayer.SvTeleport(((Component)livingTarget).transform.position + Vector3.up, true, false);
if ((Object)(object)deadPlayer.Hurtbox != (Object)null)
{
deadPlayer.Hurtbox.SvDoRevive();
}
else
{
deadPlayer.IsDead = false;
}
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnFrogs>d__12 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EmpressEventsManager <>4__this;
public Pawn target;
private GameObject <prefab>5__2;
private int <count>5__3;
private int <i>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnFrogs>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<prefab>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
int num = <>1__state;
EmpressEventsManager empressEventsManager = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<prefab>5__2 = empressEventsManager.FindPrefab("Frog");
if (!Object.op_Implicit((Object)(object)<prefab>5__2))
{
return false;
}
<count>5__3 = EmpressEventsMod.CountFrogs.Value;
<i>5__4 = 0;
break;
case 1:
<>1__state = -1;
<i>5__4++;
break;
}
if (<i>5__4 < <count>5__3)
{
empressEventsManager.SpawnObject(<prefab>5__2, ((Component)target).transform.position, useFallHandler: true);
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnPotions>d__14 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EmpressEventsManager <>4__this;
public Pawn target;
private List<GameObject> <prefabs>5__2;
private int <count>5__3;
private int <i>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnPotions>d__14(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<prefabs>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Expected O, but got Unknown
int num = <>1__state;
EmpressEventsManager empressEventsManager = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<prefabs>5__2 = (from p in empressEventsManager.FindPrefabs("Potion")
where ((Object)p).name.Contains("Health") || ((Object)p).name.Contains("Heal")
select p).ToList();
if (<prefabs>5__2.Count == 0)
{
return false;
}
<count>5__3 = EmpressEventsMod.CountPotions.Value;
<i>5__4 = 0;
break;
case 1:
<>1__state = -1;
<i>5__4++;
break;
}
if (<i>5__4 < <count>5__3)
{
empressEventsManager.SpawnObject(<prefabs>5__2[Random.Range(0, <prefabs>5__2.Count)], ((Component)target).transform.position, useFallHandler: false);
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnWands>d__13 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EmpressEventsManager <>4__this;
public Pawn target;
private List<GameObject> <prefabs>5__2;
private int <count>5__3;
private int <i>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnWands>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<prefabs>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
int num = <>1__state;
EmpressEventsManager empressEventsManager = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<prefabs>5__2 = empressEventsManager.FindPrefabs("Wand");
if (<prefabs>5__2.Count == 0)
{
return false;
}
<count>5__3 = EmpressEventsMod.CountWands.Value;
<i>5__4 = 0;
break;
case 1:
<>1__state = -1;
<i>5__4++;
break;
}
if (<i>5__4 < <count>5__3)
{
empressEventsManager.SpawnObject(<prefabs>5__2[Random.Range(0, <prefabs>5__2.Count)], ((Component)target).transform.position, useFallHandler: false);
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static EmpressEventsManager _instance;
public const int ID_FROG_RAIN = 88801;
public const int ID_WAND_SHOWER = 88802;
public const int ID_HEALTH_DROP = 88803;
public const int ID_PLAYER_REVIVE = 88804;
public static EmpressEventsManager Instance => _instance;
public static void Initialize()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_instance != (Object)null))
{
GameObject val = new GameObject("EmpressEventsManager");
Object.DontDestroyOnLoad((Object)val);
((Object)val).hideFlags = (HideFlags)61;
_instance = val.AddComponent<EmpressEventsManager>();
}
}
public void TriggerEventRoutine()
{
((MonoBehaviour)this).StartCoroutine(EventRoutine());
}
[IteratorStateMachine(typeof(<EventRoutine>d__9))]
private IEnumerator EventRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <EventRoutine>d__9(0)
{
<>4__this = this
};
}
private void SendUiNotification(int eventId)
{
foreach (Pawn value in GameManager.Instance.playersByPlayerId.Values)
{
if ((Object)(object)value != (Object)null)
{
value.RpcPlayAnimation(eventId);
}
}
}
[IteratorStateMachine(typeof(<ReviveRandomPlayer>d__11))]
private IEnumerator ReviveRandomPlayer(Pawn deadPlayer, Pawn livingTarget)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReviveRandomPlayer>d__11(0)
{
deadPlayer = deadPlayer,
livingTarget = livingTarget
};
}
[IteratorStateMachine(typeof(<SpawnFrogs>d__12))]
private IEnumerator SpawnFrogs(Pawn target)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnFrogs>d__12(0)
{
<>4__this = this,
target = target
};
}
[IteratorStateMachine(typeof(<SpawnWands>d__13))]
private IEnumerator SpawnWands(Pawn target)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnWands>d__13(0)
{
<>4__this = this,
target = target
};
}
[IteratorStateMachine(typeof(<SpawnPotions>d__14))]
private IEnumerator SpawnPotions(Pawn target)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnPotions>d__14(0)
{
<>4__this = this,
target = target
};
}
private void SpawnObject(GameObject prefab, Vector3 centerPos, bool useFallHandler)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
float value = EmpressEventsMod.SpawnHeight.Value;
float value2 = EmpressEventsMod.SpawnRadius.Value;
Vector3 val = centerPos + Vector3.up * value + Random.insideUnitSphere * value2;
val.y = centerPos.y + value;
GameObject val2 = Object.Instantiate<GameObject>(prefab, val, Quaternion.identity);
NavMeshAgent component = val2.GetComponent<NavMeshAgent>();
if ((Object)(object)component != (Object)null)
{
((Behaviour)component).enabled = false;
}
NpcBehaviour component2 = val2.GetComponent<NpcBehaviour>();
if ((Object)(object)component2 != (Object)null)
{
((Behaviour)component2).enabled = false;
}
Rigidbody component3 = val2.GetComponent<Rigidbody>();
if ((Object)(object)component3 != (Object)null)
{
component3.isKinematic = false;
component3.useGravity = true;
component3.linearVelocity = Vector3.zero;
}
if (useFallHandler)
{
val2.AddComponent<FrogFallHandler>().Setup(component2, component, component3);
}
NetworkServer.Spawn(val2, (NetworkConnectionToClient)null);
}
private GameObject FindPrefab(string name)
{
string name2 = name;
return ((IEnumerable<GameObject>)NetworkManager.singleton.spawnPrefabs).FirstOrDefault((Func<GameObject, bool>)((GameObject p) => ((Object)p).name.IndexOf(name2, StringComparison.OrdinalIgnoreCase) >= 0));
}
private List<GameObject> FindPrefabs(string name)
{
string name2 = name;
return NetworkManager.singleton.spawnPrefabs.Where((GameObject p) => ((Object)p).name.IndexOf(name2, StringComparison.OrdinalIgnoreCase) >= 0).ToList();
}
}
[BepInPlugin("com.omniscye.empressevents", "EmpressEvents", "1.5.0")]
public class EmpressEventsMod : BaseUnityPlugin
{
public const string PluginGuid = "com.omniscye.empressevents";
public const string PluginName = "EmpressEvents";
public const string PluginVersion = "1.5.0";
public static ConfigEntry<bool> DevMode;
public static ConfigEntry<float> EventChance;
public static ConfigEntry<float> MinEventTime;
public static ConfigEntry<float> MaxEventTime;
public static ConfigEntry<float> SpawnHeight;
public static ConfigEntry<float> SpawnRadius;
public static ConfigEntry<bool> EnableFrogs;
public static ConfigEntry<bool> EnableWands;
public static ConfigEntry<bool> EnablePotions;
public static ConfigEntry<bool> EnableRevive;
public static ConfigEntry<int> WeightFrogs;
public static ConfigEntry<int> WeightWands;
public static ConfigEntry<int> WeightPotions;
public static ConfigEntry<int> WeightRevive;
public static ConfigEntry<int> CountFrogs;
public static ConfigEntry<int> CountWands;
public static ConfigEntry<int> CountPotions;
private void Awake()
{
DevMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Development", "DevMode", false, "Force event to start at 20 seconds for testing.");
EventChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EventChance", 0.1f, "Probability (0.0 to 1.0) of ANY event happening.");
MinEventTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MinEventTime", 40f, "Minimum seconds to wait after round start.");
MaxEventTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxEventTime", 480f, "Maximum seconds to wait after round start.");
SpawnHeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SpawnHeight", 2f, "Height above player to spawn.");
SpawnRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SpawnRadius", 3f, "Spread radius.");
EnableFrogs = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "EnableFrogs", true, "Enable Frog Rain event.");
EnableWands = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "EnableWands", true, "Enable Wand Shower event.");
EnablePotions = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "EnablePotions", true, "Enable Health Drop event.");
EnableRevive = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "EnableRevive", true, "Enable Player Revive event.");
WeightFrogs = ((BaseUnityPlugin)this).Config.Bind<int>("Weights", "WeightFrogs", 25, "Chance weight for Frogs.");
WeightWands = ((BaseUnityPlugin)this).Config.Bind<int>("Weights", "WeightWands", 25, "Chance weight for Wands.");
WeightPotions = ((BaseUnityPlugin)this).Config.Bind<int>("Weights", "WeightPotions", 25, "Chance weight for Potions.");
WeightRevive = ((BaseUnityPlugin)this).Config.Bind<int>("Weights", "WeightRevive", 25, "Chance weight for Reviving a dead player.");
CountFrogs = ((BaseUnityPlugin)this).Config.Bind<int>("Counts", "CountFrogs", 20, "Number of Frogs.");
CountWands = ((BaseUnityPlugin)this).Config.Bind<int>("Counts", "CountWands", 3, "Number of Wands.");
CountPotions = ((BaseUnityPlugin)this).Config.Bind<int>("Counts", "CountPotions", 5, "Number of Potions.");
Harmony.CreateAndPatchAll(typeof(EmpressEventsPatches), (string)null);
Harmony.CreateAndPatchAll(typeof(ClientUiPatches), (string)null);
EmpressEventsManager.Initialize();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin EmpressEvents loaded!");
}
}
public class FrogFallHandler : MonoBehaviour
{
private NpcBehaviour _npc;
private NavMeshAgent _agent;
private Rigidbody _rb;
private bool _hasLanded;
private float _spawnTime;
public void Setup(NpcBehaviour npc, NavMeshAgent agent, Rigidbody rb)
{
_npc = npc;
_agent = agent;
_rb = rb;
}
private void Start()
{
_spawnTime = Time.time;
}
private void OnCollisionEnter(Collision collision)
{
if (!_hasLanded && !collision.collider.isTrigger)
{
Activate();
}
}
private void Update()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (_hasLanded)
{
return;
}
if (!(Time.time - _spawnTime > 5f))
{
if (!((Object)(object)_rb != (Object)null))
{
return;
}
Vector3 linearVelocity = _rb.linearVelocity;
if (!(((Vector3)(ref linearVelocity)).sqrMagnitude < 0.05f) || !(Time.time - _spawnTime > 0.5f))
{
return;
}
}
Activate();
}
private void Activate()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
_hasLanded = true;
NavMeshHit val = default(NavMeshHit);
if ((Object)(object)_agent != (Object)null && NavMesh.SamplePosition(((Component)this).transform.position, ref val, 5f, -1))
{
_agent.Warp(((NavMeshHit)(ref val)).position);
((Behaviour)_agent).enabled = true;
if ((Object)(object)_npc != (Object)null)
{
((Behaviour)_npc).enabled = true;
_npc.IsKinematic = false;
}
}
Object.Destroy((Object)(object)this);
}
}
[HarmonyPatch(typeof(DungeonManager))]
public static class EmpressEventsPatches
{
[HarmonyPatch("SvStartRound")]
[HarmonyPostfix]
public static void OnRoundStartedPostfix()
{
if (NetworkServer.active)
{
EmpressEventsManager.Instance?.TriggerEventRoutine();
}
}
}
[HarmonyPatch(typeof(Pawn))]
public static class ClientUiPatches
{
[HarmonyPatch("UserCode_RpcPlayAnimation__Int32")]
[HarmonyPrefix]
public static bool InterceptAnimationRpc(Pawn __instance, int animHash)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
string text = null;
switch (animHash)
{
case 88801:
text = "Frog Rain";
break;
case 88802:
text = "Mystic Shower";
break;
case 88803:
text = "Health Drop";
break;
case 88804:
text = "Divine Intervention";
break;
}
if (text != null)
{
if ((Object)(object)UIManager.Instance != (Object)null && (Object)(object)UIManager.Instance.uiGame != (Object)null)
{
UIManager.Instance.uiGame.OnGameMessage("Incoming Event: " + text, Color.red);
}
return false;
}
return true;
}
}
}
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ConstantExpectedAttribute : Attribute
{
public object? Min { get; set; }
public object? Max { get; set; }
}
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ExperimentalAttribute : Attribute
{
public string DiagnosticId { get; }
public string? UrlFormat { get; set; }
public ExperimentalAttribute(string diagnosticId)
{
DiagnosticId = diagnosticId;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullAttribute : Attribute
{
public string[] Members { get; }
public MemberNotNullAttribute(string member)
{
Members = new string[1] { member };
}
public MemberNotNullAttribute(params string[] members)
{
Members = members;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
internal sealed class MemberNotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public string[] Members { get; }
public MemberNotNullWhenAttribute(bool returnValue, string member)
{
ReturnValue = returnValue;
Members = new string[1] { member };
}
public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
{
ReturnValue = returnValue;
Members = members;
}
}
[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SetsRequiredMembersAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class StringSyntaxAttribute : Attribute
{
public const string CompositeFormat = "CompositeFormat";
public const string DateOnlyFormat = "DateOnlyFormat";
public const string DateTimeFormat = "DateTimeFormat";
public const string EnumFormat = "EnumFormat";
public const string GuidFormat = "GuidFormat";
public const string Json = "Json";
public const string NumericFormat = "NumericFormat";
public const string Regex = "Regex";
public const string TimeOnlyFormat = "TimeOnlyFormat";
public const string TimeSpanFormat = "TimeSpanFormat";
public const string Uri = "Uri";
public const string Xml = "Xml";
public string Syntax { get; }
public object?[] Arguments { get; }
public StringSyntaxAttribute(string syntax)
{
Syntax = syntax;
Arguments = new object[0];
}
public StringSyntaxAttribute(string syntax, params object?[] arguments)
{
Syntax = syntax;
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class UnscopedRefAttribute : Attribute
{
}
}
namespace System.Runtime.Versioning
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresPreviewFeaturesAttribute : Attribute
{
public string? Message { get; }
public string? Url { get; set; }
public RequiresPreviewFeaturesAttribute()
{
}
public RequiresPreviewFeaturesAttribute(string? message)
{
Message = message;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CallerArgumentExpressionAttribute : Attribute
{
public string ParameterName { get; }
public CallerArgumentExpressionAttribute(string parameterName)
{
ParameterName = parameterName;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CollectionBuilderAttribute : Attribute
{
public Type BuilderType { get; }
public string MethodName { get; }
public CollectionBuilderAttribute(Type builderType, string methodName)
{
BuilderType = builderType;
MethodName = methodName;
}
}
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class CompilerFeatureRequiredAttribute : Attribute
{
public const string RefStructs = "RefStructs";
public const string RequiredMembers = "RequiredMembers";
public string FeatureName { get; }
public bool IsOptional { get; set; }
public CompilerFeatureRequiredAttribute(string featureName)
{
FeatureName = featureName;
}
}
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
{
public string[] Arguments { get; }
public InterpolatedStringHandlerArgumentAttribute(string argument)
{
Arguments = new string[1] { argument };
}
public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
{
Arguments = arguments;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class InterpolatedStringHandlerAttribute : Attribute
{
}
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal static class IsExternalInit
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class ModuleInitializerAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class OverloadResolutionPriorityAttribute : Attribute
{
public int Priority { get; }
public OverloadResolutionPriorityAttribute(int priority)
{
Priority = priority;
}
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
[ExcludeFromCodeCoverage]
internal sealed class ParamCollectionAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class RequiredMemberAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[EditorBrowsable(EditorBrowsableState.Never)]
[ExcludeFromCodeCoverage]
internal sealed class RequiresLocationAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
[ExcludeFromCodeCoverage]
internal sealed class SkipLocalsInitAttribute : Attribute
{
}
}