You are viewing a potentially older version of this package.
View all versions.
QuotaQueen
[Host Required] exposes values for tweaking the quota and game progression. Designed for solo or small group play
| Date uploaded | 4 months ago |
| Version | 0.1.0 |
| Download link | Robyn-QuotaQueen-0.1.0.zip |
| Downloads | 32 |
| Dependency string | Robyn-QuotaQueen-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
QuotaQueen
Quota Queen for YAPYAP is a mod designed to allow the game host to modify various aspects of the game's difficulty and progression.
!!Warning!! Not yet tested in multiplayer.
Here is a clean, organized "Tweakables" section for your README. I've structured it by category to match your code's organization, making it easy for users to find what they need.
Tweakables
The following properties can be adjusted in the mod's configuration file. All of the defaults are set to match the game's defaults.
Round Settings
| Property | Default | Description |
|---|---|---|
| RoundDuration | 720 |
The length of each day in seconds. |
Quota Settings
| Property | Default | Description |
|---|---|---|
| QuotaDays | 3 |
The number of days allowed to meet each quota. |
| GoldReward | 25 |
The base gold reward for meeting a quota. Additional gold is awarded for exceeding the target. |
Death Settings
| Property | Default | Description |
|---|---|---|
| UsePCTPenalty | true |
If enabled, the game uses a percentage-based penalty. If disabled, it uses a flat value penalty. |
| DeathPenaltyFlat | 100 |
The amount of score removed per dead player when using flat penalty mode. |
| DeathPenaltyPCT | 0.1 (10%) |
The percentage of total score removed per dead player when using percentage penalty mode. |
Credits
Author: Robyn
Laurel Image by Freepik
CHANGELOG
Changelog
v0.1.1
- Initial Release
v0.2.0
- Added selectable quota strategies
v0.3.0
- Breaking: Changed delegate type to Func to enable soft-dependencies to work without unity screaming